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Bandit

Retired Staff
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  1. Bandit liked a post in a topic by Ronald in New prestige/talent   
    Think it's time to talk about your moderator position
  2. Bandit liked a post in a topic by Mitch (IFRIT) in ****APD Policy Update 7/18/2023****   
    This will age well
  3. Bandit liked a post in a topic by Joel Marley in Blue Money   
    IMO:
    I think its a good idea for all those 15v4 banks or any other (difficult/maybe unwinnable) where cops just log off the server because there's no point and nothing to gain.
    It gives an incentive for those situations for cops to NOT log off and instead have a bit of a safety. 


    This is the second post I seen you post non-constructive criticism about a suggestion anyway. "Innate"
    Example: "Blue money" suggestion & "Section F" 

    You failed to even read the first sentence of his "Section F suggestion" literally says for extreme situations but everyone thought it was a for every single small thing.

    >I would like a SECTION F option for all officers to be able to exercise in extreme situations where we, the APD see an officer(s) unfit to represent us in the APD regardless of rank.

    This isn't for for officers who have 1 or 2 bad days, but instead this is for those said officers that regularly give us a bad name and represent us in a bad manner.


    EDIT: OR MAYBE YOU ARE JUST TROLLIN LIKE EVERYONE ELSE
     
  4. Bandit liked a post in a topic by Jr4life24 in Officer Shout Out   
    2/6 so far on your hitlist
  5. Bandit liked a post in a topic by Witz in Changelog July   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Achievements  Investor - Obtain over $100,000,000 - "Investor" suffix Billionaire - Obtain over $1,000,000,000 - "Billionaire" suffix Virtuous - Have over 500,000 honor - "Virtuous" suffix Offroad (HMG) Now always spawns with a shield Rebel/Turf 100Rnd Car-95 Mag Black Hex Ghex 150Rnd Spar-16 Mag Black Gang Boat Marker now shows players nearby. Additional vehicle spawn. Missing backpacks (Reb/med/cop) Field Pack (Olive & Taiga) Tactical Pack (MTP & Green) Vehicle mods for helicopters Upgrade helicopter maneuverability
      Violet Deck Crew vest (Medic Only)  Taru Bench to paramedic Cop interaction menu now has a charge button. A notification when you are restrained for over 10 minutes (civilian restrains only). Gang Building repair option for level 2. House respawn cooldown when dying close to your house. (2 minutes) Vehicle Garage: double click on your vehicle to spawn it. Refill magazines in turf shops. Show Cruise Control set speed. Asylum Plus Summer Skins (Preview) Hatch - BattlEye @goyney Qilin  - Golden Tron @goyney Orca  - Cyber @goyney Hunter - Tiki God @Kelly Ifrit - Thor @goyney                The glow on some skins will be applied later.
                   Subscribe to Asylum Plus here
    Changed:
    Gang Fortress Capture range from 125 to 80 meters. Some new objects, small changes. Turf perk changes Rodopoli Gather cocaine and heroin faster. Reduced loadout cost. Panagia Gather ephedra faster. Reduced material cost at the black market Zaros Gather henbane faster. Reduced loadout cost. Increased gas station robbery and chop shop payouts. KaBoom (Late 4th of July) Suicide vest $235,000 -> $200,000 Phone bomb $215,000 -> $180,000 Speed bomb $235,000 -> $200,000 Ignition bomb $200,000 -> $150,000 RPG ammo $140,000 -> $120,000 RPG launcher $30,000 -> $25,000 Remote Kill switch $50,000 -> $35,000 Arson kit $75,000 -> $60,000 KaBoom Crafting RPG Ammo, Gold nuggets 3 -> 2 Suicide Vest, Cash 150,000 -> 135,000 Jewelry Emporium Escape vehicle inventory can only be opened near the African Warlord. SWAT  APD officers SGT+ With the "Surveillance" talent will now spawn with a UAV terminal instead of a GPS Athira  Gun store moved back. Jewelry moved to new location Physical Storage Weights (Only applies to physical items stored in a house) Just weird inconsistency's, you may find you have less or more space after patch   Handguns 1-4 -> 1 SMG's 2-4 -> 2 Glasses/Hats 1-3 -> 1 Ghillie Suits 1-2 -> 2 Uniforms that can't be used with lvl 3 vest (Pilot Cov/Granite/Tracksuit ect) 1-3 -> 2 LMG's 3-4 -> 4  RPG/Zafir 5 House Changes
    Since implementing upkeep two months ago, we have witnessed a significant increase in the number of houses returning to the market after extended periods of stagnation. Despite hundreds of houses going back on the market, there has actually been a 5% rise in the overall number of homes now owned by asylum players. This increase is beneficial as it demonstrates that active members of the community are making better use of these houses. We have increased storage in commonly used gang/group houses. Sheds Market purchase value $200,000 -> $250,000 Max Physical Storage 900 -> 1000 Upkeep per day $1375 -> $1650 "Big/Large" Houses (150k) Max Physical storage 900 -> 1000 Base upkeep per day $675 -> $775 "Long" Stone House (120k) Base upkeep per day $500 -> $575 "Small/Shop" Houses (70k) Base upkeep per day $300 -> $400 "Addon" Houses (40k) Max Physical Storage 300 -> 350 Base upkeep per day $275-> $325 Garages Max Physical Storage 250 -> 300 Max Virtual storage 325 -> 500 Base upkeepper day $275-> $325 Minimum wait time between house tax payments 10 Days -> 5 Days Custom vehicles plates are now Asylum Plus only. Evidence Locker bomb can now be defused by the cops. LIM Ammo at Rebel $3000 -> $2500 Able to craft hunter without a BH license  Cartels can now be captured again with shotguns. Tutorial app in your phone will only show for new players. Gang War challenges can now be sent quicker to different gangs. Optimized vehicle & door animations. -Just kidding it broke stuff 2 additional permanent nitrous boosts available in the vehicle mod menu Fixed:
    Issues with fishing for some players. Snow staying on after turning it off. Incorrect amount when gathering salt water. Charge player action for cops is more accurate. Alarm notification for the cop talent "Sentry". Force end APB after governor pardon. Prevented players from swimming up water cartels pipes. Removed:
    Alarm mod option from vehicle shop. (Can be bought in the mod menu.) Asylum Plus spring skins.  
    DOMINATION:
    New Domination Skins (Preview) (Preview 2) Rebels Mk-1 & Mk200 - Electric (Blue, Green, Orange, Red, White) SRT Combat Fatigues (SRT) Combat Fatigues (SRT) (Tee) Pilot Coveralls (SRT) Granit-B Suit (SRT) Light Combat Helmet (SRT) Heli Crew Helmet (SRT) Balaclava (SRT) Tactical Vest (SRT) Carrier Lite (SRT) Assault Backpack (SRT                   Credit to @goyney
                      NOTE: The mod will be updated this week asap.
     
