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王 rando 王

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  1. • B A R K I N • liked a post in a topic by 王 rando 王 in Ken,Stop your abusive behavior immediately.You dog shit   
    ching chong
     

     
     
     
     
     
     
    bing bong
     
     
     
     
     
     
     
     
    you are a mong
  2. Farmer Steve liked a post in a topic by 王 rando 王 in Drones   
    literally a pic of 2 copter drones at a redzone. (you don't have to have the drone within the red circle if you're high enough)
    copter drones sitting a kilometer away isn't getting shot down by a p07, couldnt even shotgun it at that distance.
    i'm sorry i cannot rely on your policies. developer restrictions are required.
  3. Knight05 liked a post in a topic by 王 rando 王 in Changelog April   
    APD promotions don’t come free.
  4. 王 Ari Petrou 王 liked a post in a topic by 王 rando 王 in Ken,Stop your abusive behavior immediately.You dog shit   
    ching chong
     

     
     
     
     
     
     
    bing bong
     
     
     
     
     
     
     
     
    you are a mong
  5. Crossfade liked a post in a topic by 王 rando 王 in Ken,Stop your abusive behavior immediately.You dog shit   
    ching chong
     

     
     
     
     
     
     
    bing bong
     
     
     
     
     
     
     
     
    you are a mong
  6. Ruffian liked a post in a topic by 王 rando 王 in Changelog April   
    APD promotions don’t come free.
  7. Ebola liked a post in a topic by 王 rando 王 in Changelog April   
    APD promotions don’t come free.
  8. Crossfade liked a post in a topic by 王 rando 王 in Changelog April   
    APD promotions don’t come free.
  9. 王 rando 王 liked a post in a topic by Ebola in Changelog April   
    @Fried Rice^^^^ thanks bro your tears single handedly ruined an event.
  10. 王 rando 王 liked a post in a topic by Ebola in Changelog April   
    How often do you get pegged?
     
  11. 王 rando 王 liked a post in a topic by MarchingBands in Sting 9mm for Cadet+ again   
    Please re-add the Sting 9mm to Cadet+.
  12. 王 rando 王 liked a post in a topic by Hubschrauber in GANG CONTROLLED TOWNS   
    Yes sir. A thousand apologies, my feeble admin mind was misguided. Please forgive me. I will devote my time to honor the one true Kavala gang by making the new Kavala Bamboo Union Stash House Fortress. 
  13. 王 Ari Petrou 王 liked a post in a topic by 王 rando 王 in GANG CONTROLLED TOWNS   
    AND THEN KAVALA??
    make my shit now

  14. Bad Samaritan liked a post in a topic by 王 rando 王 in GANG CONTROLLED TOWNS   
    wheres the kavala stash house then
  15. Kawaii liked a post in a topic by 王 rando 王 in House Raids   
    Fuck you, get some flashbangs
  16. DandyBandit liked a post in a topic by 王 rando 王 in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    yea the mass recruiting might finally be a good thing.
  17. Crossfade liked a post in a topic by 王 rando 王 in How to open Gaming Asylum Altis Life in Editor?   
    No but their mission file is unusable due to obfuscation, probably mikero tools. I hear the devs are pretty underpaid(slavery), I bet if you slide them a lil something on the low they could get you a useable mission file.
  18. 王 rando 王 liked a post in a topic by snoop in GANG CONTROLLED TOWNS   
    Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city.

    2 Caps per restart 
    8 members of the gang/group are allowed to fight 
    the cap would be court house in all of the respective city's
    5% tax on houses 
    5% tax on DMV and truck stop purchases along with a tax if you pull the vic out
    5% tax on anything sold at illegal areas 
    3% Pay boosts for the holder of the city

    House spawns will not be available within city limits during the fight basic spawns will still be available.
    On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE).

    Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started.

    Cops can also fight to cap the city 
     -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available .
    -2% reduction on kit cost bought within city limits
    -4% reduction on Vic costs bought within city's limits
    -3% reduction on Heli costs bought within city limits (armored and unarmored)
    -4% pay boost for tickets paid or prisoners sent to jail within city limits 
    -Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits.

