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Gen. Henry Arnold

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  1. Gen. Henry Arnold liked a post in a topic by Tyler in When you have a rank for making skins but can't spell...   
    @Gen. Henry Arnold it's FLAMMABLE bro...

  2. Gen. Henry Arnold liked a post in a topic by bamf in Change log 8.1.0   
    Drill Baby Drill
    Altis has decided to open up the mainland to oil drilling.  There are marked areas where permits for drilling oil have been issued to all citizens of the island - provide you have the correct licensing.  For those of you just starting out on the island, you can grab a pickaxe and scrape the surface for what little oil you can find.  For those that are more established citizens several new vehicles for drilling oil have been delivered to the island.  Drilling with a vehicle will be faster than drilling by hand, but the vehicle will not be able to be moved until you retract the drill.  
    Altis has also decided that the oil rig was too far offshore to be effectively used by it's citizens.  Much to the dismay of citizens with bayfront property, the oil rig has been moved into Kalithea Bay.  The governement was hoping to entice citizens to work on the oil rig more with this move, but unfortunately a criminal element has moved in instead.  Through a series of what can only be described as corruption worthy of current events in the west, a new breed of oil cartel has taken over the island.  Gone are the days when the oil cartel only cared about taking rubber from our citizens and they now instead demand a cut of the profits from everyone who is not a member that processes oil.  Further, from time to time they establish a stronghold on the oil rig as a display of their dominance.  
     
    You can now drill for oil either by gathering (requires a pickaxe), or with new vehicles, by going to an oil field.   In order to use the new vehicles to drill for oil, you must have an oil processing license.   The new vehicles' trunks are made only for oil and oil accessories. Most items will not fit into them. You can purchase an oil processing license in town or at the oil processors throughout the map.   Unprocessed oil may be processed at an oil processor.   Barrels of oil are still processed in the same location.  Look for "Oil Barrel Processing" on the map.   The oil rig has been moved to be much closer to land.   The oil rig will sometimes be the oil cartel.   The oil cartel generates cash into the gang bank of the gang holding the cartel now instead of rubber.   When your gang captures a cartel, that cartel may not be captured for 20 minutes now (up from 15). Dive shop added to Kalithea Bay boat shop area and North Rebel base. When someone goes on parole, any bounty hunters with that mission should stop tracking that target. Lumber now sells for significantly more money. Chopping a tree now only requires an axe to be in your virtual inventory Lockpicking handcuffs should now properly appear on your scrollwheel Additional optimizations and other miscellaneous tweaks. Note:  The oil cartel can not be captured by players in the water.  You must be on at least the main level in order to capture the cartel.  If you are on a dock near the water, then you will not be able to capture the cartel.  
    Hotfix 1:  
    The potential amount of rubber given from processing barrels of oil has been increased. A few other miscellaneous tweaks. Edit:  Thanks @Gen. Henry Arnold for the vehicle skins in this patch!
     
    Hotfix 2:
    Moved 2 of the 3 Oil Field / Hydrogen Sulfate mine spawns.  The Kavala one is down the hill a touch now making it easier to reach, and the one near the free fire zone has been wholly re-located to address concerns related to it's placement.   The APD has reinforced the walls at Athira HQ. The APD has removed some rocks and a gate at the HW patrol HQ. Governor pardons should now require you to confirm that you want the pardon as expected. The respawn labeled "Donor" now correctly displays Therisa. The township of Therisa has voted to not allow timber to be gathered inside it's city limits (like all other spawn towns). Vehicles with 0 fuel will now receive enough fuel to reach a gas station when pulled from the garage.   Cartels will now be unavailable to be captured for 30 minutes.  More on this in a footnote below.   Several service side optimizations have been put in place as well.  
  3. BlackShot liked a post in a topic by Gen. Henry Arnold in New vehicles for APD (quilin and/or prowler)   
    I'm not helping am I 

  4. Tyler liked a post in a topic by Gen. Henry Arnold in HDMI vs DisplayPort 144hz   
    Also recommended for 4K displays connected to your computer.
  5. Patato liked a post in a topic by Gen. Henry Arnold in Change log 8.0.8   
    What's the prop count compared to the prison, that needs some editing.
  6. Steve liked a post in a topic by Gen. Henry Arnold in Orca Coast Guard   
    Additional Screenshots:
     
    Orca Coast Guard v1:
    •Rescue turtle fisherman and oil rig workers
    •Fly low and slow over the waters on your way to rob the bank or roach a cartel
    •Put some coveralls on and roleplay as search and rescue teams (that really just execute people)
    Compared to the real thing:
     
