Joe (StealthProxy)

APD Sergeant
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Everything posted by Joe (StealthProxy)

  1. The Meth Lab spawns east more, in fact. A few updates ago I remember Bamf telling me he "tweaked the meth processing spawn formula a touch" (more likely to spawn east than north). The Meth Lab spawn is definitely not 50/50; I am not sure about the spawn probability for the other drug fields, though.
  2. Tried that plan for a week or so and never got anywhere above 150 Mbps. I'm just using their 150 Mbps upload/download plan now, which is working great.
  3. You have the Fios gigabit plan, @Mayhem?
  4. Welcome!
  5. I'll try it out.
  6. How's it quick? Now that all cities have a radius, you have to go quite far out to find a good area with trees and then drive back to a market, which is usually done with a truck. Admittedly, it was extremely easy and fast with the Donor town trick, but that's been fixed now.
  7. The POP from the secondary explosion at 4:23 has me dead... LOL! #IWalked500Miles
  8. Welcome to the Asylum community!
  9. Tanoa was my absolute favorite. Too bad it was removed. I wish it'd come back.
  10. How's the real estate business?
  11. M.
  12. Waiting for S4 to hit >80 players so we can see how the server reacts (desync, mass kicks, etc.).
  13. He's the owner of Swiftnode, Asylum's host.
  14. But then someone could just DDoS server #3 instead... Aren't strong filters put in on those two aforementioned servers to prevent those attacks?
  15. @bamf Just wondering - why isn't this performance patch being tested on server 4 instead, the server which I believe most likely has the most issues of all the servers?
  16. Thank you for all the work you guys are doing on performance improvements as well as the increased communication with the community. It means a lot!
  17. You need to restart your Arma client after an update.
  18. I've heard great things about you but never got to actually play with you. Thanks for all you've done for the APD. Have a good one. o7
  19. Such an easy fix...
  20. Do Cadet kills during trainings count?
  21. The servers have only gotten worse. It's nearly impossible to play on the servers if there are more than 60 players connected. I haven't been able to enjoy my playing experience these past few weeks because of the lag and instability. The BattlEye kicks are rampant and constant. Asylum is gradually losing players. It's just the truth. People don't want to play unstable servers; many are going to leave to other Altis Life communities. This idea of holding ourselves back and blaming Bohemia is completely stupid. It doesn't help at all to blame Arma for dying out, either. This is a community, and it's going to fall apart because nothing is being fixed. I really love this community, but it is not going to hold together for much longer if this continues. I don't want to see Asylum die out. Is it really Bohemia's fault, or is it Asylum's development at fault? Why have we not changed server hosts/server hardware temporarily, just to test? Why are we blaming Bohemia and the falling player count of Arma instead of attempting to fix the problem? Do other competing Altis Life servers have the same issue? The servers literally cannot handle more than 60 players at once without severe lag or BattlEye kicks. Is there a possible source to these issues, such as inefficient scripts or lack of server resources? Why don't we try getting rid of useless scripts that only hog server resources, such as the rally races? Bringing the server count from 4 to 2 does not seem to help either; it's just congregating more players into a smaller space, creating more kicks and dissatisfaction among the community. What do you guys think? We need to get together as a community and bring Asylum back to its former glory, else it will just fall apart from here. I am not trying to criticize the staff team or development team of Asylum, and I am not trying to point fingers, either; I am simply bringing up my concerns for the community because I care about it. I appreciate the efforts of everyone, but we need to start doing something as a community before it is too late.
  22. Looks nice.
  23. He's gone...
  24. They're doing a lot of things on the back end to try to alleviate the issue. I've been contacting Asylum's host as well as Bamf over Discord, and it is clear they're doing their best. We have to appreciate their efforts. At first I thought they did not care at all, but the issue most likely bothers them more than us. As much as we would like the issue to be gone, hopefully we all can realize it is not as easy. For example, some communities had to rewrite their entire mission file to fix the issue. The problem is indeed annoying and harmful to the community in the long run, but we just need to hold on to the rest of the hope we have.
  25. That voice killed me... LOL