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justi

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  1. Bandit liked a post in a topic by justi in Remove the ability to report captains   
    In the end, nothing matters. Life is just one big experience, and to say that this doesn't matter is to say nothing matters aswell. By playing here for as long as you do is valuing your experience here. I don't want to get philosophical with someone who has the moral intellect of a deep spectrum autistic person so I will refrain. 
    If anyone here is flexing its you buddy. Bandit you never fail to show me how stupid man can really be. I will judge.
  2. Tarro liked a post in a topic by justi in Remove the ability to report captains   
    To be fair, you never had the opportunity, even though you wasted thousands of hours copping on asylum. You're just a rusty nail.
  3. .Casper liked a post in a topic by justi in Legalise the MX   
    Your point is dumb and goes against the stats of the guns compared. Yes it will make you better. Stupid ass democrat.
  4. Daniel Bernoulli liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  5. Bag Of Funyuns liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  6. Erik liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  7. Yuki Hayami liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  8. 王 Ari Petrou 王 liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  9. Nenja liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  10. kny liked a post in a topic by justi in Remove/Nerf The Shotgun   
    A better solution would be to make them only purchaseable at rebal outposts. 
  11. kny liked a post in a topic by justi in Current Bounty Hunter Meta   
    Hi all, I have a few suggestions of my own that I would like to put foward regarding the current state of bounty hunters. 
    As someone who only plays Bounty Hunter, I definitly have some bias but hopefully I can !provide some logical reasons for my explanation that ignores the bias. Rebals and cops constantly complained that bounty hunter weapons were overpowered, or that we were never originally meant to have that much firepower but time creates changes. The Spar-16 was a very welcomed gun. However, making both the MX 6.5 and the Spar-16 illegal feels like you jumped one step too far. Making the MX illegal is already a sunstantial nerf considering the now bounty hunters stand no chance against rebals 7.62 if they do not want to be arrested by cops, and making the Spar-16 also illegal makes bounty hunters wanting to confront and hunt rebals so much more difficult when we are suppost to work alongside the police.
    Most bounty hunters that you find run to a bounty hunter shop inside a town and their loadout is a P07 and zipties. I have no evidence of this, but I'll argue that >90% of all arrests made within the last year had nothing to do with anything better than a P07, so lets not pretend that there is a problem with large caliber guns used by bounty hunters 'ruining the server'. The brief time that bounty hunter was gone, server was chaos for those who wanted to do other things besides mindlessly kill eachother, we are the needed balace to the server and should not be looked at as a problem, but the solution to a much bigger problem.
    TDLR: We understand nerfing bounty hunters, and understand the change to making the MX illegal but the Spar-16 being illegal makes bounty hunters less likely to fight rebals and create content because of the need to avoid police contact when in reality there should be a connection between the two. 
  12. Quenton liked a post in a topic by justi in CONTROVERSIAL THREAD   
    Well you questioned how people in China are reacting to what really is a start of a revolution, or at least reform of their government policies that genuinely  take away what we see as basic freedoms here in the states or the rest of the free world. I was just giving examples. Also I agree this has nothing to do with Democrats or Republicans. That picture has nothing to do with a certain party but the US as a whole being the leader of the free world, and that we hold a certain responsibility to help people in search of the same values.
    I know I am probably getting too far into this for some Asylum political opinion but really, I did feel the pain of a lot of these protesters, and it was amazing to see many waving our flag that represents freedom while they sang our anthem. 
    That's all I have to say. Goodluck.
     
