Jump to content

Kareem Kinte

APD Officer
  • Content Count

    166
  • Joined

  • Last visited


Reputation Activity

  1. Kareem Kinte liked a post in a topic by Jesse in V2 - "Official Release Week"   
    Evening all,
    I wanted to give a slight update to the new mission related stuff. I unfortunately got hit with having to work 3 weeks of 66hrs /ea week at work (Starting this week). This has pushed back my estimated done date pretty hard. I took off two days of work (Jul 14/15) to make a longer week and prevent being forced to do overtime that week. 

    The "Official Release Week" will be the week of July 14 - 20. The date is not set in stone yet. However, that will 99% for sure be the week we release on. This will allow us to get in 2 more staff meetings before releasing and also to finish up related projects required to release such as our new web based admin/moderator controls. As far as progress goes on the mission I'm happy where we're at and confident we can reach the goal set. As long as my house doesn't burn down or something in the meantime. I just want to be sure we have a good release and that we have enough time to do the things we want to get done.
    If you guys have any questions or anything feel free to drop them below.

    Thanks,
    Jesse
  2. BaDaBiNg_10-8 liked a post in a topic by Kareem Kinte in Changes in Asylum   
    o7 To the coolest old man in the community
  3. Kareem Kinte liked a post in a topic by BaDaBiNg_10-8 in Changes in Asylum   
    Thanks guys, I appreciate the kind words. This was a hard decision for me but truth be told I just don’t have time for video games or Asylum anymore. It would not be fair to the staff or the community to be an AFK owner.
    I will never forget the great times, friends, and laughs I’ve had since joining this community in 2014. This community was my second home for many years, but all good things must come to an end. I salute you all and I wish you all the very best in your life endeavors. 
    o7
  4. eRr0r : n0 UnIT liked a post in a topic by Kareem Kinte in Asylum #6   
    Where is all that Big Squeaker Energy from the last montage? *disappointment*
  5. Dally liked a post in a topic by Kareem Kinte in Stellar - Recruitment [Open]   
    Who the fook are you? 
  6. GravL liked a post in a topic by Kareem Kinte in Stellar - Recruitment [Open]   
    Who the fook are you? 
  7. GravL liked a post in a topic by Kareem Kinte in Stellar - Recruitment [Open]   
    +1 good meat shield 
  8. Kareem Kinte liked a post in a topic by Tricks in Stellar - Recruitment [Open]   
    @OperationSB also know as operation smoked bacon is a meme god and you should never disrespect him! 
  9. Kareem Kinte liked a post in a topic by Marzoh in Stellar - Recruitment [Open]   
    [About]
    =========================
    Friends who like to fight cartels.
    =========================
    [Requirements]
    1k hours
    Know cartels
    Have money for loadouts
    =========================
    [Application]
    Name - 
    Age -
    Hours - 
    Vouches - 
    ==========================
    Roster
  10. Kareem Kinte liked a post in a topic by Huan Lee in Environmental Funding - Community Poll   
    as much as I want this, i feel this would completely defeat the challenge of driving offroad, i feel like the obstacles should stay there so you cant be going max speed on a hatchback in a straight line offroad running from the cops
  11. Kareem Kinte liked a post in a topic by Leady in Illegal vehicle policy change   
    The current policy creates an unfair game play balance.
    As the policy stands a rebel can hop out to engage a LT while the LT enters their vehicle and drives away to HQ to seize. Since cops do not need keys, or even to have the vehicle unlocked to enter the rebel would have no way to prevent this from happening other than never engaging the LT. I've witnessed this particular scenario take place on several occasions. I've also seen a LT sneak into an active heavy firefight, jump into an ifrit and drive it away.
    While there should be risk in pulling out illegal vehicles imo the area should be deemed all clear before a vehicle is seized or driven to an HQ.
  12. Kareem Kinte liked a post in a topic by Jesse in Talents / Prestige / Infamy   