  7. Scott liked a post in a topic by Gen. Henry Arnold in How do you explain this :P?   
    Drop it, don’t use it, and report it. 
  8. Gen. Henry Arnold liked a post in a topic by B. Johnson in B.J.'s Almanac - EMT Basics   
    Emergency Medical Technicians are the backbone of a healthy society. This is especially true in any place as blood-soaked as Kavala. As an EMT, you accept the responsibility of keeping everyone alive and well.
    To accomplish this task, you are given a wide range of tools (NOTE: You respawn every time you log back in):
    You spawn with:
    x1 Defibrillator x8 Blood Bag x8 Pain Killers x4 Splint The defibrillator is used to revive someone who is downed but has not bled-out or respawned. The blood bag is used to heal a person to 100% HP. Pain killers are used to stop the screen from shaking. Splints are used to heal broken legs, which force a person to prone until healed.
    Understanding the patient and their condition is essential to treating their condition. Always listen to the patient's needs and defer to the man with the gun.
    There are nine talents available to the EMT. "-" denotes the next in a skill line, requiring the skill previous to it first.
    Mobile Paramedic (ability to buy paramedic Offroad truck) - First Responder (ability to buy paramedic SUV)  - - Medivac (able to buy paramedic helicopter on the roof of Kavala Hospital) Public Service (receive taxi pick-up requests) Life Saver (saving another's life has fully satisfied your hunger and thirst) - Cardiac Specialist (your advanced training allows you to revive injured people faster) - Orthopedic Specialist (chance to not consume a splint while treating broken limbs) Trained Mechanic (repair vehicles without the use of a repair kit) Awareness (see the location of other paramedics on your map) Downed players will appear as a red medic symbol on the map. Reviving a downed player will pay you $800+.
    Downed players can call for a medic, which will appear as a popup on your screen. You will be advised to press 8 within 20 seconds; this acknowledges that you are en-route to their location.
  9. Gen. Henry Arnold liked a post in a topic by bamf in Community manager announcement   
    As some of you may have noticed, @Mitch (IFRIT) has a shiny new tag of Community Manager.  I've decided to bring the role back to Asylum, but it's going to operate differently than it has in the past.  The focus of the CM role will now be to interact with the community first and foremost.  It's not a "head admin" position like it was in the past, but instead will work with the various factions in the community by fostering communication with those factions and the developers.  
    So let's all welcome @Mitch (IFRIT) to his new role and see what we can work on together.  He's your advocate for the game we all love here, so use him wisely.  Those of you that want to take on leadership roles for your community faction should watch for announcements from him in the coming days and weeks to see how you can help get involved to make the game (and community) better.  
    Congratulations Mitch!
  10. Gen. Henry Arnold liked a post in a topic by Patato in Community goal Tier 3   
    You have them. Vans, Try it out pretty broken tbh
  11. •ÐŠ• Randy liked a post in a topic by Gen. Henry Arnold in What do you want in asylum?   
    People complain about lack of content, then reject content. 
    Malden added some nice editor things, play with those.
     
    But prison needs a reduction on props, especially the double walls.
  12. Donald liked a post in a topic by Gen. Henry Arnold in What do you want in asylum?   
    People complain about lack of content, then reject content. 
    Malden added some nice editor things, play with those.
     
    But prison needs a reduction on props, especially the double walls.
  13. Gen. Henry Arnold liked a post in a topic by massi in HIRE E FOR GOD TIER PILOTING   
    you cut out the part where you crashed  
  14. Patato liked a post in a topic by Gen. Henry Arnold in Kill with Shank?   
    Do a prison break, and kill off the escaping prisoners 
  15. Gen. Henry Arnold liked a post in a topic by Zoex in Custom Controls Guide(Key Bindings)   
    Hey Guys, I have noticed Anders's old Key binding guide is gone, might as well re-post it.

    The following is a list of the existing Use Action Keys that could make playing the game much easier for you.
    Use Action 1 - Open Player Menu. Use Action 2 - Pickup Nearby items. Use Action 3 - Open Virtual Inventory. Use Action 5 - Lieutenants Secret feature(Extra car lights) Use Action 6 - Siren Type(Officers) Use Action 7 - Siren Mode(Officers)  Use Action 8 - Speed Radar(Officers) Use Action 9 - Use spike strips. Use Action 10 - Earbuds(Volume change between 20% - 100%, does not effect Voices that much). Use Action 11 - Consume Red Gulls.  
     
    How to reach the Use Action key bindings menu:
    Configure > Controls > SHOW: Custom Controls(Scroll down).

  16. Gen. Henry Arnold liked a post in a topic by BaDaBiNg_10-8 in Game sound   
  17. Gen. Henry Arnold liked a post in a topic by mAth in Hi   
    Hi.
  18. finn_ liked a post in a topic by Gen. Henry Arnold in No GPS marker as a Medic?   
    Medics do not get a blue location arrow, instead they get a dot with their name, but you must learn the talent called Awareness.
    If you have any more questions on medic, check out http://gaming-asylumwiki.com/wiki/Medic_Guide 
  19. K1NG liked a post in a topic by Gen. Henry Arnold in Orca Coast Guard   
    Additional Screenshots:
     
    Orca Coast Guard v1:
    •Rescue turtle fisherman and oil rig workers
    •Fly low and slow over the waters on your way to rob the bank or roach a cartel
    •Put some coveralls on and roleplay as search and rescue teams (that really just execute people)
    Compared to the real thing:
     
  20. Mayhem liked a post in a topic by Gen. Henry Arnold in A working prison break   
    There was meant to be another hotfix today.
  21. Gatorade liked a post in a topic by Gen. Henry Arnold in The APD must be stopped.   
    Would of gotten away with it if it wasn’t for those meddling kids (most of the apd)
  22. Nep liked a post in a topic by Gen. Henry Arnold in Ifrits of the Rainbow   
    Some Ifrit pride.



    All under 1mb
    now stop asking for these
  23. Mayhem liked a post in a topic by Gen. Henry Arnold in Selling MX Lethel   
    You can buy them at skiptracer with Apex Predator. $150 a mag probably.
    http://gaming-asylumwiki.com/wiki/Bounty_Hunter_Guide
  24. Ghost0fDawn liked a post in a topic by Gen. Henry Arnold in Orca Coast Guard   
    Additional Screenshots:
     
    Orca Coast Guard v1:
    •Rescue turtle fisherman and oil rig workers
    •Fly low and slow over the waters on your way to rob the bank or roach a cartel
    •Put some coveralls on and roleplay as search and rescue teams (that really just execute people)
    Compared to the real thing:
     
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