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Farmer Steve

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  1. Farmer Steve liked a post in a topic by Michael L in What tf happened   
    Too busy sucking the life out of everything (bananas, peoples' enjoyment) rather than focusing on the bigger issue that asylum hardly scrapes 50% of the average time played of Olympus. For asylum to be getting raped by an altis server that has NLR in 2024 is kind of a sad state really, but glad to see we are worried about discord reaction harassment, shedding vehicles and suicide vests on 30-player "domination"
    @Fitz is doing great work, but without paid incentive for devs in what is a limited talent pool asylum is well behind the curve
    #remove@skimancole
  2. Farmer Steve liked a post in a topic by pan fried in What tf happened   
    admins like your dumbass that live out a homosexual power fantasy on cop instead of letting other players have fun too
    bring back the QUICKDRAW fuck @Junke
  3. Farmer Steve liked a post in a topic by Innate in Server Rules Update Log   
    Removed from exploiting
    Shedding/unlipping vehicles into structures  Intentionally unflipping a vehicle into a structure/object or closing a door/gate to destroy a vehicle that doesn’t cause the death of another player shall now be considered exploiting.
  4. Farmer Steve liked a post in a topic by Kernikov in Remove medic pings from APD medic slot   
    APD officers should not be racing AFD medics to revive requests.
    Prior to the introduction of the Fire & Medic service, it was nice for honest civilians to maybe pick up a revive from a bored Corporal, but now it's poor game design.
    I could argue that the medic slots could be replaced or re-focused to leave more general First Aid to the actual medic faction, but the cops need guaranteed medic assistance.
    fuck you @Beifang Minglol
    https://streamable.com/jzhzoj
  5. Farmer Steve liked a post in a topic by Fried Rice in Remove medic pings from APD medic slot   
    Getting rid of the medic faction solves this problem
  6. Farmer Steve liked a post in a topic by Bherky in Changelog February   
    which nigga decided to make me spend 6mil to let me use my zafirs
  7. Farmer Steve liked a post in a topic by bread_ in Changelog February   
    L update fr no mention of brining back house weed or making Kavala first on the spawn list
  8. Farmer Steve liked a post in a topic by Torch in Changelog February   
    The Zafir thing is definitely ass
  9. Farmer Steve liked a post in a topic by Chris Peacock in Changelog February   
    Eh. The zafir thing is kinda ass. U guys flooded the server with them then blocked them behind the prestige thing but other than that. Great work!!
  10. Farmer Steve liked a post in a topic by ObiWoki in Changelog February   
    Fitz can't spell LOLLLLL
  11. Farmer Steve liked a post in a topic by Fitz in Changelog February   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Nikolai’s Compound:

    Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude.  He has brought with him elite weapon makers who make parts for high powered weapons and ammo.  7 cops are required to rob this.
    Civ-Side Event:
    Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars.
    Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens.
    Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound.
    Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal.
    Cop-Side Event:
    Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer.
    Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers.
    During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts.
    APD Prestige Tiers:
    Buy the tiers inside the vault, sell at any HQ to activate.
    Tier 1 Buffs- $1,000,000
    Red gull 2% Cheaper Spike strips 2% cheaper Defib 2% cheaper All weapons and Equipment 2% cheaper Land Vehicles 2% Cheaper Air Vehicles 2% cheaper If no red gull spawn with 5 red gull APD Jet skis/SDVS CMR-76 (UC Cpl+) Tier 2 Buffs-$1,750,000
    Red gull 4% cheaper Spikes 4% cheaper Defib 4% cheaper All weapons and Equipment 4% cheaper Land vehicles 3% cheaper Air vehicles 3% cheaper If no blood bag spawn with 3 blood bags Promet MR CPL +UC Lt+ Sawed Offs APD Taru Benches Cpl+ Tier 3 Buffs-$2,500,000
    Red gull 6% cheaper Spikes 6% cheaper Vehicle Ammo 6% cheaper Defib 6% cheaper All weapons and Equipment 6% cheaper Land vehicles 4% cheaper Air vehicles 4% cheaper Armored vehicles are 8% cheaper If no spikes spawn with 2 spikes LT+ UC Rpks Stash House Event:

    Athira Stash House
    With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown
    Civ v. Civ event, payoff is based on number of people online, and in Athira
    10-minute timer to breach the vault
    Does not count towards federal events
    Tobacco:
    A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay.  Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars.
    Gather Tobacco at Tobacco field
    Dry the tobacco at the Tobacco Factory
    Plane pine planks into paper at the lumber mill
    Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory
    Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory
    Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer
    Elite Weapon Crafting:
    You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons.  Zafir usage on S1 is now dependent upon having Tier 2 unlocked.  If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house.
    Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo
    RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram
    Ammo:
    Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber
    RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber
     
