Jump to content

Farmer Steve

Member
  • Posts

    2,241
  • Joined

Reputation Activity

  1. Farmer Steve liked a post in a topic by Samperino in New Moderators   
    Being loyal and not leaving the server isn't a good basis for eligibility of moderating the server. Things like past bans, maturity, being known, understanding of server rules, and most importantly your interactions towards any and all players on the server without bias. Playing on the server and "being loyal" is probably one of the smaller aspects of it.
     
    Moderator applications are open quite often. Even if said person has only been back for 3 months, I'm sure they're very well known and have an extremely positive track record. They wouldn't have much to prove from themselves to be a trusting member of the Asylum admin team. Even if that person is only around for a little bit and not planning to play the server for an extended period of time, the fact that they have such a positive track record, former leadership experience on the APD, and is able to be self sufficient in terms of understanding how the admin team works, they will be a much more positive choice to make.
    I'm not saying that the two names you mentioned wouldn't have been a good fit, but the time investment and the risk doesn't outweigh the benefit they would be to the admin team. From what you're saying, you're almost portraying the moderator or admin position as a reward and a toy.
  2. Farmer Steve liked a post in a topic by Del in CALLING ALL CADETS - Del the Cop Killer - Rebel Log   
    A gruesome warning to cadets and the APD.
    Cameos by @DipSchmidt@Kircheis@Lars von Bismarck@Gandalf
    + Tag yourself if I couldn't find your name.
  3. Farmer Steve liked a post in a topic by Zurph in New Moderators   
    @ImShy get ready for one of these buddy( your doing good but you just need to keep pushing for a little longer and you will for sure get it next time.)Even know you have been playing none stop for the past 2 years, Trust me just leave. If you know a admin that does not like you he is your reason for not getting mod it has nothing to do with you needing to (Work harder) Or ( Grinding out support ) 🤣
  4. Farmer Steve liked a post in a topic by Akula in New Moderators   
    Please join us in congratulating our newest moderators:
    @.Nathan

     @Hubschrauber

     @Vortex 
    Feel free to reach out to them for any assistance you may need.
     
    - Asylum Staff
  5. Farmer Steve liked a post in a topic by Mitch (IFRIT) in New Moderators   
  6. Farmer Steve liked a post in a topic by william in New Moderators   
    Remember, grinding hard gets you nothing in this community
  7. NewYork718 liked a post in a topic by Farmer Steve in Leaderboards & Achievement tiltes   
    I suggest a wider range of leaderboards shown on the my-asylum page, as well as more unique achievement titles in-game that can display before or after your name. I don't play DOM so my apologies if these only appeal to people who play the main server.
    Leaderboards that should be included on my-asylum:
     
    Honor Leaderboard
    Kills Leaderboard (regular)
    Deaths Leaderboard
    Tickets $ amount paid (CIV) 
    Bail Paid $
    Banks Drilled
    Money Picked Up Amount
    APB Evades
     
    Bounty Hunters:
    I believe the two titles from V1 Asylum Bounty hunting "Bounty Hunter" and "Watchdog" are outdated and dull. I'm not sure they should stay or not but it's whatever. However, I suggest that the V2 and V1 arrest stats be combined, and displayed like that on the my-asylum arrests leaderboard.
     
    Have over 1,000,000 Unused Honor
    Title: The Honorable Farmer Steve
     
    Arrested over 500 criminals worth over $25,000 as a bounty hunter
    Title:  The Skip Tracer Farmer Steve
     
    Cop Kills:
     
    Obtained over 2500 Cop Kills
    Title:  Farmer Steve The Outlaw
     
    Obtained over 5000 Cop Kills
    Title:  Farmer Steve The Anarchist
     
    Misc:
     
    Obtained over 500 kills from Sui Vests, Speed bombs, or other explosives
    Title: Farmer Steve The Terrorist
     
     
    I have no interest in having these implemented if nobody thinks they're good, but I've been dying to see more achievement titles and would like to hear other people opinions of what should be added, feel free to comment below with more ideas.
     
