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Bandit

Retired Staff
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  1. Bandit liked a post in a topic by william in Green money making zones   
    DH does nothing but make money > sees a new player making money > robs them > nooo why new player leave nooooooooo
  2. Bandit liked a post in a topic by Witz in Changelog February   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    PCP drug The production of PCP has now made its way to the island of Altis. The availability of the drug is contributing to its growing popularity and causing alarm among the government and the APD. The dangers of PCP are well-known, and the Altis government is taking steps to address this issue by increasing surveillance and cracking down on illegal production and distribution. The goal is to reduce the harm caused by this dangerous drug and protect the people of Altis. PCP Lab: To make 1 PCP Powder, you need 1 Henbane plant (Illegal) and 1 Hydrogen. Process again into PCP Pills to sell. Purification Factory: You can process PCP Pills into PCP Pill Sheets for more money. PCP Pill sell price changed from $525 to $950. Possession of PCP charge changed from $3.500 to $9.000. Rebel Infamy The rebels have been working for years to achieve their goals and their hard work has finally paid off. They now have access to the Infamy Talent Tree, which provides them with a vast array of new skills to use in their fight against their enemies. Rebels now have access to the Infamy Talent Tree. There are 4 classes: Specialist, Medic, Drug Lord and Arms Dealer. Must have a rebel license to learn and earn Infamy. You can earn infamy by doing various activities like: capturing cartels, banks, processing, etc. When earning Infamy, it will not always show up in chat for small things. Cartel Event A capture point will spawn at one of the main cartel locations for 30 minutes every restart (40+ players required). You get 1 point every 20 seconds while holding the capture point. The gang with the most points wins. The winning gang gets money added to their bank and an airdrop with valuable loot will spawn above the location. Takeover Crate (preview) Ifrit - Off-White Orca - Hyper Beast Ifrit - Black Ice Ifrit - Toxic Hatch - Dragon Orca - Grafitti Hatch - Sport V2 #1 Hatch - Sport V2 #2 Hatch - Sport V2 #3 Uniform Crate 1 (preview) Granit - Off-White Granit - Toxic Granit - Electric Granit - Asydidas (Orange/Black) Granit - Asydidas (Green/Black) Granit - Graffiti Granit - Asydidas (White/Camo) Granit - Asydidas (Camo/Tan) Granit - Asydidas (Tan/Black)           https://store.gaming-asylum.com/keys
              Special thanks to @goyneyand @lukeefor creating and editing the skins!
    New Mental Asylum design  
    NVG vision for clothing shops. Enable/disable with a button. Automatically enables NVG when having NVG goggles toggled on. Message history now shows how long ago a message was send. Cops can now see the captures in their phones. RPK-12 to Rebel Outpost. Changed:
    Loot crate opening:       
    Random Events are now more frequent. Gang level 3 can now kick level 5. APB will no longer end when the APB is in custody. Only one "seize all" option in Police HQs for cars. Slightly moved the Kavala Oil Field/Hydrogen Sulfate Mine. Fixed:
    Gang leave confirmation. Gang Fortress message stuck when not in zone. Adrenaline shot cancelling. Prestige UI: Now shows prestige price for Mobile HQ, etc. Respawn screen player count disappearing. Impounding of destroyed vehicles using interaction menu. Seize error when jailed. Various backend fixes and errors. Removed:
    Bape uniform/backpack. Asydidas backpack. Unused files.  
    Hotfix #1
    Changed the reward calculation for Cartel Events. (Still, try to see it more as getting good fights instead of a money maker.) You can now gather Henbane using Tempest Device/Tractor. You can only operate one gathering device at the same time. RPK-12 (Lush) not being able to be stored in houses. More infamy points added to other things. Hotfix #2
    The Mental Asylum church will now open its doors. Turf and jewelry infamy adjustments. A door not working on west OG. Fixed refueling station in Athira HQ that was flying around. Evidence lockup is now limited in payout. As much as we believe in not limiting this, recent events resulted in having a payout of 3k+ MK-1's. Something like this is as expected just to game breaking to economy and we believe that atleast something has to be taken. We decided that there will be hard caps on all items which stay in a reasonable amount for how hard the evidence is. If we notice this is under balanced we will take action to increase caps or decrease caps where necessary. Hotfix #3
    A wrong ID for Orca Graffiti skin. Jewelry required cops not updating. Mobile HQ sometimes disappearing to early. Medic quest cooldowns reduced Defib Paramedic: 250 -> 120 seconds Bloodbagger: 150 -> 120 seconds Repair Man: 150 -> 120 seconds Hotfix #4
    Changed the crafting recipe for the Hatchback, Offroad and SUV.
  3. Bandit liked a post in a topic by Rogue in Something old, something new. New Senior Admins.   
    Welcome @Akulaas the newest Senior Admin. Thank you for stepping up and taking on a lot of extra work. Keep it up!
    Also, welcome @Ronald!! I know it has been a few days! Thank you for your hard work now and in the future.
    We all appreciate your hard work guys!
     
  4. Bandit liked a post in a topic by Rogue in Well...here we go...   
    Thank you @Mitch (IFRIT)for your endless hours of self sacrifice to this server. It wouldn't exist right now without you.
    That being said, now that we have the old man in the grave...it is time to get to work.
    To the Community:
    I, like the majority of you, would like to see the Asylum community make it to ARMA 4. That is going to take some work and effort. We, the player base, APD, AFD, Support, Admins, Senior Admins, and Developers, need to get through this together. Literally the only way we can make Asylum last until ARMA 4. We all want to see it, lets make it happen.
    Thank you all for your past, present, and future contributions. Without everyone volunteering their skills, donating, and endless in server hours this place would have died long ago.
    I look forward to seeing were we can take Asylum together and over the coming years.
     
