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wollie35

APD Officer
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    2,439
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  1. wollie35 liked a post in a topic by Boris in Asylum 1   
    Honestly you’ve got the makings of a great cartel player. Good awareness, nice spray, just a little confidence and you’ll be tapping kids like nobody’s business. 
  2. wollie35 liked a post in a topic by Mason Statham in Asylum 1   
    Yes i'm bad but w/e
  3. wollie35 liked a post in a topic by pr0digyt in Lower Teamspeak sound instead of completely muting   
    If you can process somebody while listening to a bunch of clucking constables in the background, I can tell you right now you should be working to improve the quality of your processing.
  4. Crossfade liked a post in a topic by wollie35 in Lower Teamspeak sound instead of completely muting   
    I mute when processing and it's always the calmest thing, i don't wanna hear other muppets in the back, even when quiet 
  5. Russell* liked a post in a topic by wollie35 in Our very own Kavala DJ   
    Don't cry
  6. wollie35 liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.1   
    This is our first patch on our new, more reliable server host. These servers will allow for less downtime when something does go wrong, and is a step toward better servers. Additionally the forums have been updated so we may utilise new plugins and features coming real soon. With this said, we are still working on server performance and optimising our mission file. We would also like to thank all who helped us achieve Community Goals 4! Also welcome our newest contributor @Azeh, who will be helping our development team achieve the best!
    Compressed mission file size. Prestige titles and benefits now unlock via bank wealth. You must maintain the required wealth to keep the title and perks unlocked. Removed Prestige/Renown converting. Rodopoli and Gang Talent perks function correctly now. Added the ADR-97 (P90) to Rebel Outpost. Added the Type 115 to Rebel Outpost and UC. Added the Katiba GL (Smokes only) to Rebel Outpost. Added the Survival Fatigues to Rebel Outpost, Skip Tracer, and UC. Added the ability to toggle earplugs while processing. Added Mag Refill to Cop Shops. Increased payout for seizing illegal vehicles. Changed disarming to only disarm into nearby police vehicles or HQ. Changed NPC names from my name jeff. Fixed donor item exploit. Fixed exploits while downed or restrained. Fixed mag refill eating grenades. Fixed naked bug sync and associated exploit. Fixed downing script reliability. Fixed animation for lock picking Fed vaults. Fixed cartel cap exploits. Fixed unusable helicopter spawn locations. Fixed DP crate spawn locations. Fixed DLC cargo van seating. Fixed exploit with Tactical View. Tweaked tent placement checks. Disabled Parole. Disabled Asylum Exchange (See linked post for information).
  7. wollie35 liked a post in a topic by Jimbo in Who else is ready for the free weekend!   
    Just don’t play, it’s not like you’re missing out on anything  
  8. wollie35 liked a post in a topic by Revenant in Cartel Contesting   
    +1 on apex BH being able to cap. 
  9. Tim-I liked a post in a topic by wollie35 in Kareem Kinte | Montage #4   
    first person i would actually see needing AHK
  10. wollie35 liked a post in a topic by Connor McGregor in Asylum #5   
  11. Winchester liked a post in a topic by wollie35 in Montage #2   
    ur nuts
  12. wollie35 liked a post in a topic by Jimbo in BIG RAY | MONTAGE   
    final daytage montage clearing hdd tage
    Made this one ina week lmaoo enjoy 
     
  13. wollie35 liked a post in a topic by Derek. in Derek Asylum #1   
    First Asylum Tage Enjoy!
  14. wollie35 liked a post in a topic by Walt in buy windmills   
    You could implement the ability for the windmills to generate money into your bank account. Basically a way to upgrade/increase your 5 minute paycheck. Possibly could create a whole new dynamic to money making and make many of the electrical industries buildings buyable. This could lead to further Features such as a stock market for many of these different industries/ buildings.
  15. wollie35 liked a post in a topic by Rosie in Asylum Announcement   
    always the ones u least expected.
  16. Big Fred liked a post in a topic by wollie35 in Donor Rewards!!!!   
    donation /də(ʊ)ˈneɪʃ(ə)n/ noun noun: donation; plural noun: donations something that is given to a charity, especially a sum of money.
  17. Big Fred liked a post in a topic by wollie35 in Donor Rewards!!!!   
    donation /də(ʊ)ˈneɪʃ(ə)n/ noun noun: donation; plural noun: donations something that is given to a charity, especially a sum of money.
  18. Big Fred liked a post in a topic by wollie35 in Donor Rewards!!!!   
    donation /də(ʊ)ˈneɪʃ(ə)n/ noun noun: donation; plural noun: donations something that is given to a charity, especially a sum of money.
  19. wollie35 liked a post in a topic by kryptonthegamer in "Gear up" for rebels   
    What? You can defib 25% faster and sell for 25% more profit adding 100k to a meth run
     