     
     
     
  8. Farmer Steve liked a post in a topic by Pok-Lee in Q19 in a nuthsell   
  9. Farmer Steve liked a post in a topic by Defragments in Pls help, my feed is bugged   
    I try to watch the stuff people post here but it almost always links me to the same video :(((((

    15 out of the last 22 posts are like this :o(
  10. Polar liked a post in a topic by Farmer Steve in Leaderboards & Achievement tiltes   
    I suggest a wider range of leaderboards shown on the my-asylum page, as well as more unique achievement titles in-game that can display before or after your name. I don't play DOM so my apologies if these only appeal to people who play the main server.
    Leaderboards that should be included on my-asylum:
     
    Honor Leaderboard
    Kills Leaderboard (regular)
    Deaths Leaderboard
    Tickets $ amount paid (CIV) 
    Bail Paid $
    Banks Drilled
    Money Picked Up Amount
    APB Evades
     
    Bounty Hunters:
    I believe the two titles from V1 Asylum Bounty hunting "Bounty Hunter" and "Watchdog" are outdated and dull. I'm not sure they should stay or not but it's whatever. However, I suggest that the V2 and V1 arrest stats be combined, and displayed like that on the my-asylum arrests leaderboard.
     
    Have over 1,000,000 Unused Honor
    Title: The Honorable Farmer Steve
     
    Arrested over 500 criminals worth over $25,000 as a bounty hunter
    Title:  The Skip Tracer Farmer Steve
     
    Cop Kills:
     
    Obtained over 2500 Cop Kills
    Title:  Farmer Steve The Outlaw
     
    Obtained over 5000 Cop Kills
    Title:  Farmer Steve The Anarchist
     
    Misc:
     
    Obtained over 500 kills from Sui Vests, Speed bombs, or other explosives
    Title: Farmer Steve The Terrorist
     
     
    I have no interest in having these implemented if nobody thinks they're good, but I've been dying to see more achievement titles and would like to hear other people opinions of what should be added, feel free to comment below with more ideas.
     
     
     
     
  11. Junke liked a post in a topic by Farmer Steve in Leaderboards & Achievement tiltes   
    I suggest a wider range of leaderboards shown on the my-asylum page, as well as more unique achievement titles in-game that can display before or after your name. I don't play DOM so my apologies if these only appeal to people who play the main server.
    Leaderboards that should be included on my-asylum:
     
    Honor Leaderboard
    Kills Leaderboard (regular)
    Deaths Leaderboard
    Tickets $ amount paid (CIV) 
    Bail Paid $
    Banks Drilled
    Money Picked Up Amount
    APB Evades
     
    Bounty Hunters:
    I believe the two titles from V1 Asylum Bounty hunting "Bounty Hunter" and "Watchdog" are outdated and dull. I'm not sure they should stay or not but it's whatever. However, I suggest that the V2 and V1 arrest stats be combined, and displayed like that on the my-asylum arrests leaderboard.
     
    Have over 1,000,000 Unused Honor
    Title: The Honorable Farmer Steve
     
    Arrested over 500 criminals worth over $25,000 as a bounty hunter
    Title:  The Skip Tracer Farmer Steve
     
    Cop Kills:
     
    Obtained over 2500 Cop Kills
    Title:  Farmer Steve The Outlaw
     
    Obtained over 5000 Cop Kills
    Title:  Farmer Steve The Anarchist
     
    Misc:
     
    Obtained over 500 kills from Sui Vests, Speed bombs, or other explosives
    Title: Farmer Steve The Terrorist
     
     
    I have no interest in having these implemented if nobody thinks they're good, but I've been dying to see more achievement titles and would like to hear other people opinions of what should be added, feel free to comment below with more ideas.
     