    Hotfix #1
    Added Gang Skins initial system. Fixed gang house repair. Fixed restrains being funky. Fixed incorrect house storage capacity.
  6. Bandit liked a post in a topic by Alex. in Section F - Applicable for All APD Members.   
    you would be gone in seconds
  7. Bandit liked a post in a topic by Rake in Think Statue of Limitations has passed   
    @Roice@Alec-I @goyney
  8. Bandit liked a post in a topic by Ronald in Game aversion.   
    +1 could not have said it better myself
  9. Bandit liked a post in a topic by Junke in APD SGT Junke Montage II (ft. Cpt Sandwich)   
    You guys have been asking so I had to provide 🙂
  10. Bandit liked a post in a topic by william in Voting for lethal/deadly force   
    Gotta be up there with one of the worst ideas ive ever heard, and I’ve read @Junker suggestions
  11. Bandit liked a post in a topic by Fitz in Loud Speakers For Police Vehicles.   
    We need to get the innate horn pack first courtesy of @Bandit's soundboard
  12. Bandit liked a post in a topic by Tyrone Darnell in Crimson [OPEN STRICT RECRUITMENT]   
    I swear every new plague variation gets worse and worse 
  13. Bandit liked a post in a topic by Austin M in Night   
    Cope
  14. Junke liked a post in a topic by Bandit in Cops in dom   
    Keep it on topic. If you want to talk shit to each other, do it somewhere else
  15. Bandit liked a post in a topic by william in Crimson [OPEN STRICT RECRUITMENT]   
    Bro put the APD staff list on his roster🙊
  16. Bandit liked a post in a topic by Vash in Add Bright Night (PLZ HELP JOHNNY 🥺👉👈)   
    +1 on helping my boy Johnny with his vision. Last thing we want is him typing things in places he shouldn't ❤️
  17. Randoe on yt liked a post in a topic by Bandit in A timer before you get banned   
    don't get banned lol
  18. Bandit liked a post in a topic by DS_Billy in Goodnight Billy   
    lmfao fuck off queerbait.

    so, context, i had a shoulder surgery friday, very painful, oxycodone pain meds every 4 hours. playing one armed in bed on lappy cause sling. using the double tap fuckin thing to talk to peeps alot more cause cancer to move from mouse to keyboard to talk annnnd ive been falling asleep randomly alot cause those pain meds are no fucking joke. 

