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ItsFevver

APD Officer
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  1. Donald Clinton liked a post in a topic by ItsFevver in Merge S1/S2 ; Wipe Houses   
    We havent been entertained on this game since 2017.
  2. ItsFevver liked a post in a topic by Donald Clinton in Merge S1/S2 ; Wipe Houses   
    What is there to amass in this game besides entertainment?
  3. Motra™ liked a post in a topic by ItsFevver in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
  4. J9HUNNA liked a post in a topic by ItsFevver in sum ideas   
    MY GOD YES ALL OF IT +94 THIS IS THE GOOD SHIT! Add this Gang Rank shit by Infamy in the Infamy Rework
  5. Gagss liked a post in a topic by ItsFevver in Future Content (Money Making)   
    After everything gets stored away and settled such as BH, Medic, Infamy etc all the things that are being reworked and we start to get content implemented and make Asylum great again we need to pool some ideas on new money making methods.
     
    Land Oil
    Land Oil when first introduced was a solid concept and added to Asylums money making list but was sadly very underwhelming with the Run time and money output ratio.  I did a run recently and received 18k after 20 minutes or so in a Fuel Truck.  Hopefully this can be buffed just a little.  Should for sure be better than weed.
    Uranium
    Uranium has been brought up before and I think it would be a great edition if (like weed) midway through your run you can choose to either process the contents legally into something like batteries and sell them for a little less or make it into like full blown Uranium which is illegal at the processor and illegal to sell for more.
    Farming
    Honestly, anything as far as more legal shit sounds good and this is what I came up with.  You can harvest crops at whatever the fuck field then take them to a factory or something and get them processed or whatever (im not a farmer) and then sell them.  Maybe yall have some better ideas for this please let me know!
    PCP (Pharma)
    So PCP is a drug we all know was never made into something you can make and sell.  I thought it would be cool if it could debut on Asylum but not only bring a new money maker to the table but a whole new "event".  The Pharmaceutical could be a place like Bank, Fed, Prison, or the new thing I still have done.  Now in this sense you can fight against cops to obtain money from the Pharma that collects from people processing or selling the drug.  Or you could make it like other servers and you need to run a truck full of (PCP?) to a specific area and sell it before the cops get you.  A third option would be making the Pharmaceutical a "cartel"  like place that can be captured and fought by rebels in the end to control the PCP world however this would conflict with Drug Cartel in general.
    Tempest (Fuel)
    The Tempest (Device) being added in V2 as a great edition because who doesnt love that fucking truck.  Should the Tempest (Fuel) be added with the Oil drilling script that the Fuel Truck and Hemtt Fuel have.
     
  6. Donald Clinton liked a post in a topic by ItsFevver in Future Content (Money Making)   
    After everything gets stored away and settled such as BH, Medic, Infamy etc all the things that are being reworked and we start to get content implemented and make Asylum great again we need to pool some ideas on new money making methods.
     
    Land Oil
    Land Oil when first introduced was a solid concept and added to Asylums money making list but was sadly very underwhelming with the Run time and money output ratio.  I did a run recently and received 18k after 20 minutes or so in a Fuel Truck.  Hopefully this can be buffed just a little.  Should for sure be better than weed.
    Uranium
    Uranium has been brought up before and I think it would be a great edition if (like weed) midway through your run you can choose to either process the contents legally into something like batteries and sell them for a little less or make it into like full blown Uranium which is illegal at the processor and illegal to sell for more.
    Farming
    Honestly, anything as far as more legal shit sounds good and this is what I came up with.  You can harvest crops at whatever the fuck field then take them to a factory or something and get them processed or whatever (im not a farmer) and then sell them.  Maybe yall have some better ideas for this please let me know!
    PCP (Pharma)
    So PCP is a drug we all know was never made into something you can make and sell.  I thought it would be cool if it could debut on Asylum but not only bring a new money maker to the table but a whole new "event".  The Pharmaceutical could be a place like Bank, Fed, Prison, or the new thing I still have done.  Now in this sense you can fight against cops to obtain money from the Pharma that collects from people processing or selling the drug.  Or you could make it like other servers and you need to run a truck full of (PCP?) to a specific area and sell it before the cops get you.  A third option would be making the Pharmaceutical a "cartel"  like place that can be captured and fought by rebels in the end to control the PCP world however this would conflict with Drug Cartel in general.
    Tempest (Fuel)
    The Tempest (Device) being added in V2 as a great edition because who doesnt love that fucking truck.  Should the Tempest (Fuel) be added with the Oil drilling script that the Fuel Truck and Hemtt Fuel have.
     