     
     
     
  12. 王 rando 王 liked a post in a topic by Farmer Steve in Terrorist Role Play   
    Title: The Case for Vehicle Death Match in Arma 3 Asylum Role-Play Server
    Introduction
    Arma 3 Asylum role-play servers have long been a hub for immersive, intense, and exciting gameplay experiences. However, the introduction of Vehicle Death Match (VDM) has sparked debates and discussions within the community. Some argue that VDM detracts from the role-playing atmosphere, but this essay aims to shed light on why Vehicle Death Match isn't so bad for Arma 3 Asylum role-play servers.
    Variety and Entertainment
    One of the key aspects that make Arma 3 Asylum role-play servers attractive is the variety of gameplay they offer. While role-playing remains the primary focus, the inclusion of Vehicle Death Match adds an element of excitement and unpredictability. VDM introduces new ways to enjoy the server, catering to players who seek thrilling, high-octane action. It offers an alternative to the traditional role-playing experience and ensures that the server appeals to a broader player base.
    Increased Engagement
    Vehicle Death Match can lead to increased player engagement. In many cases, players may find themselves participating in spontaneous firefights and vehicular combat scenarios, enhancing their overall immersion in the game world. This heightened engagement can result in longer play sessions and a more dedicated player base, which benefits the server's community.
    Opportunities for Skill Development
    VDM provides players with opportunities to hone their skills in vehicular combat, tactics, and teamwork. Engaging in these intense battles can lead to improved gameplay abilities, such as driving, shooting, and communication. These skills can subsequently enhance the quality of role-play interactions as players become more capable and confident in their roles.
    Balanced Integration
    Critics argue that Vehicle Death Match can disrupt the role-playing aspect of the server. However, it is essential to highlight that most Asylum role-play servers implement VDM with certain restrictions and rules in place. These rules can be designed to maintain a balance between role-play and vehicular combat, ensuring that neither aspect dominates the server. This careful integration allows players to enjoy the best of both worlds.
    Social Interaction
    VDM can promote social interaction within the server's community. Collaborative efforts to engage in vehicular combat scenarios encourage players to communicate, strategize, and work together. These interactions can foster a sense of camaraderie and create lasting friendships among players, contributing to a positive and thriving community.
    Evolving Gameplay
    The inclusion of Vehicle Death Match keeps the server's gameplay dynamic and ever-evolving. Stagnation can be a significant issue in online gaming communities, leading to a decline in player interest. By incorporating VDM, server administrators can continuously introduce new challenges, objectives, and experiences, preventing stagnation and ensuring that the server remains relevant and appealing over time.
    Conclusion
    In conclusion, while Vehicle Death Match may initially appear to detract from the role-playing atmosphere of Arma 3 Asylum role-play servers, a closer examination reveals its potential benefits. VDM adds variety, engagement, skill development opportunities, and social interaction to the server, all while maintaining a balanced integration with role-playing elements. By embracing this feature and implementing it thoughtfully, server administrators can create a dynamic and thriving community that caters to a wide range of player preferences. Ultimately, Vehicle Death Match isn't so bad for Arma 3 Asylum role-play servers; it can enhance the overall gaming experience and contribute to the server's long-term success
  13. Big fart liked a post in a topic by Farmer Steve in Terrorist Role Play   
    Title: The Case for Vehicle Death Match in Arma 3 Asylum Role-Play Server
    Introduction
    Arma 3 Asylum role-play servers have long been a hub for immersive, intense, and exciting gameplay experiences. However, the introduction of Vehicle Death Match (VDM) has sparked debates and discussions within the community. Some argue that VDM detracts from the role-playing atmosphere, but this essay aims to shed light on why Vehicle Death Match isn't so bad for Arma 3 Asylum role-play servers.
    Variety and Entertainment
    One of the key aspects that make Arma 3 Asylum role-play servers attractive is the variety of gameplay they offer. While role-playing remains the primary focus, the inclusion of Vehicle Death Match adds an element of excitement and unpredictability. VDM introduces new ways to enjoy the server, catering to players who seek thrilling, high-octane action. It offers an alternative to the traditional role-playing experience and ensures that the server appeals to a broader player base.