     
  19. Bandit liked a post in a topic by Patato in New admins   
    Hmm i remember that a bit different.
    Included a few more N words and trying to hide scripter money
  20. Bandit liked a post in a topic by Djmon in o7   
    If only Anzus hadn't taken you from us. You'd still be right here flying our Orcas RIP to the GOAT. 
  21. Bandit liked a post in a topic by Junke in New Lifetimes   
    Get "Beached Whale" title if you kill @Innate 10 times
  22. Bandit liked a post in a topic by Patato in March Community Challenge   
    I knew mayhem was a participation trophy kid!
  23. Bandit liked a post in a topic by ObiWoki in Changelog March   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Gang Boat A random gang boat has entered the islands bounds and stranded at the free fire zone. Gang boat will be a capturable point just like the fortress with its own perks An active anti air system which will shoot your opponents out of the sky A private rebel outpost that only works for you close to all the cartels New times for both capture points have been appointed (ALL TIMES ARE UTC-4) Wednesday 12:00 (UTC-4) - The gang fortress becomes inactive 18:00 (UTC-4) - The gang boat capturepoint will become active Sunday 12:00 (UTC-4) - The gang boat becomes inactive 18:00 (UTC-4) - The gang fortress capture point will become active To initiate the new gang fort cycles we have reset all the capture points to inactive Passive Mode Passive Mode prevents new players (< 2 hours) from getting shot and robbed. Picking up weapons or shooting them will not work. Disables after 2 hours or when disabled using the phone app. Temporary disabled when: Having a bounty of $1,500 or more. Entering an illegal area. Players in passive mode have a tag in front of their name. APD Prestige Tree "Leadership" These perks are applied regardless of slot (Yes even the basic "Cop" slot) "Tacticool" Tac-Ping faster "Allied Armory (SGT+)", Spawn with an MX instead of a Spar "Invested (SGT+)" Unlocks Black Carrier light in shop "Armory Anarchy (LT+)" Spawn with an MXM Black Variants will be switched out for sand if on UC slot New Asylum Plus skins: (preview) Ifrit - Nuclear Meltdown (Kelly) Ifrit - Retrowave (wolf_fr) Ifrit - Water Colours (MyrtleDesign) Qilin - Scuba (Kelly) Qilin - Tiger (goyney) Qilin - Electric (goyney) Hunter - Dragon (Kelly) Orca - People Eater (Kelly) Orca -Off-White (goyney) Hatchback (Sport) - Red Electric (goyney) New Asylum Plus clothing Tanker Helmet (Rebel/BH/UC)        Subscribe to Asylum Plus here
    Sport Clothes (Asydidas) (preview) Tanker uniform to Rebel/BH Carryall Backpack (Black) More benches in Athira. Infamy to Drug Runner and crank/moonshine. AFD Federal Event dispatches. AFD clothing: Carrier Lite (Black) Carrier GL Rig (Black) Changed:
    Price adjustments: Ifrit base price: $135.000 -> $120.000 PCP Pills: $950 -> $1.000 Purified PCP Sheets: $1.250 -> $1.350 Save loadouts with same name. Different SWAT count calculation. Respawn always available after 30 seconds. Jewelry escape vehicle despawns after 15 minutes. Shipping Robbery truck has 5 minutes to leave the area, otherwise the vehicle gets blown up. Infamy calculation for processing items. Infamy earned by crafting is now only for the Black Market. Factory showing wrong cash value. Crafting recipe changed for: Hatchback, Offroad, SUV, Hatchback (Sport), Van, Box Truck. APD prestige perk costs - Decreased Warrant slot costs, decreased Mobile HQ cost. UC Default loadout Flash Bangs 2 -> 1 Added more vests to randomized vest pool. Admin gifts, etc will no longer drop on death. UFO Spawns in the evening instead of night. Locked crate timer 15 -> 10 minutes Some performance optimizations. Fixed:
    Domination: Captures not updating. Tilde for your own group. Prevent pulling offroad (Armed) from gang garage. Shipping Robbery missing 25% NPC. Cartel Event not getting cleaned up when its not capped. Remove weapons after release from prison. Gendarmerie vest not being seized. An error in the tutorial for new players. Possible dupe during a seize. BH stacking robbery charges when robbing someone for 0 dollars. Chief of Police not receiving prestige. Not earning Infamy from LSD. Medic quest "FDNY" changed to lifetime quest. "Making Bank" quest item rewards. Prevent suicide vest detonating in air. Issue with BH split amount and honor talents. An error in the Mental Asylum. Removed:
    Some unused map objects. Christmas billboard image from pool. Older Asylum Plus skins: Ifrit - Deep Sea Ifrit - Rock'd Orca - Rock'd Qilin - Pumpkin Qilin - Altis Armour Hotfix #1
    Added message for invalid loadouts. Fixed players with temporary keys (keychain) to be given out to others. Fixed players in Passive Mode not being able to buy some items. Fixed Aircraft Carrier spawnpoints Fixed Gang Fortress hud text. Infamy calculation for some items. You can no longer use the Asylum Exchange some minutes before restart. Asylum Exchange exploit. Evidence Locker cooldown: 15 -> 30 minutes  
    Hotfix #2
    Gang Fortress/Boat start times -1 hour. Added respawn, car spawn and rebel safezones for Gang Boat. Fixed helicopter spawning at Gang Boat. Fixed Cartel Event not paying out money in some rare cases. Fixed Alcatraz lifetime quest. Changed message about lead and storing uranium. Passive Mode prevent escorting, etc. Hotfix #3
    Fix Deer-stands @ Mental Added more uniforms to respawn pool for UC's fixed missing [NATO] [MTP] CRBN for Level 4's Mobile HQ Must be 1500m from a federal event to be set up Must be 1000m from a Cartel/Turf/Warlord/Fortress to be set up Additional back-end changes
  24. Bandit liked a post in a topic by stoned turtle in Witz appreciation thread   
    massive fucking W dev 

    Rogue you better be paying this man for his time cause hes the best in a long time 
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