    -Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k 
    -With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught.

    this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about 

    percentages are all very low so admins/developers can gage what they should be and what is fair.

    PS(ADD MXM MAGS AT REBEL FOR REBELS)

     
  19. Silver-Spy liked a post in a topic by 王 rando 王 in House Raids   
    Fuck you, get some flashbangs
  20. 王 rando 王 liked a post in a topic by bread_ in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    This was definitely added to the terms of the giveaway because of people like me 😎
  21. 王 rando 王 liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  22. Bob Danaloo liked a post in a topic by 王 rando 王 in A Paper Proposal   
    A Paper Proposal

     
     
    “Dear Governor,
    I would like to extend my appreciation for your most recent order of lumber supplies from Brookesy Logging Co.  I can only assume they are dedicated to your most recent housing and building maintenance initiatives that passed so well during your election campaign. I know that you are a large supporter of the “hard-working-by-the-book-law-abiding-citizens” here in Altis, and I come to you with a suggestion. Legalize paper. Hear me out, if you were able to legalize paper production, your citizens could benefit to fill a current supply gap in the market. Overall, this would improve quality of life for your citizens by contributing to the development of a strong and free market economy. Take my business for example, if paper was legalized my business would be able to diversify our current business portfolio and expand operations into new legal avenues. In turn, this will help stabilize the current disparity and crime plaguing the lands under your governance. For your consideration.”
                                        -Brookesy
    TABLE OF CONTENTS
    1.      Concept
    2.      Analysis
    3.      Diversifying the Paper Game: Proposed Pricing
    4.      Proposed Paper Mill Location
    5.      Proposed Lumberjack Talents and Progression
    6.      Conclusion
     