    Increased Engagement
    Vehicle Death Match can lead to increased player engagement. In many cases, players may find themselves participating in spontaneous firefights and vehicular combat scenarios, enhancing their overall immersion in the game world. This heightened engagement can result in longer play sessions and a more dedicated player base, which benefits the server's community.
    Opportunities for Skill Development
    VDM provides players with opportunities to hone their skills in vehicular combat, tactics, and teamwork. Engaging in these intense battles can lead to improved gameplay abilities, such as driving, shooting, and communication. These skills can subsequently enhance the quality of role-play interactions as players become more capable and confident in their roles.
    Balanced Integration
    Critics argue that Vehicle Death Match can disrupt the role-playing aspect of the server. However, it is essential to highlight that most Asylum role-play servers implement VDM with certain restrictions and rules in place. These rules can be designed to maintain a balance between role-play and vehicular combat, ensuring that neither aspect dominates the server. This careful integration allows players to enjoy the best of both worlds.
    Social Interaction
    VDM can promote social interaction within the server's community. Collaborative efforts to engage in vehicular combat scenarios encourage players to communicate, strategize, and work together. These interactions can foster a sense of camaraderie and create lasting friendships among players, contributing to a positive and thriving community.
    Evolving Gameplay
    The inclusion of Vehicle Death Match keeps the server's gameplay dynamic and ever-evolving. Stagnation can be a significant issue in online gaming communities, leading to a decline in player interest. By incorporating VDM, server administrators can continuously introduce new challenges, objectives, and experiences, preventing stagnation and ensuring that the server remains relevant and appealing over time.
    Conclusion
    In conclusion, while Vehicle Death Match may initially appear to detract from the role-playing atmosphere of Arma 3 Asylum role-play servers, a closer examination reveals its potential benefits. VDM adds variety, engagement, skill development opportunities, and social interaction to the server, all while maintaining a balanced integration with role-playing elements. By embracing this feature and implementing it thoughtfully, server administrators can create a dynamic and thriving community that caters to a wide range of player preferences. Ultimately, Vehicle Death Match isn't so bad for Arma 3 Asylum role-play servers; it can enhance the overall gaming experience and contribute to the server's long-term success
  14. Farmer Steve liked a post in a topic by Alex. in Gesloten Montage   
  15. Donald liked a post in a topic by Farmer Steve in ***Moderator Applications are OPEN***   
    You'd make the best pity support, just like Mayhem.
  16. TommyY liked a post in a topic by Farmer Steve in ***Moderator Applications are OPEN***   
    You'd make the best pity support, just like Mayhem.
  17. Farmer Steve liked a post in a topic by uc. in dont do drugs   
    @goyney
    @Isaac Cox :) :)
    @Silva
    @casper
    and cant remember the rest
  18. Batcan liked a post in a topic by Farmer Steve in ***Moderator Applications are OPEN***   
    You'd make the best pity support, just like Mayhem.
  19. Farmer Steve liked a post in a topic by Patato in Remove casino bans   
    Bans and limits will remain in place until were comfortable the casino is bug free.
    Im not losing another week of my life analyzing blackjack hands to figure out who was abusing a bug to become rich

    The limits will be increased/decreased as we see fit over the next week or so
  20. Kelly liked a post in a topic by Farmer Steve in Changelog October   
  21. Farmer Steve liked a post in a topic by Witz in Changelog October   
    Hotfix #1
    Protected the Casino tables from terrorist attacks. Blackjack giving cards to someone who didn't put in a bet.
  22. Farmer Steve liked a post in a topic by Mitch (IFRIT) in ***News Update*** (Senior Admin, Mod apps)   
    unlocked this shit
  23. Farmer Steve liked a post in a topic by william in modern problems require modern solutions   
    personally I love the new rule
  24. Farmer Steve liked a post in a topic by Mitch (IFRIT) in modern problems require modern solutions   
    Why did you post a video of a game mechanic being used as intended? That goes against the entire point of these forums.
×
×
  • Create New...