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Bandit

Retired Staff
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  1. KrazyKnight liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  2. skimancole liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  3. Donald liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  4. Vista liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  5. Bandit liked a post in a topic by 王 rando 王 in Transparency of the ban.   
    have you tried not being a retard? the guy that rammed your ifrit obviously didn’t know you had jumped out. it was literally like 1 second between you being out of the ifrit and him ramming the ifrit. and you literally saw him driving straight towards you for a solid 5 seconds before you even ejected.
    you just wanted to report because you probably lost the fight lmao
  6. 王 rando 王 liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  7. ObiWoki liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  8. Teddy_ liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  9. Bandit liked a post in a topic by Patato in There is no malice, just simple advice.   
    Ya just saying "Its not possible" didnt work great for Gnashes. Now i get flamed for writing paragraphs.
    Can't win i guess
  10. Akula liked a post in a topic by Bandit in Transparency of the ban.   
    Changing my name to DS | Bandit
  11. Bandit liked a post in a topic by Aluka in Transparency of the ban.   
    For example, bandit sheltered his DS partner and closed my appeal. A simple VDM rule, I applied for a report again, but he threatened me to report that I would be banned again. This administrator's practice opened my eyes.https://youtu.be/jw5l_UDjWX8
  12. Bandit liked a post in a topic by jsh in Asylum X Oly   
    Counter ratio
  13. Innate liked a post in a topic by Bandit in Kavala Shop House! (AUCTION!) (The house from the giveaway!)   
    Enough fake bids. Current bid is 12m from @KingOfNarniaa
    Anyone who continues to spam this will be put in timeout
  14. Bandit liked a post in a topic by Patato in Remove cop ifrits   
  15. Junke liked a post in a topic by Bandit in Remove cop ifrits   
    You do a bank with 4 LT+ on, it gets roached and turns into a 3 way shitshow, and you're surprised there's a lot of armor?
  16. Bandit liked a post in a topic by Patato in Remove cop ifrits   
    Its honestly entirely expected to be at a single server at this point. The only one running multiple servers at this point is KOTH.
    During the time of 4 servers Arma 3 easily Avg'd 20k-22k Players 46,000 - 50,000 Peak players. (All time peak was 56,000). Now Arma 3 averages 12-15k peak of 25k. So you have half as many peak players and we also allow in 40% more players to a single server. I know people have thick nostalgia glasses but lets not even pretend all 4 servers were always full. Granted i never tried to play S1 at that time as it was always full. But 2-4 could easily be entered. Players also are just not sinking in the same amount of time. Back then players were frequently dumping 8-12 hours on the server. After 6+ years of playing it's unreasonable to expect that they would play the same # of hours. And its not like Arma 3 has done anything to entice new players to join. Id actually wager that during those "Free weekends" they actually lost potential buyers as every server was just constantly and instantly blown up by some hacker on a brand new steam account with $1 cheats.

    As of right this second we literally have the most players in ALL of arma.

    So either just every sinlge arma 3 server has shit communitys/administration. Or its natural progression
  17. Bandit liked a post in a topic by Revap in New lad   
    Sup boys and girls
     
    Im new to this Island, heard alot of good about this server so i've been trying it out for a few days now. So far i really like it. 
     
    Hopefully i see y'all around 🙂
  18. Bandit liked a post in a topic by Mitch (IFRIT) in Goodbye, Leady..   
    It comes with profound sadness that today Asylum looses a legend. Leady has decided to retire from his 7 years of distinguished service as a staff member. He is the longest running staff member to date, and his contribution, dedication and passion for this community will never be forgotten. 

    I could never thank @Leady enough for teaching me the countless lessons over the years. He has been a consistent partner in crime and has always answered my calls for help. 
    Take care in your retirement, and we will all forever be in debt to you.
     
