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About GravL
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GravL liked a post in a topic: Athira Redesign
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GravL liked a post in a topic: Illegal Bank Transfer [ Civ VS Civ ]
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GravL liked a post in a topic: Illegal Bank Transfer [ Civ VS Civ ]
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LMAO i don’t live there anymore but i used to have it for so long that i didn’t even notice it, would always get called out in VC
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Silver-Spy liked a post in a topic: Ultimate Flying
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somewhat of a pilot myself
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GravL liked a post in a topic: Fed event balancing changes
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GravL liked a post in a topic: Considering new staff members
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GravL liked a post in a topic: 🔥 Lil Worm - "SNEED" Official Music Video 🎥 © 2024 CEO Entertainment | WSHH 🔴
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ł S4M ł liked a post in a topic: New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map
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GravL liked a post in a topic: New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map
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GravL liked a post in a topic: Pay Developers
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Batcan liked a post in a topic: unwhitelist medic
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Batcan liked a post in a topic: Let us share BM
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KaReeM Kinte liked a post in a topic: Pay Developers
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Kernikov liked a post in a topic: Pay Developers
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Alex. liked a post in a topic: Pay Developers
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Crossfade liked a post in a topic: Let us share BM
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hey man i only got 10k BM after i spent it all tryna stay above 4m
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Crossfade liked a post in a topic: Let us share BM
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GravL started following unwhitelist medic , Let us share BM and Pay Developers
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considering the state of gang life right now, it might be a good idea to allow people to share BM. we’ve seen it countless times, people want to come back to fight, but also don’t have the money to do that. at the same time, there is plenty of people, especially in the fighting gangs, who have excess blood money because they have no need for it. what if we added a feature to send that BM to another player, so that the person sending virtually loses nothing, while the person receiving can afford multiple loadouts. idk, kind of a half assed suggestion, but figured it might be able to help revive gang life.
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shawn liked a post in a topic: Pay Developers
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with exclusively hobby coders, we progress much more slowly. i suggest paying devs per project, so that they have real incentive and focus on it much more, since they’d be getting paid. look at oly, they pay, and everything added is well thought out and works great. from QoL updates to completely new content, it’s all well thought out and integrates nicely with what’s currently on the server. no disrespect to the current devs at all, they are doing an amazing job, but they could be doing a lot better, doing things that the majority of the server wants, instead of adding stuff that they’d enjoy doing. for example, processing from a vehicle. i’d imagine that’s not hard to code, but hasn’t been done because most, if not all, devs don’t play civ and make money like that, so it doesn’t interest them. why waste their time on something they won’t use, and also not get rewarded for adding? edit: just realized that processing from a vehicle is already in the works but still, can’t deny that giving devs more incentive will equate to better content.
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GravL liked a post in a topic: Trello board
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GravL liked a post in a topic: #1 Most Wanted man in Altis (was)
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i’m ngl bro i’m guilty of posting random ass clips myself but this shit is out of pocket fr, i recommend deletion i feel like im watching an intro to a 2010 youtube vid with how much the cam zooms in and out
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no we have enough unnecessarily whitelisted factions (1) just make a group, or get on cop
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it doesn’t have anything to do with that, it’s simply another route for new players to take that isn’t nearly as risky and won’t make them quit the server, i used that as an example of how hard civ can be for them i agree, this way we can still have all the faction roles, as well as the benefits that come with them. maybe just make the couple public slots we could potentially have, only have EMR rank.
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Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away.
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not a bad idea, but i think a third is too low and won’t attract many people, i’d suggest 75-80%. with the state of the game in general, most people don’t want to grind and even though its passive money, a third is literally pocket change. also, for something to call it, i think Syndicates would work fine, it doesn’t overlap with anything currently on the server and sounds nice, “drug syndicate, arms syndicate” etc