    Very respectfully,
    -Rogue

  5. Bandit liked a post in a topic by Fried Rice in Rogue's retirement   
    So we lost Rogue and got @Ronald? Shit trade tbh
  6. Bandit liked a post in a topic by goyney in Economy Rework   
    wipe the server, the kids that cry they will leave are liars
    that test wipe was the most fun I have had on the game for years, played with people from way back
    what's to loose at this point?
    @Witztake one for the team and delete everything, but do a better job than windemere
  7. Bandit liked a post in a topic by Boonie Hat in Moderator Applications [CLOSED] [REVIEWING]   
    use me as a dislike button. For light mode user Mitch.
  8. Bandit liked a post in a topic by Mitch (IFRIT) in Moderator Applications [CLOSED] [REVIEWING]   
    use me as a dislike button. Failed senior admin copy paste
  9. Bandit liked a post in a topic by Polar in #WingGate2022   
    I, Sergeant Polar do not affiliate with whomever created this video and do not accept any punishment moving forward.
     
  10. Bandit liked a post in a topic by jsh in make terrorism 5 people   
    no offense luke but do you ever stfu
    Yo lex is this you https://streamable.com/1b6doi
  11. Bandit liked a post in a topic by Fitz in Glad to see the swat trainings are going well !!!!!!!!   
    Don’t need them
  12. Bandit liked a post in a topic by Mitch (IFRIT) in Merry Christmas   
    Dear Asylum community,
    As the holiday season approaches, I wanted to take a moment to express my heartfelt gratitude to each and every one of you. Being a member of this community has brought me so much comfort, support, and joy over the years, and I am deeply grateful for the connections I have made here.
    Christmas is a time of celebration and togetherness, and although we may not be able to physically be together, the sense of community and belonging that exists within our Asylum family is more powerful than ever.
    I want to thank you all for being such a loyal and dedicated part of this community. Your presence here has truly made a difference in my life, and I know it has for countless others as well.
    So on this Christmas day, I wish you all the very best. May your holiday be filled with love, laughter, and all the warmth and cheer that the season brings.
    Merry Christmas, and here's to many more years of community and connection within our asylum family.
    Sincerely,
    Asylum Staff
  13. Bandit liked a post in a topic by Mitch in Changelog December   
    Hotfix #2
    Snow ❄ Retribution Case (store listing coming soon) Keyboard Warrior Ifrit Retro Ifrit Toxic Csats Worship Csats Molecule Orca New Asylum Plus skins Backpack Csats Changed the Menace achievements title text Christmas tree fixes missing texture on the boxes grenades not being given properly Fixed client side doors on the new cartels Santa event Blackfish fixes Locked the vehicle (-_-) Made the crew invulnerable Crate no longer moves when pushed
  14. Bandit liked a post in a topic by william in Retro Finally Lost His Mind   
  15. Bandit liked a post in a topic by Vash in Retro Finally Lost His Mind   
    I too would scream if I was being arrested by William
  16. Bandit liked a post in a topic by ObiWoki in LET THE PEOPLE SPEAK!!!!!!   
    I got nothing to say man spitting facts for real but i am censoring you to the denied section see ya
  17. Bandit liked a post in a topic by Gen. Henry Arnold in Changelog December   
    This is the most important thing this patch
  18. Bandit liked a post in a topic by Witz in Self lockpick   
    This is not going to happen
  19. Bandit liked a post in a topic by Leroy Jenkins in Gang Alliance mechanics built into Asylum please (suggested first by DH | Jeff Stall)   
    This idea was DH | Jeff Stall's and it's an awesome idea to create a new dimension to a dying server. "Alliance Agreements" between gangs where allied gangs within 500 meters see the light-hex we usually see when one of our own gang members is zip-tied by bounty hunters. To avoid frivolous alliances, a fee of $50K each gang involved could be paid to the govt. Allied gang members would see the light hex when within 500 meters of each other but normal initiation requirements would remain unchanged as would "sixth-sense" talent (dead allied members not seen on map even with sixth-sense talent).
    Best idea I've heard since someone suggested altering Lumber Mills to Textile Mills for all clothing crafting. Does anyone even go to Lumber Mill anymore since Admins destroyed the price of hardwood sales?
  20. Bandit liked a post in a topic by Fried Rice in Shared Keys   
    Make shared keys show on the map as a different colored house icon.
  21. Bandit liked a post in a topic by Boonie Hat in How do you get an Admin banned for harassment?   
    I've taken this accusation seriously so I've reviewed the video and houses owned during the timeframe.

    Both houses did not have their Owners or Key Holders online during the incident or before the restart happened 30 minutes later.
    The second house destroyed is not owned by your gang and doesn't appear targeted anyway towards your group.

    It's been concluded that the Admin was trying to have a bit of late night fun before restart and did not mean to cause a scene to others on at the time.
    However, this does not fully excuse blowing up houses for fun in such a way above. It simply is a bad look, even with no harm being done, the last thing we want is you or anyone to think the Admin Team is actively being bias towards your group or targeting you in any way.
    I've talked to the Admin and they understand it's a bad look and will do better.

    If you want to further talk about it or something else comes up shoot me a message on Discord or find me in TeamSpeak.
    An Admin Report also works better investigation wise. (Admins can't see Admin Reports)
    Also to answer the title of your post
    Here is the answer
  22. Bandit liked a post in a topic by Colin. in How do you get an Admin banned for harassment?   
    #banskimancole
  23. Bandit liked a post in a topic by PaytonR in o7   
    You gotta comeback Panda its not the same without you
  24. Bandit liked a post in a topic by Proud in who the fuck is panda   
    who the fuck gave this rage banning retard admin? bans anyone who kills him without any proof just cuz he can. no wonder this shit is so dead a well deserved buried server
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