    1.      Concept
    The lumber gameplay loop has existed literally forever, and has seen some changes since its early days. Long gone are the days of selling a few hours worth of work for an easy and legal 500k. Nowadays, we can legally use Tempests to harvest trees automatically (the days of a backpack and axe are over, the days of the Tempest has begun), there are now several types of wood to cut and ultimately mill. Which of course, can then be combined with each other or with other sectors of raw materials (animal skins) to produce furniture at the carpenter. But something is missing. And that missing element is what I am here to discuss today; that is, the role of paper in the Asylum economy and its impact on gameplay styles.
    Ultimately, the bottom line proposal is this:
    1)      Allow paper to be a controlled commodity (like Weed) that can be legalized or illegalized by the currently elected Governor.
    2)      Allow paper to be a transferable yet diverse gateway commodity that can be processed via a new processing facility – i.e.: Paper Mill. You might be asking, so what does this mean?
    Essentially, when timber is processed into planks, the next processing option should allow users to process two different types of paper, one for legal applications and the other for potential illegal applications. This advanced processing would be done at a (Paper Mill) zone or NPC. And finally, we need to then make these two basic commodities transferable. This means that a player would be able to take rolling papers, go to a paper mill, and then restructure them into officer paper OR vice versa. Therefore, paper now becomes a diverse yet transferable commodity that would give it a very intriguing and valuable status as an advanced commodity. The unique placeholder in the market is a result of the fact that it has potential to either be a legal or illegal (gateway) commodity, this means that paper has the flexibility to explore both legal and illegal markets at a relatively low barrier to entry (i.e.: it is transferable).
     3)      Expand on Talent Tree for lumber oriented industry
    So what would this look like? To better answer that question, we first need to look at the current state of paper and its role in the Altis market.
    2.      Analysis
    So what is the current state of paper? To be clear, and this goes mostly without saying, paper does not exist; however, rolling papers do but they are currently illegal – this is of course due to its uses in tobacco products which are also illegal. From the Asylum wiki: “the APD has determined that it is illegal for civilians to be in possession of tobacco, rolling paper, cigarettes, or cigars.” Due to the harmful nature of tobacco, rolling papers as tobacco paraphernalia has also been outlawed. And in this paper, I will argue that this is unjust and instead should be controlled by the governor as a dynamic commodity like weed.
    At the current time of writing, rolling papers sell anywhere between approx. $200 to $300 per rolling paper on the Asylum Exchange. It is noted that listing at $650 per rolling paper did not sell – this will be important later on in this discussion.
    Rolling papers currently hold a unique commodity position as it currently is one of the three resources required for crafting cigars – which is one of, if not the most, lucrative commodities to sell. Let’s examine a less profitable commodity in which rolling papers are also required, cigarettes. Cigarettes are currently sold for 1,250 per item. In order to craft cigarettes, you need 1 x dried tobacco and 1 x rolling paper. This requires a processing stream of gathering raw tobacco and then drying it, and also cutting down pine trees and milling them into planks, and then milling again into rolling paper. The last step is to combine a 1:1 ratio of rolling paper to dried tobacco at a tobacco factory. Finally, it can be sold for $1,250 at a drug dealer vendor. Let’s break this down further.
    After analyzing this processing stream, we notice that to obtain 1 x rolling paper, we need to gather 1 x pine tree, and then process that pine tree into 1 x pine planks, and then into 1 x rolling papers. In summation, this is a three-step total process (1 x gathering plus 2 x processing). Similarly, in order to obtain 1 x dried tobacco, we need to first gather 1 x raw tobacco, take it to a tobacco factory, and then process it again into 1 x dried tobacco. In summation, this is a two-step total process (1 x gathering plus 1 x processing). Finally, the rolling papers and dried tobacco are combined to make cigarettes. Let’s take a bit deeper of a look.
    In terms strictly of just resources required, the total sale price would be split 50/50 for each rolling papers and dried tobacco. However, if we then factor in the processing steps we can get the weighted cost per commodity. To explain, the total sell price is demonstrated by the expression: 1250 = 3RP + 2DT. Where, 3RP is the three step process for rolling papers and 2DT is the two step process for dried tobacco. Simplified for just the total number of steps regardless of commodity we get: 1250 = 5S. where S, is the number of steps. Therefore, per step we get 1250 / 5 = S. Where S then equals 250. We can then sub this value back in for each step for rolling papers and dried tobacco to get: 1250 = 3(250) + 2(250). This demonstrates that for the amount of work (or time) that an individual puts in to process rolling papers it would be equivalent to 3(250) = 750, whereas, dried tobacco would only account for 2(250) = 500. So why is it that rolling papers are sold for much less – it was noted earlier that papers would not sell even at $650 on the exchange – which would still turn a profit for buyers based on the above model? And if you’ve made it this far in my argument – you’ve probably been yelling at your monitor saying “BUT IT DOESN’T ACCOUNT FOR RISK” for the past several minutes. So why are rolling papers selling for three times less than their theoretical value?
    The value of rolling papers is simply devalued due to the fact that it does not need to be processed in a KOS zone (reduced risk). Some may also argue that you can process rolling papers at the same processing station (lumber mill) and do not need to take it to be further processed elsewhere; therefore degrading the difficulty of the task. However, this reasoning is negated in this specific experiment due to the fact that raw tobacco only needs to be processed once; thus saving time. If anything, this just demonstrates that processing rolling papers takes longer and should therefore increase the cost as it increases the work (time) to make the rolling papers. In addition to this, rolling papers are then illegal and are being held on for longer than dried tobacco, as rolling papers have to be held for additional processing cycles of pine timber to pine planks and then to paper. Whereas, dried tobacco is only held for the additional cycles of raw tobacco to dried tobacco – one whole cycle less than rolling papers! So wouldn’t this mean that rolling papers should be even more valuable since you are holding a higher risk of being caught? The current state of the market says – no, rolling papers are worth three times less. However, the real answer is dependent on risk and risk management. Before we go down that road let’s make some conclusions that have been highlighted thus far.
    Based on the discussion this far, it is clear that the sell price of a commodity is dependent on the amount of risk the activities required to make the product have, as well as the amount of work (time) that is put in to processing a commodity. Of note, the amount of time required to process a commodity should directly influence elevating levels of risk proportionality – however, in the case of holding illegal rolling papers this has been demonstrated to not be the case. The biggest factor that governs the price of a commodity is whether or not it is processed or gathered in a KOS zone. If the commodity, is processed AND gathered in a KOS zone, then the sell price of the commodity increases even more. But why? The answer is high volatility and the expectation/perception of increased losses. If you get robbed or killed in one of these areas – then you have forfeited all the progress you have made up to this point – high risk, high reward.
    Interestingly, rolling papers are not perceived as high risk despite their illegal status. Legality aside, it is true that rolling papers are not processed in a KOS area – which has ultimately been demonstrated to be the primary factor behind whether or not a commodity has more value. Moreover, rolling papers are priced similarly on the exchange to phosphorus and/or hydrogen sulfate (meth resources) – which are legal. This demonstrates that the legality of the item is not as important as the risk to reward ratio of the commodity. Importantly, this demonstrates that by making rolling papers legal, there would be no impact to the market due to the already existing perception of the risk involved in processing rolling papers. And by legalization of rolling papers, it would allow law abiding citizens to tap into more lucrative trade deals on the exchange.
    3.      Diversifying the Paper Game: Proposed Pricing
    Now that we have a strong understanding of the factors behind what makes a commodity valuable. How can we apply this knowledge to make the lumber industry more competitive or at the very least a more attractive means to earning an income?
    The answer that I will argue is that the lumber game loop needs to diversify processing products into rolling papers and a new product: office paper. In general, this is the current processing stream (red denotes illegal activity):