  13. kny liked a post in a topic by justi in rip kny o7   
    One time I saw KNY go on rocks in Kavala and shoot ~10 rockets into square. Explains a lot.
  14. BlackShot liked a post in a topic by justi in Help with an Arma 3 bug   
    I followed @BlackShot's instructions and was able to get it to this point 
    Doesn't lag now at least. I went to pull a car out and as soon as I pressed spawn, the game crashed so I am assuming its still something wrong with the files. I will follow your steps @Azeh for this thanks for the help both of you.
  15. justi liked a post in a topic by BlackShot in Help with an Arma 3 bug   
    I was gonna suggest you to update your graphic card drivers but it looks you did much more than that. I'm really running out of ideas here. However, I'd suggest you to change your launch parameters again. It really does look like some sort of memory leak. Here are some of my parameters and instructions (I used to have performance issues similar to yours in the past):
    Platform: default (64-bit) Extra threads (with every option inside marked): UNCHECKED Enable hyper-threading: CHECKED Memory allocator (64-bit): UNCHECKED Enable large-page support: CHECKED System memory limit: UNCHECKED Try different screen modes (fullscreen, windowed fullscreen etc.) Try changing memory allocator (64-bit) to Intel TB4 if the above doesn't work Good luck!
  16. justi liked a post in a topic by Seán That Irish Guy in Help with an Arma 3 bug   
    Have you tried completely reinstalling geforce experience along with drivers or just the gpu drivers themselves? Nvidia container has like 4 processes running when you have shadowplay and that shit can take up some dumb usage. Try completely reinstalling drivers and experience, looks like youve tried everything else. 
  17. justi liked a post in a topic by Azeh in Help with an Arma 3 bug   
    IIRC you said it happens in singleplayer etc also?
    Try launching the different executables in your game folder - arma3_x64 & arma3, and then see if it happens in the Eden Editor or singleplayer.
    If it still happens,
    Delete your profiles & settings:
    Documents\Arma 3
    Documents\Arma 3 - Other Profiles
    Manually delete your game files (the entire folder, don't uninstall through Steam). 
  18. justi liked a post in a topic by Jesse in Tonight's Update & Server 2 Information   
    Tonights Update - Brings you a new loot crate. The destruction crate. I'll let someone else post pictures of the content inside. Probably @Clint Beastwood. As I need to get to bed. have to work in 6 hours... It brings RA/SGT slots that they have been briefed on how to use on discord. See @Samperino for proper usage of said slots. Also, some updated admin features that they can use. Probably some other fixes that @Azeh can mention if he wants.

    Server 2 - Is going to be online. It's intended purpose is solely for you to be able to shuffle your gear to server 1 basically. We will have the server online for a little while. However, it will go down eventually again to a locked state. You cannot gather, buy houses, etc on the server to prevent people from actually playing on it. Houses will sell full price. Please note that if you own a s2 house you will continue to keep it until otherwise noted. So no need to sell your home. If you do want to sell your house it will sell for full buy price.

    Teamspeak was moved from S3 to S1. If you connect to our TS using an IP, switch to using 149.56.29.23:9216 instead now. Otherwise continue using: ts3.gaming-asylum.com:9216

    That is all. Thank you.

    Oh and 440 houses just went on the market that were owned by inactive people who haven't logged in.

    ----------------------------------------------------------------------------------------------------------
    Edited by Azeh:
    This update was somewhat out of the blue due to the S2 changes, so there will probably be another update in the near future containing some more major changes. However:
    - Server restarts are now every 4 hours instead of 3.
    - Some issues with seizing items from vehicles were fixed.
    - Drilling for oil should now reset the vehicle despawn timer properly.
    - A new civ talent was added that lets you the see the location of dead group/gang members on the map.
    - An exploit related to CSATs and carrier lites dropping was fixed.
    - An issue where spawning at your house would occasionally spawn you in the ocean may be fixed.
    - AK Arco was added.
    - Tents and other previously placeable objects can now be placed again.
  19. Bherky liked a post in a topic by justi in V2 hype   
    For me, I'd like to see white listed medics and server stability the most. Then hopefully more cosmetics, shotguns, weakened APD.
  20. DonDurka liked a post in a topic by justi in V2 hype   
    For me, I'd like to see white listed medics and server stability the most. Then hopefully more cosmetics, shotguns, weakened APD.
  21. justi liked a post in a topic by Xehons in What is unused / not needed?   
    Governor 
  22. {-M-} liked a post in a topic by justi in APD Promotion System   
    This entire conversation reminds me of Trump at a congressional hearing. (No insult intended)
    You all are grilling Samperino hoping you get the response you want to get but know you won't receive. Honestly, I don't think anything will change unless everyone wants it, including those who are potentially going to get the negative impacts (higher ups in question). Make Section F an option for all ranks constable and above, who can be voted by and given to, over viewed by the Chief of Police.
  23. curley liked a post in a topic by justi in Talents / Prestige / Infamy   
    I did an assassin contract that said time was worth $50,000 and when I turned it in only received something around $15,000. It's decieving to have infamy talents that give you the full amount only after unlocking.
    Also, puting out assassin contracts are expensive. It would be nice to have autonomous contracts being put out on people who 'deserve it'.
           For example, officer who stops drill at bank, stops prison break.
          A 1% chance to become targeted by a contract after killing another rebel.
     
           
     
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