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•ÐŠ• cHIP oTLE

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  1. Ron Johnson liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  2. Gaskal liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  3. •ÐŠ• cHIP oTLE liked a post in a topic by Shepurd in Wowee shotguns are epic   
    lmao its a good thing my mic is turned off on shadowplay because its just me losing my shit
  4. •ÐŠ• cHIP oTLE liked a post in a topic by Samperino in Common earplugs issue fix   
    A lot of people are complaining about their earplugs not working properly.
    Earplugs were changed to Custom Controls -> Use Action 12
    Make sure you only have your earplugs bound to Use Action 12 only. If you have it bound to both 10 and 12, you'll have issues with your earplugs. Hope this helps.
    Off topic slightly as well, some custom controls may have changed in V2. Here is an updated list found in game.

     
     
  5. eRr0r : n0 UnIT liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  6. •ÐŠ• Randy liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  7. • B A R K I N • liked a post in a topic by •ÐŠ• cHIP oTLE in V2 IS LIVE   
    I'm gonna put this out there PRIOR to people getting butthurt.
    The Devs created a fresh start for Asylum with a clean mission file.  What this means is it's a fresh start for everyone basically (you still have your money, houses, and vehicles).  And yes, a lot of the stuff you're used to will not be existing in V2 for the time being.
    Give the devs time to slowly re-add different aspects so this doesn't turn into a Paratus style Pile-of-Shit once again.
    What the devs need the community to do is go about your "life" on asylum, and if you come across things that don't seem right, submit a support ticket.
    Don't go harassing the development team about missing aspects like infamy, bounty hunting etc.  Obviously they know what they're doing...  have some patience.  
     
    AND DO NOT EXPLOIT BUGS FOUND OR YOU WILL PUNISHED PRETTY HARSHLY.
  8. Calle. liked a post in a topic by •ÐŠ• cHIP oTLE in Storage PODS   
    Here's an idea for V2.
    Add Storage Pods similar to Delivery mission crates.  give them maybe 500 v. inv space and 200 physical.  Can be used when transferring items between houses or similar to the tents usage.
    @Azeh @Jesse @Leady @Mitch (IFRIT)
  9. Ghost0fDawn liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  10. Sean That Irish Guy liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  11. Lucien liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  12. Chow Mein liked a post in a topic by •ÐŠ• cHIP oTLE in Storage PODS   
    Here's an idea for V2.
    Add Storage Pods similar to Delivery mission crates.  give them maybe 500 v. inv space and 200 physical.  Can be used when transferring items between houses or similar to the tents usage.
    @Azeh @Jesse @Leady @Mitch (IFRIT)
  13. Chow Mein liked a post in a topic by •ÐŠ• cHIP oTLE in V2 feedback   
    Here's some irony...
    People requested Lighting in houses for ages now because it was difficult to see crates at night.
    V2 releases... Houses have lighting, but no crates.  You literally tap T and you're good to go...
    Lights look good tho...
    anyways...Been having a blast with some of the new shit on the server... Great Fucking Work to everyone involved...
  14. •ÐŠ• cHIP oTLE liked a post in a topic by danile666 in Storage PODS   
    Honestly would be kinda cool. Make it larger than vehicles inventories but has to be scooped or slung to make up for the size.
  15. jeans liked a post in a topic by •ÐŠ• cHIP oTLE in Storage PODS   
    Here's an idea for V2.
    Add Storage Pods similar to Delivery mission crates.  give them maybe 500 v. inv space and 200 physical.  Can be used when transferring items between houses or similar to the tents usage.
    @Azeh @Jesse @Leady @Mitch (IFRIT)
  16. danile666 liked a post in a topic by •ÐŠ• cHIP oTLE in Storage PODS   
    Here's an idea for V2.
    Add Storage Pods similar to Delivery mission crates.  give them maybe 500 v. inv space and 200 physical.  Can be used when transferring items between houses or similar to the tents usage.
    @Azeh @Jesse @Leady @Mitch (IFRIT)
  17. HomeUser liked a post in a topic by •ÐŠ• cHIP oTLE in Storage PODS   
    Here's an idea for V2.
    Add Storage Pods similar to Delivery mission crates.  give them maybe 500 v. inv space and 200 physical.  Can be used when transferring items between houses or similar to the tents usage.
    @Azeh @Jesse @Leady @Mitch (IFRIT)
  18. Lucien liked a post in a topic by •ÐŠ• cHIP oTLE in Storage PODS   
    Here's an idea for V2.
    Add Storage Pods similar to Delivery mission crates.  give them maybe 500 v. inv space and 200 physical.  Can be used when transferring items between houses or similar to the tents usage.
    @Azeh @Jesse @Leady @Mitch (IFRIT)
  19. Ghost0fDawn liked a post in a topic by •ÐŠ• cHIP oTLE in V2 IS LIVE   
    I'm gonna put this out there PRIOR to people getting butthurt.
    The Devs created a fresh start for Asylum with a clean mission file.  What this means is it's a fresh start for everyone basically (you still have your money, houses, and vehicles).  And yes, a lot of the stuff you're used to will not be existing in V2 for the time being.
    Give the devs time to slowly re-add different aspects so this doesn't turn into a Paratus style Pile-of-Shit once again.
    What the devs need the community to do is go about your "life" on asylum, and if you come across things that don't seem right, submit a support ticket.
    Don't go harassing the development team about missing aspects like infamy, bounty hunting etc.  Obviously they know what they're doing...  have some patience.  
     