    This is my proposed game play loop:

    The proposal would be to add a new commodity – office paper. It would also include the addition of making rolling paper a dynamic resource like weed. By “dynamic” I mean that it can then be voted on by the people/Governor as to whether or not it should be legalized or illegalized. Importantly, rolling paper regardless of legality can be transferred into office paper for a processing cycle or vice versa – this action would take place at a Paper Mill NPC. I am suggesting that the Paper Mill NPC reside in a dynamic KOS zone that, depending on the legal status of rolling papers, can either be a KOS zone (if rolling paper is illegal) or not a KOS zone (if rolling paper is legal).
    The advantage to this dynamic KOS zone is that players can vote on whether or not they want rolling papers to be a high risk illegal activity; therefore, increasing the value of rolling papers. Or a legal low risk commodity; therefore, decreasing the price of rolling papers. Importantly, we need to ensure that there is a check/balance to this, such that when rolling papers legalize it does not overly degrade the value of rolling papers like the current market. The way to prevent this is by controlling the supply, and therefore the demand of rolling papers by setting a floor price on office paper. The intent here is to set a minimum price on office paper, such that if the price of rolling papers dips below the office paper price due to legalization of rolling papers (increased supply), then the paper market will swing towards lumber players having a large incentive to convert their existing stock of rolling papers to office paper (or simply an incentive to produce more office paper) – as they would earn more to sell directly to a commodity trader vice trading rolling papers on the market to other players. The result will be a reduced supply of rolling papers (since all supply is being made into office paper), therefore raising the price of rolling papers – although notably still less than illegal rolling papers (due to less risk during periods of legalization). Additionally, when rolling papers are illegal, the price for rolling papers will increase above the office paper floor price due to a larger inherited risk. An anecdotal effect of this system is that it will create an interesting paper market where players could potentially hoard rolling papers in hopes that the upcoming Governor election will make rolling papers illegal – and therefore, drive the price up. Let’s now consider a fair starting price for this new office paper commodity.
    Office paper is a commodity which requires a total three step process, 1 x gathering pine trees, 1 x processing into lumber planks, and then finally transferring to the Paper Mill for a further 1 x processing. Importantly, this means that office paper and rolling paper will not be able to be made at the lumber mill station – which slightly increases the difficulty and risk (risk of being robbed in transit) of making both types of paper. Thus, increasing prices. For a fair price, let's look at a similar existing commodity to office paper.
    Medicinal marijuana is similar to the proposed processing stream of office paper because it requires 1 x gathering step and 1 x processing step, and has a similar level of risk when legalized to office paper.  Note that this differs from office papers 1 x gathering step and 2 x processing step – however, through my lumber talent proposition, we can remove the need for planks, and can directly create office paper – more on this later – but for now we assume that this talent is taken and therefore, medicinal marijuana has a similar gathering/processing stream to office paper. Moreover, it is important to acknowledge that without this talent, the processing stream for office paper would take longer for an individual to create office paper due to the extra processing cycle (timber – planks – office paper) and therefore would only cause the price to increase due to increased work.