    Changed/Tweaked:
    Improved availability of CPU Cases Changed how # of cops is called at the National HQ Change how SWAT is called for Nat HQ New staff titles Further developed admin event capabilities The oil rig is now re-designed. PC Parts are now easier to get, and illegal. Fixed:
    Medic offroad service pricing Virtual crafting bugs A couple culverts blocking the way to sheds. Missing walls at Nat HQ Furniture icons not working. Being able to use Suicide vests while in prison  
    Hotfix #1:
    Fixed timers on Stash House and Nikolai's Compound National HQ vault being able to be disabled APD being corrupt with the tokens Couple other vars around the event Tripled the # of goldbars spawned in at Nikolai Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you) These will be re-added don't worry.**You can still buy the RPG-42 at rebel  
    Hotfix #2:
    Updated StashHouse payments and frequency Added tobacco items to exchange  New weapons able to be put in houses a bunch of back-end fixes 
  12. Farmer Steve liked a post in a topic by Batcan in Farmersville [Kavala Trolls] - Recruitment   
    In-game name: batcan
    Age: 22
    Hours in Arma 3: 6k
    Wealth[Money]:  25 mil
    Previous Gangs: Farmersville, Envy, 
    Why we should accept you: i like farming salt and tears
    Member who can vouch for you : Antho, antho, antho, antho ,antho, Farmer Steve, [TI] Lorax, Lucien, antho, and Bag of Funyuns
  13. Farmer Steve liked a post in a topic by Fitz in Leaderboards & Achievement tiltes   
    All in for more leaderboard titles, when I take a look at titles for the prestige tiers I'll take a look at these as well.
  14. Farmer Steve liked a post in a topic by william in Remove overeating   
    Ironic coming from me but have you tried not over-eating?
  15. Farmer Steve liked a post in a topic by .Max in Changelog January   
    Bro what are you talking about regular civs can run honey, furniture, they could mine parts for computers and list on exchange. The whole last 2 patches have included so many new runs and ways to make money. As far as the rebel cop shit goes you're making yourself sound stupid considering one of the main things that keeps people playing is the motivation behind fed events and the ambition to fight cops. 
    Not only was this a shit ton of content but now this will consider strictly dom gangs to play S1 when they start getting killed by lynx’s, navids, and spmgs.
    I can see how ur upset about the cmrs because this took a lot of value from them but it’s a small price to pay for a great update
    unfortunately athria didn’t get any updates
  16. .Max liked a post in a topic by Farmer Steve in Asylum Gaming Mailbox's and Pipebombs!   
    Yeah this has to be the best suggestion I've seen on here. Though instead of the APD incorporation I suggest there be a countdown that takes 30 seconds or so for the items to be stored in the mailbox.
  17. operatorjohnny^ liked a post in a topic by Farmer Steve in Asylum Gaming Mailbox's and Pipebombs!   
    Yeah this has to be the best suggestion I've seen on here. Though instead of the APD incorporation I suggest there be a countdown that takes 30 seconds or so for the items to be stored in the mailbox.
  18. Farmer Steve liked a post in a topic by .Max in Asylum Gaming Mailbox's and Pipebombs!   
    Add a Mailbox option when you scroll wheel on a players owned house:
    - The mailbox would be able to be accessed at anytime by the home owner
    - Anyone on asylum could put something into someones mailbox, once you put it in it cant be taken out only by the person who owns the home. (1 exception below)
    - This could also be used to receive comp, just as a way to make things more interactive.
    - Increase friendliness and sharing on gaming asylum like we all want!!!!!!!

    New item for the newly founded mailboxes - Pipe Bomb
    - Pipe bombs at rebels to be put in peoples mailboxes for a fair price.
    When someone opens their mailbox with a pipebomb inside it blows up damaging the property and killing the player as well as a cool announcement about someones house being blown up by a pipe bomb!

    APD incorporation: A lot of fellas are going to say well someone could just run up to a house and store their gun in a random players mailbox. Somehow incorporate the APD into it by maybe allowing officers to seize items that where just seen stored in a mailbox or something like that.


    Nothing would make the community more happy then opening a gaming asylum virtual online house to a friendly gift or a virtual pipe bomb!!!!
  19. Farmer Steve liked a post in a topic by TapTap in Never Forget @mitch   
    Olympus has never forgotten. 

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