  7. ItsFevver liked a post in a topic by Luke SwagWalker in bring back Asylum Australia   
    old gyazo from way back when i just found lol

  8. Luke SwagWalker liked a post in a topic by ItsFevver in bring back Asylum Australia   
    Aussie Life!! 
  9. Bag Of Funyuns liked a post in a topic by ItsFevver in Future Content (Money Making)   
    After everything gets stored away and settled such as BH, Medic, Infamy etc all the things that are being reworked and we start to get content implemented and make Asylum great again we need to pool some ideas on new money making methods.
     
    Land Oil
    Land Oil when first introduced was a solid concept and added to Asylums money making list but was sadly very underwhelming with the Run time and money output ratio.  I did a run recently and received 18k after 20 minutes or so in a Fuel Truck.  Hopefully this can be buffed just a little.  Should for sure be better than weed.
    Uranium
    Uranium has been brought up before and I think it would be a great edition if (like weed) midway through your run you can choose to either process the contents legally into something like batteries and sell them for a little less or make it into like full blown Uranium which is illegal at the processor and illegal to sell for more.
    Farming
    Honestly, anything as far as more legal shit sounds good and this is what I came up with.  You can harvest crops at whatever the fuck field then take them to a factory or something and get them processed or whatever (im not a farmer) and then sell them.  Maybe yall have some better ideas for this please let me know!
    PCP (Pharma)
    So PCP is a drug we all know was never made into something you can make and sell.  I thought it would be cool if it could debut on Asylum but not only bring a new money maker to the table but a whole new "event".  The Pharmaceutical could be a place like Bank, Fed, Prison, or the new thing I still have done.  Now in this sense you can fight against cops to obtain money from the Pharma that collects from people processing or selling the drug.  Or you could make it like other servers and you need to run a truck full of (PCP?) to a specific area and sell it before the cops get you.  A third option would be making the Pharmaceutical a "cartel"  like place that can be captured and fought by rebels in the end to control the PCP world however this would conflict with Drug Cartel in general.
    Tempest (Fuel)
    The Tempest (Device) being added in V2 as a great edition because who doesnt love that fucking truck.  Should the Tempest (Fuel) be added with the Oil drilling script that the Fuel Truck and Hemtt Fuel have.
     
  10. ItsFevver liked a post in a topic by Shepurd in sum ideas   
    That Narcotic Trafficing idea is pretty cool. It's like a smaller version of drug runner that is more beginner friendly and good for starter cash.
  11. ItsFevver liked a post in a topic by bunni in sum ideas   
    someone was making a server and had a bunch of ideas that where kinda cool server never happened and i found a lot of the stuff they wrote down heres some of the better ideas that would be pretty cool
    "Trafficking Narcotics" 
    Kavala exclusive job (Trigger zone, 1.5KM from center of Kavala) Scroll menu on NPC in kavala to get an option "Get Narcotics" Player is given vItem "Pounds of Narcotics" and must reach randomly decided spot based on predefined spots to sell to an NPC. Upon arriving and selling narcotics to drug dealer player is rewarded with money for transporting the drugs. (2,327 per pound) Alerts police "Players' Name has been spotted traficking Narcotics" (With a ping of the spot the player is at when he begins the "job") Player may not store narcotics and narcotics may not leave Kavala. (Narcotics may not leave trigger zone) Gang 'Ranks'
     
    1. Bandit (50 Gang Credits) - Members of a Bandit gang will receive an equip-able in-game title. Once equipped title will show as "Bandit 'Players Name'"
    Hustler (100 Gang Credits) - Members of a Hustler gang will receive an equip-able in-game title. Once equipped title will show as "Hustler 'Players Name'"
    Felon (250 Gang Credits) - Members of a Felon gang will receive an equip-able in-game title. Once equipped title will show as "Felon 'Players Name'".
    Gangs ranked as Felon will also receive a 3% discount from all rebel vehicle shops.
     