     
    The current price for selling medicinal marijuana is $290. Therefore, if we take into account the amount of work required to process office paper as near equivalent to medicinal marijuana, we can estimate a fair market value around $290 per office paper. The effect of this, is that it will raise the currently undervalued rolling papers to at least $291 or more – depending on the legality factor. If it is legal, it will be around $291 (on par with office paper). If it is illegal, prices will increase as set by the player base dependent on perceived risk factors (such as: player count, gang activity, current offerings on market, etc) during the processing stream. Ultimately, office paper will allow a “baseline” for paper commodities that will make the role of the Governor/player base voting more meaningful. Additionally, office paper will provide an avenue of price balancing for times of legal / illegal pricings with regards to the rolling paper market.
    4.      Proposed Paper Mill Locations
    In order to facilitate a fair and accessible location the following area has been analyzed and proves to be a promising future location for a Paper Mill. This location is suitable as it is within a reasonable reach of the lumber mill which is aligned with similar travel distances for other commodities. It is also suitable, as it will increase traffic flow within this region of the map to create and foster a more relevant and “lived-in” world:
    The Paper Mill is located just outside the Eastern side of the town of Galati (Grid reference: 105190).

     
     
     
    5.      Lumberjack Talents and Progression
    In order to facilitate ways to make the lumber game loop on par with other professions within the game, it is feasible to introduce a talent system that allows players the unique opportunity to specialize and increase rewards associated with the lumber industry. I propose the following talents:
    Lumberjack Talents
    Base: Unlocks the Lumberjack Talent Tree
    Tier 1: Handsaw – reduce the time it takes to chop down trees with an axe by 10%
    Tier 2: Timber Hauler – reduce the virtual storage size of any timber by 25% while stored in the Tempest Ammo, HEMTT Box, or Zamarak (Covered). Note, this does not apply to storage in houses or containers.
    Tier 3: Forest Industrialist – decrease the processing time of any timber into their respective plank by 20%
    Tier 4: Pulp Specialist – process pine timber directly into office paper, no need for pine planks!
    These talents are self-explanatory, feel free to comment questions below. In short, these talents would offer unique ways to explore the lumber trade!
    6.      Conclusion
    In finality, it has been demonstrated that rolling papers currently hold a very unique position in Altis’ market. This commodity can be leveraged to provide new and exciting revivification to an otherwise out dated logging and milling industry. These leverages include: the dynamic legalization / illegalization of rolling papers vis-av-vis Governor rule, a Paper Mill zone that can be either a KOS zone or not depending on legality status of rolling papers, and lastly, a revisitation of Lumber/Milling talent trees. Overall, these concepts would provide a much more meaningful impact both financially and gameplay wise. 

    “Did you know that 100% of paper products in Altis come from lumber? Find out more! Contact Brookesy Logging Co.
    Here at Brookesy Logging Co. we work hard to meet all your lumber needs, we offer all products and a delivery service scheduled at your convenience. Give us a call today. It’s as easy as one, two, tree.”
  23. 王 rando 王 liked a post in a topic by Knight05 in Changelog April   
    Is it possible to get % values on the processor speed with the different vehicle types. Like actual value numbers outside of fast as fuck boiiiiii? Just for a gauge on if something is worth or not with the larger size vs risk?
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