Monthly Archives: January 2016

Update 6.6.2

6.6.2 A bunch of server-side performance adjustments. This was the week's primary focus. Removed the contrast PPE changes. AI removed from hunting animals. They will no longer roam around but will stand in place. Fixed a bug in hunting which may have caused some of your spawned animals to be located outside of the hunting grounds and untrackable. This…
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Update 6.6.1

6.6.1 Aging barrels are now required for aging alcohol, as was intended. Adding storage containers to houses should no longer cause them to "stack" on each other if you have an aging barrel. The police are no longer interested in buying your vehicle ammo. Added a new menu option at the distillery to see alcohol recipes.…
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Update 6.6.0

6.6.0 You can now collect salt water by standing/swimming in ocean. You can now gather corn, rye and barley from appropriate plants in the world. Yeast is available at the market. Ingredients can now be combined at a new processing location to create base alcohol including moonshine, scotch and two types of whiskey. You may purchase aging…
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Update 6.5.3

6.5.3 Cleanup will never remove dropped items within their first 5 minutes since being dropped. Chopping down trees won't report that you're too far away. When you chop a tree a pile of wood will spawn in addition to the timber you get in your inventory. This can be loaded into a vehicle for transportation.…
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