    Mitch 
  19. Bandit liked a post in a topic by Michael L in Remove cop ifrits   
    You have to be satire, there's no way you can unironically say this. Ifrits and armour are underused in general, literally look through these forums at the threads of people complaining about it, because higher-ups don't pull sufficiently (or organise pushes to prevent 1-by-1 hatchback rushes). There's only like 6 active people who play in game as LT, plus Captains, so it's not like 20 of these are getting pulled every event?
    It's boring to fight rebels sat on a roof that's borderline impossible to push because the stairs throw you off half the time and kill you. But we get told to suck it up.
    Anyway, I'm happy to talk about removing cop ifrits but rebels can lose 7.62 as the tradeoff 🙂
  20. Bandit liked a post in a topic by Patato in Additional Housing Update   
    We will be locking the server in preparation for the new additional housing. Server is unlocked 300+ shop houses will be added to the server and after a short lock and test (10-15mins if all goes well) the server will be unlocked and opened for players to purchase the new houses. This will be on a first come first serve basis, some of the more desired houses have been earmarked and will be given away on our discord server (Join here https://discord.gg/gamingasylum) 
    This patch is very light, it is mostly fixes/backend work for the houses. It will be a laggy piece of ___ as everyone downloads mission files and races to spam buy houses. However I wanted the houses to go to our active player base which is why we are surprise patching during a busy time creating extra lag. Undoubtedly it will be frustrating as some of you may crash/be unable to get the house of your dreams, we ask for patience and understanding during this dash for housing. Please enjoy the additional patch notes while you wait!

    Note: Some of these changes/fixes were added with this patch but went undocumented.
    Give Away 1 (Discord), Kavala Square
    Give Away 2 (Discord), Athira Jewelry Store
     
    Added:
    Shop houses, Buy the top floor of a shop, Bottom door remains locked open Exactly the same as a 2 crater stat/price wise Security Cameras 1-3 Security Camera's have been added to some federal events (Prison/Reserve/Jewelry/Bank). A Security Camera has also been added and aimed at the square of all spawn city's (Excluding Therisa) . Officers SGT+ will be able to use UAV Terminals to access cameras.  Camera's have low power and the officer must be within range to connect.  Cameras can be seen in-game, civilians can block/obscure camera's with smoke/spray-paints/vehicles/kidnapped officers over the height of 6ft. Billboard Advertisements Billboards have been placed around the map with custom images to advertise Domination/Gang Fort/Faction Recruitment. The advertisements select from the current pool of 4 randomly after each restart meaning you should see something new and fresh every restart. Changed/Tweaked:
    New Wong's Cartel layout @Piter De Vries Can assign Custom control 16 to open Wanted Menu Wanted Menu button has been moved to 4 by default Made random spawned events more common Revive fee's have been reduced to $2500. All players will pay $2500 when revived. APD/Civilians will receive 2500. AFD will receive $3500 a revive provided the revivee is not a medic themselves Athira Gun Store has moved farther from HQ With the economy in a much better place we can begin to restore some value to risky drugs.  
    Fixed:
    Attempt to make the AFD respond menu more reliable An issue with AFD members not receiving proper payment when reviving someone not locked in. An issue with AFD members travel bonus Can no longer use cocaine or redgull while restrained Can no longer vault while restrained via DLC menu Refill price for higher capacity mags - $350 for Drum Mags, $1000 for box ammo (LIM/MK200/Zafir)  Oysters Another issue with turf drug dealer cuts Day 53 & 54 & 91 of the new login bonus's A lamp in the middle of the street Crafting Recipes will properly display quest reductions The pardon me quest The fishiez quest FIxed a bug that would sometimes prevent UFO from spawning UFO should no longer spawn if not enough time in restart to unlock loot.  Slightly Easier to get Repair vehicle option on Huron/Mohawk Captains have finally paid the electricity bill at HQ's and the lights are now on Removed:
    Custom control 16 no longer plays cease fire animation :(, It is still available via emote.  Dom:
    Disabled Qilin Minigun per Civ Council   
     
    Here is a helpful map of all the new houses! (Obviously some are not purchasable as they are currently NPC shops)

  21. Bandit liked a post in a topic by Fitz in Fitz July   
    Officer Name: Fitz
    Player ID: 76561198306488893
    Rank: SGT
    Application URL: 
     
    Duration of Absence: 1 mnth
    Month(s) of Absence: June
    Reason: Talk Vista and grg last month
     
  22. Bandit liked a post in a topic by Louie in New APD Captain   
    As many of you are already aware we would like to welcome @Vista to the rank of Captain! Please give him a little time to adjust to his new position.

    Photo credit: @bbgreg17
  23. Bandit liked a post in a topic by Patato in Gang Fort Modification   
    The better gang gets to win gang fort?
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