    do you even play civ corporal mason?
  20. wollie35 liked a post in a topic by Codie Alterman in ****APD Policy Update 2/4/19****   
    Effective Immediately
     
    Cartel Raiding Procedure (Lieutenant+)
    The Cartel raiding procedure has been simplified. The new procedure is as follows.
    Must be issued by Lieutenant+. Ensure no other raid has been conducted this server cycle (only one raid per restart). Only armored vehicles can be used, with lights and sirens being used on the initial push. If no armored vehicle is taken that Lieutenant is AWOL and will be demoted. All participating officers have one life. You may take a helicopter to the cartel, provided it arrives after the armor. The helicopter must return to base if all ground units are wiped. Once the raid has been conducted, a Lieutenant+ will mark the cartel with their name and the time. When raiding the oil cartel and it is at the oil rig, a marked Orca may be used in lieu of a Hunter/Strider to raid the cartel.
     
    Therisa (Donor Town) Policy
    Cartels have overrun Therisa and all civilians have been evacuated from the area. To prevent high loss of life of APD officers, police are no longer able to patrol this area without probable cause.
    To gain probable, cause you will need to have any of the following:
    Fugitive ping 911 ping Warrant tracking APB tracking Parole violator Active pursuit No officers should remain in the area for a prolonged period of time. 
    This also applies to undercover officers.
     
    Vehicle Seizing Policy (Lieutenant+)
    Lieutenant+ now have the ability to repair any illegal vehicle(s) and drive to the closest HQ for seizing.
    Vehicle seizing procedure (Lieutenant+)
    These vehicles may not be used for any armor on armor attacks.
    Only Lieutenants+ are allowed to drive these vehicles. You are allowed to defend yourself if you are disabled or flipped. No officers are allowed to man any of the vehicles’ weapons.  
    Fed/Bank/Prison Responding
    All officers are required to respond to the Fed, Bank, or Prison until either the security is elevated or the prison break has been quelled.
    If there is excessive fighting going on at either of these locations, a Sergeant+ can call off the officers if they feel it is necessary.
    Bank of Altis/Prison of Altis
    Officers must stay until the Bank of Altis is at elevated security, or the Prison of Altis has been quelled or successfully completed.
    Federal Reserve
    Officers must attempt to fight for at least 10 minutes from when the Federal Reserve is first being broken into.

    Police and Bounty Hunter relations
    Police are only allowed to hand over a suspect if the suspect has been given a chance to pay a ticket and has refused to pay the ticket (up to a maximum of 3 chances). Officers must attempt to process any suspect that they have downed. If a bounty hunter restrains someone that an officer has already downed, it is the officer’s responsibility to retrieve the suspect from the bounty hunter.
     
    If there are any questions or concerns, feel free to contact a Captain.
  21. Crossfade liked a post in a topic by wollie35 in Lower Teamspeak sound instead of completely muting   
    I mute when processing and it's always the calmest thing, i don't wanna hear other muppets in the back, even when quiet 
  22. wollie35 liked a post in a topic by Alec-I in Video contest submission - Alec-I   
    thanks to @Azeh for helping me with arma stuff
    thanks to @Roice and @Tony. for being stunt men
     
  23. wollie35 liked a post in a topic by vedalkennnnnn in Google the God Tier Pilot   
    well seeing as I shot roice out, uh no point in comp.
    Doesn't matter I got it lifted thank fully
  24. thor liked a post in a topic by wollie35 in Asylum #1   
    Actually doesn't sound like a baby anymore since the last time i played with him. Good shit ma dude.
     
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