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seanguy68

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  1. So they can just remove the xp they give... besides first aid kits give 30xp per heal (adrenaline shots give 60xp) and are 25$. So i don't see why the developers cant change 2 values in the code (price+xp given)
  2. It has nothing to do with being poor its just that they cost too much money while not having a useful purpose(compared to other medical supplies) and are a single use item.
  3. then why do they cost more than defibulators which are reusable and bring people back from the DEAD, this just removes a temprorary 40 second debuff.
  4. Currently adrenaline Shots are more expensive than a defibulator which is reusable and can bring someone back from the dead! Virtually nobody carries them and many people on asylum have never even used it do to its insanly high price. The simple solution is to reduce their price so cops/BH/medics could carry them to help anybody accidently downed in crossfire and to speed up prisoner proccesing for cops. It makes no sense why a defibulator which last forever and brings people back from the dead and is carried by every cop, medic, rebel, BH cost less than a one use item which wakes someone up from a ?30? second debuff. Bring it down to 100-250 dollars at most and allow medics to spawn with them.
  5. When i try to scoop their is no option. Am i missing something??
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