    Rebel (500 Gang Credits) - Members of a Rebel gang will receive an equip-able in-game title. Once equipped title will show as "Rebel 'Players Name'". Gangs ranked as Rebel will also receive a 5% discount from all rebel vehicle, weapon, and market shops.
    Warmonger (750 Gang Credits) - Members of a Warmonger gang will receive an equip-able in-game title. Once equipped title will show as "Warmonger 'Players Name'". Gangs ranked as Warmonger will also receive a 7% discount from all rebel vehicle, weapon, and market shops. Warmonger gangs will also have access to an exclusive 'Warmonger' ifrit skin.
    Underboss (1,000 Gang Credits) - Members of a Underboss gang will receive an equip-able in-game title. Once equipped title will show as "Underboss 'Players Name'". Gangs ranked as Underboss will also receive a 10% discount from all rebel vehicle, weapon, clothing, and market shops. Underboss gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Underboss gangs will also be able to buy exclusive clothing options in the rebel clothing store.
     
    Godfather (1,500 Gang Credits) - Members of a Godfather gang will receive an equip-able in-game title. Once equipped title will show as "Godfather 'Players Name'". Gangs ranked as Godfather will also receive a 13% discount from all rebel vehicle, weapon, clothing, and market shops. Godfather gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Godfather gangs will also be able to buy all the Underboss exclusive clothing options in the rebel clothing store as well as new ones. Godfather Gangs will also receive access to purchase a Godfather exclusive Orca Skin.
     
    Rebel Legend (2,000 Gang Credits) - Members of a Rebel Legend gang will receive an equip-able in-game title. Once equipped title will show as "Rebel Legend 'Players Name'". Gangs ranked as Rebel Legend will also receive a 18% discount from all rebel vehicle, weapon, clothing, and market shops. Rebel Legend gangs will also have access to the exclusive 'Warmonger' ifrit skin and Godfather Orca skin.
    Rebel Legend gangs will also be able to buy all the Underboss and Godfather exclusive clothing options in the rebel clothing store.
    Rebel Legends will also receive a new exclusive ifrit skin and access to police MX variant. Rebel legends will also get access to 9mm and 5.56 silencers.
    "Gang Credits System" (gang wide war points)
    Gang Credits is a way to determine "Top Gangs" and they also allow you to purchase things ingame that allow you to process stuff faster, collect faster, and so on. Gang Credits will be an option on all gang member's ingame y menu and will display gangs current amount of "Gang Credit" aswell as the members who earned the most credits for the gang (Top 10)
    Earning "Gang Credits"
    1 Cop kill = 1 "Gang Credit" 1 Kill on rival gang member = 1 "Gang Credit" Cartel Successfully Captured = 5 "Gang Credit" Successful Prison break = 3 "Gang Credits" Successful Bank Robbery = 3 "Gang Credits"
    Losing "Gang Credits"
    1 death to rival gang member = -1 "Gang Credit" Being Arrested = -2 "Gang Credits" Failing a bank = -1 "Gang Credit" Failing a Prison = -1 "Gang Credit" Losing a cartel (with less then 3 gang members online) = -3 "Gang Credits" "Windmills"
    Any wind mill a player sees is going to be purchasable and they'll be able to own this.
    Idea: Wind mills are able to convert the vItem "Lithium" into "Lithium Batteries" over time. This way it's a passive way of money. There is a limited amount of space though that it can hold (virtual space)
    I, the player, own a wind mill and have 45 Lithium. I go to my wind mill press T on it and put my 45 Lithium into it. After each restart 30 Lithium will be converted into 3 Lithium Batteries (Max it'll do is 30 Lithium at one restart, but for every 10 Lithium it'll convert that to 1 Lithium Battery, 15 Lithium and it'll convert it to 1 Lithium battery and leave the 5 Lithium over) Once it's in it's battery form it can't be affected anymore (essentially it's just hogging up space) and the player will be able to take this Lithium Battery to the market and sell it.
    "Lithium Mine"
    Players are able to go inside of this mine and press Windows Key to begin mining and in return they'll get the vItem "Lithium"
     
  12. ItsFevver liked a post in a topic by Sean That Irish Guy in Future Content (Money Making)   
    I think Oil is fine due to it being a legal activity, cant make it too profitable + its mainly done for crafting.
    Good idea, think it should be illegal considering is uranium, makes sense no?
    Tractor getting added means there definitely should be use for it so yes on the farming.
    PCP has been in the gang since 2014 with no use so anything will work for this. I personally chose the drive from point A to B.
    I would assume this will be a thing considering the hemmit fuel is already in.
  13. Sean That Irish Guy liked a post in a topic by ItsFevver in Future Content (Money Making)   
    After everything gets stored away and settled such as BH, Medic, Infamy etc all the things that are being reworked and we start to get content implemented and make Asylum great again we need to pool some ideas on new money making methods.
     