    Thanks for the feedback guys. I'll be taking what you guys have brought up in to consideration and we'll hopefully come up with a more improved system than what we have now to offer.
  13. GravL liked a post in a topic by Kareem Kinte in Talents / Prestige / Infamy   
    Welp I don't think excess infamy is a problem for @Crossfade anymore 
  14. Crossfade liked a post in a topic by Kareem Kinte in Insurgents - Recruitment - [OPEN]   
    Damn you ran through that gang bank money that quick @william
  15. Crossfade liked a post in a topic by Kareem Kinte in Peace Out   
    It was fun rolling around and fucking shit up with rpgs with ya. Hope all goes well and once you get everything straight you come back to the most toxic gang in the community.
  16. Kareem Kinte liked a post in a topic by Michael L in Toxicity Recruitment (experienced Players only)   
    Still accepting great gamers to join us on ArmA 3's most active and engaging altis life server.
  17. Kareem Kinte liked a post in a topic by william in Toxicity Recruitment (experienced Players only)   
    AHahahahahHAQHAHHAhahahAHHAHa
  18. Kareem Kinte liked a post in a topic by Donk in Toxicity Recruitment (experienced Players only)   
    Due to some recent events, Crossfade and Spec have stepped down from being leaders. Kareem and Michael will be taking their place.
  19. Kareem Kinte liked a post in a topic by Crossfade in Toxicity Recruitment (experienced Players only)   
    ------------------------------------------------------------------------------------------------
    Requirements:
    Knowledge of Cartels, Bank, Fed and Prison Break.
    Must be able to follow all Server rules.
    Minimum age is 17 No exceptions.
    1000 Hours(screenshot required)
    Use of Tactical Communications
    Financially Stable.
    Team Oriented.
    Active.
    ------------------------------------------------------------------------------------------------
    Application Format:
    In Game Name:
    Arma Hours:
    Timezone:
    Age:
    How much money/vehicles do you have?:
    Reason for wanting to join?:
    Previous Gangs?:
    Vouches?:
    ------------------------------------------------------------------------------------------------
    Applcations can be sent to @Donk @Michael L or @Kareem Kinte if you dont want to post.
    Approved Applications with be accepted for a one week trial.
    Roster
  20. Kareem Kinte liked a post in a topic by Donk in 2 Ifrit Skins   
    We arent allowed to have anything made in photoshop, only ms paint. also has to be shit quality.
  21. Kareem Kinte liked a post in a topic by Lucien in Prison Sign   
    The sign should just be removed in general and just be replaced by a ladder or something - that way both cops and civs can use it but it wouldn't teleport people into the middle of the fight
  22. GravL liked a post in a topic by Kareem Kinte in R.I.P Ion Corporation   
    https://plays.tv/video/5ad1b32e6afd332198/r-i-p-ion-corp-
    We were bored and decided to bring an Ifrit to the Ion Corp compound.
    These were the results!
  23. Kareem Kinte liked a post in a topic by Crossfade in Pressing plates in prison   
    P3 Lt's aren't active and p1/2 know if they come to P3 they get kidnapped so just go sit in a house in kavala and get lethaled....
     
    OR do a bank or prison... either one works.
  24. Crossfade liked a post in a topic by Kareem Kinte in Pressing plates in prison   
    Big facts, i just give up at this point because i get caught with like 100k+ bounty and get like 20-30k taken off for 10 minutes of fucking roleplaying. Im better off just getting lethaled by the cops, not hard since p3 has a limited supply of downing rounds.
  25. Kareem Kinte liked a post in a topic by Crossfade in Pressing plates in prison   
    Currently when you press plates you remove a very very small amount off you're bounty, If you're bounty is 100k+ then its good luck getting the bounty to a price most are willing to pay.
    I suggest we change it from removing bounty to removing time. 
    Every full process (8 metal or 64 inventory space) could remove 1 minute - 2 minutes from you're timer.
    This could depend on community goals.
    Possible changes- 1 minute in Tier 4 22 minute max jail , And 2-3 minutes when no community goals 45 minute max jail.
    @BaDaBiNg_10-8 @Clint Beastwood whats you're thoughts? 
×
×
  • Create New...