The patchnotes is like a platform for the biggest attention seekers, they will just take a subject and convert it into an campaign.
I love the patch, thanks @Gen. Henry Arnold @Jesse @Clint Beastwood @BaDaBiNg_10-8
Also a note for the attention seekers; no need to reply with *insert dicksucking comment* i'm devoted to my relationship with syrian goats.
A few things I'd like to share my opinions on.
Quilin/Prowlers: Definitely needed to get a price increase and doors removed, however, I feel like you perhaps went a little too far with the price. 50k is quite a lot especially when they just got nerfed by removing the doors. In my mind I guess I imagined them costing closer to around 20k.
Donor/Arms Rebel: I think it's a major mistake to remove the donor rebel. The whole point of getting a rebel added on Arms was for 2 gangs to be able to regear close to the cartel so that fights can happen faster. This was wanted because during cartel fights many players will just end up spending the majority of their time fighting over donor rebel, which isn't fun at all and takes up a stupid amount of time that could be spent fighting the actual cartel.
Suicide Vests/RPGs: Guess I just don't understand the reason behind the price increase here. I haven't seen any threads on the forums or people talking in sidechat about them being too cheap? I don't think anyone asked for this and it seems out of no where.
Prison: Looks really good, but I think a couple deerstands with some cover need to be added at the cop side of the bridge. Used to be a lot of fun to try and hold those outside deerstands back in 6.0, and it would be fun to able to do that again.
All together I like this patch alot. Just a few tweaks that I think should be made to balance things out.