    AND DO NOT EXPLOIT BUGS FOUND OR YOU WILL PUNISHED PRETTY HARSHLY.
  20. HomeTrlx liked a post in a topic by •ÐŠ• cHIP oTLE in V2 IS LIVE   
    I'm gonna put this out there PRIOR to people getting butthurt.
    The Devs created a fresh start for Asylum with a clean mission file.  What this means is it's a fresh start for everyone basically (you still have your money, houses, and vehicles).  And yes, a lot of the stuff you're used to will not be existing in V2 for the time being.
    Give the devs time to slowly re-add different aspects so this doesn't turn into a Paratus style Pile-of-Shit once again.
    What the devs need the community to do is go about your "life" on asylum, and if you come across things that don't seem right, submit a support ticket.
    Don't go harassing the development team about missing aspects like infamy, bounty hunting etc.  Obviously they know what they're doing...  have some patience.  
     
    AND DO NOT EXPLOIT BUGS FOUND OR YOU WILL PUNISHED PRETTY HARSHLY.
  21. •ÐŠ• cHIP oTLE liked a post in a topic by Jesse in V2 IS LIVE   
    @Azeh - CursorObject vs CursorTarget btw

    Everyone else, the server is back to being unlocked. Sorry I had a work meeting to attend and sleep to get... Sorry for the delay.
  22. Mason liked a post in a topic by •ÐŠ• cHIP oTLE in V2 IS LIVE   
    I'm gonna put this out there PRIOR to people getting butthurt.
    The Devs created a fresh start for Asylum with a clean mission file.  What this means is it's a fresh start for everyone basically (you still have your money, houses, and vehicles).  And yes, a lot of the stuff you're used to will not be existing in V2 for the time being.
    Give the devs time to slowly re-add different aspects so this doesn't turn into a Paratus style Pile-of-Shit once again.
    What the devs need the community to do is go about your "life" on asylum, and if you come across things that don't seem right, submit a support ticket.
    Don't go harassing the development team about missing aspects like infamy, bounty hunting etc.  Obviously they know what they're doing...  have some patience.  
     
    AND DO NOT EXPLOIT BUGS FOUND OR YOU WILL PUNISHED PRETTY HARSHLY.
  23. eRr0r : n0 UnIT liked a post in a topic by •ÐŠ• cHIP oTLE in V2 IS LIVE   
    I'm gonna put this out there PRIOR to people getting butthurt.
    The Devs created a fresh start for Asylum with a clean mission file.  What this means is it's a fresh start for everyone basically (you still have your money, houses, and vehicles).  And yes, a lot of the stuff you're used to will not be existing in V2 for the time being.
    Give the devs time to slowly re-add different aspects so this doesn't turn into a Paratus style Pile-of-Shit once again.
    What the devs need the community to do is go about your "life" on asylum, and if you come across things that don't seem right, submit a support ticket.
    Don't go harassing the development team about missing aspects like infamy, bounty hunting etc.  Obviously they know what they're doing...  have some patience.  
     
    AND DO NOT EXPLOIT BUGS FOUND OR YOU WILL PUNISHED PRETTY HARSHLY.
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