    Land Oil
    Land Oil when first introduced was a solid concept and added to Asylums money making list but was sadly very underwhelming with the Run time and money output ratio.  I did a run recently and received 18k after 20 minutes or so in a Fuel Truck.  Hopefully this can be buffed just a little.  Should for sure be better than weed.
    Uranium
    Uranium has been brought up before and I think it would be a great edition if (like weed) midway through your run you can choose to either process the contents legally into something like batteries and sell them for a little less or make it into like full blown Uranium which is illegal at the processor and illegal to sell for more.
    Farming
    Honestly, anything as far as more legal shit sounds good and this is what I came up with.  You can harvest crops at whatever the fuck field then take them to a factory or something and get them processed or whatever (im not a farmer) and then sell them.  Maybe yall have some better ideas for this please let me know!
    PCP (Pharma)
    So PCP is a drug we all know was never made into something you can make and sell.  I thought it would be cool if it could debut on Asylum but not only bring a new money maker to the table but a whole new "event".  The Pharmaceutical could be a place like Bank, Fed, Prison, or the new thing I still have done.  Now in this sense you can fight against cops to obtain money from the Pharma that collects from people processing or selling the drug.  Or you could make it like other servers and you need to run a truck full of (PCP?) to a specific area and sell it before the cops get you.  A third option would be making the Pharmaceutical a "cartel"  like place that can be captured and fought by rebels in the end to control the PCP world however this would conflict with Drug Cartel in general.
    Tempest (Fuel)
    The Tempest (Device) being added in V2 as a great edition because who doesnt love that fucking truck.  Should the Tempest (Fuel) be added with the Oil drilling script that the Fuel Truck and Hemtt Fuel have.
     
  14. ItsFevver liked a post in a topic by Farmer Steve in Money Sink & Tempest Suggestion   
    So how about that Casino @Gen. Henry Arnold @Azeh @Jesse
  15. Farmer Steve liked a post in a topic by ItsFevver in Money Sink & Tempest Suggestion   
    Dont double the tempest price.  The risk is already there being higher than the others and honestly with the increased server pop your gonna have to defend the fuck out of that truck or its literally easy gone
  16. ItsFevver liked a post in a topic by Luke SwagWalker in How Leroy Jenkins Makes His MILLIONS [HOW TO GUIDE]   
    How Leroy Gets his cash!!!!!!!!!!!!!!
    also Shout out to youtube for blocking this video in every country. thats why its on a different website.
     
  17. OGRoger liked a post in a topic by ItsFevver in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
  18. MetelChest liked a post in a topic by ItsFevver in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
  19. ItsFevver liked a post in a topic by Mitch (IFRIT) in Time to stop this regime.   
    I've made it a poll and it was answered appropriately. I then closed the poll to further votes. 
  20. ItsFevver liked a post in a topic by Mitch (IFRIT) in Time to stop this regime.   
    Because I wanted to
  21. Tyronee liked a post in a topic by ItsFevver in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
  22. ItsFevver liked a post in a topic by • B A R K I N • in V2 feedback   
    Is this actually going to be a thing? I want my fucking debit card every time I spawn in. I can't stand the idea of wasting more time running to an atm everytime like a damn new rat.  
     
    @Jesse This is gamebreaking, do something about this ASAP or scrap the entire V2, because I don't want that shit if it comes at the cost of automatic debit cards. 
  23. Ari Petrou liked a post in a topic by ItsFevver in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
  24. eRr0r : n0 UnIT liked a post in a topic by ItsFevver in Hyper Beast Ifrit   
    If I see this pushing me at Arms I wouldnt be mad Id honestly sit and appreciate the skin before putting shotgun slugs through the window
  25. Gagss liked a post in a topic by ItsFevver in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
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