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MR. COW

APD Officer
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  1. MR. COW liked a post in a topic by Alec-I in Asylum Announcement   
    windmere is a member of the Free Syrian Army and we take full credit for the data attack.
    Pay bilal battu 500 million or it will happen again.

  2. MR. COW liked a post in a topic by JoeDa in Instead of making barley illegal   
    @Google™
    https://olympus-entertainment.com/topic/31049-confessions-of-a-dangerous-mind/
    Lispy retard LOL.
  3. MR. COW liked a post in a topic by Ron Johnson in "Mast Off" -- Asylum Parody of Future's "Mask Off"   
    Watching you "play" Asylum is enough cringe to kill a man. And yes, thank you for pointing out something everyone knows was the point of this video back in 2017
  4. MR. COW liked a post in a topic by Copa in "Mast Off" -- Asylum Parody of Future's "Mask Off"   
    What are you the new Justi? Running around with nothing nice to say about anyone? Keep your stupid shit to your self. Jesus fuck
  5. MR. COW liked a post in a topic by HomeUser in Downing Rounds and Restraints   
    Honestly not to sound like a dick or anything but I never ever get downed by bounty hunters because I never put myself in those situations.  If you are running around in kavala with a bounty you are gonna get downed. If you do get downed you are downed for around 40seconds. If you dont like getting downed etc don't put yourself in situations where its gonna happen. 
  6. MR. COW liked a post in a topic by Steve in AsyV2 Progress - May 1st   
    I don't know Jesse well but I also think that asylum means more then the last of his priorities. However I do know what you mean when you say Asylum didn't have a real "developer" for a long period of time. Im sure you have seen how vocal I was about that sort of thing. But I can also tell you for certain that Asylum is so much more better off then it was this time last year or six months ago. A lot of progress has been made, though there is even more to be made. I'm more confident in asylums future then I have been since my first months in the community.
  7. MR. COW liked a post in a topic by cHIP oTLE in AsyV2 Progress - May 1st   
    Instead of moving everyone’s housing crate items over, how bout we just start fresh.  Just give people notice to use/sell/remove what they have stored.  And maybe compensate for some losses.
    No need to waste time with a transfer process.
  8. MR. COW liked a post in a topic by Damian in Clint gets slaughtered "Marauders"   
    https://www.youtube.com/watch?v=s1aY3Xk_FJE
     
    Little throwback to the good days with the Marauders gang. Taking Constable Clint Beastwood hostage but now owner of Asylum, hope you all enjoy and congrats to an old friend for achieving ownership. Prayers and thoughts go to him
  9. MR. COW liked a post in a topic by BaDaBiNg_10-8 in Clint gets slaughtered "Marauders"   
    That shit happened ALL the time back in 2014-2016 Asylum. 
  10. RobbyDoggy liked a post in a topic by MR. COW in I want to have a baby   
    You hit puperty?
  11. Ron Johnson liked a post in a topic by MR. COW in I want to have a baby   
    You hit puperty?
  12. Big Fred liked a post in a topic by MR. COW in I want to have a baby   
    You hit puperty?
  13. Bherky liked a post in a topic by MR. COW in I want to have a baby   
    You hit puperty?
  14. Sp0on liked a post in a topic by MR. COW in I want to have a baby   
    You hit puperty?
  15. Hanzo/Dirty Scrubz liked a post in a topic by MR. COW in I want to have a baby   
    You hit puperty?
  16. MR. COW liked a post in a topic by Water in Meth houses for sale :)   
    what server u nerd
  17. Max Shorefield liked a post in a topic by MR. COW in Add Chicken Tendies to Red Burger   
    +1 for the Riley Reid meme
  18. Guwop liked a post in a topic by MR. COW in Add Chicken Tendies to Red Burger   
    +1 for the Riley Reid meme
  19. MR. COW liked a post in a topic by Guwop in Add Chicken Tendies to Red Burger   
    4  5 yeses so far and rising ( ͡° ͜ʖ ͡°)

  20. MR. COW liked a post in a topic by Bazzajack in Tea   
    You people make me sick

  21. MR. COW liked a post in a topic by NotMike in APD Overkill on Bank of Altis (Video)   
    Well its a good thing that you're here to tell me all about it, and show me nothing to prove it. You would have never persuaded me otherwise! I've never seen more than 3 ifrits at a cap from one group, and the same goes for hunters. In fact, the only time that people will openly use armor off a cartel at all is if it has been stolen by either someone that took it out in kavala square to mess around, or much more commonly, a police officer that has left it sitting out in front of HQ after pulling it knowing that if its lost, no biggie. He'll be able to afford it back if he sits on cop for another 10 minutes.
    For example,
     
  22. MR. COW liked a post in a topic by justi in Talents / Prestige / Infamy   
    I did an assassin contract that said time was worth $50,000 and when I turned it in only received something around $15,000. It's decieving to have infamy talents that give you the full amount only after unlocking.
    Also, puting out assassin contracts are expensive. It would be nice to have autonomous contracts being put out on people who 'deserve it'.
           For example, officer who stops drill at bank, stops prison break.
          A 1% chance to become targeted by a contract after killing another rebel.
     
           
     
  23. Rodrigo liked a post in a topic by MR. COW in Change Log 8.4.0   
    Been talking about this thing on the forums for the last 3 years if not longer. The new dev team just went to work and did so great job
  24. RobbyDoggy liked a post in a topic by MR. COW in Change Log 8.4.0   
    Been talking about this thing on the forums for the last 3 years if not longer. The new dev team just went to work and did so great job
  25. MR. COW liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    Oh boy a big one
    Change Log 8.4.0

    This patch is to showcase some content that we have been working on, and content that will also appear in our mission rewrite when complete. There is a ton more projects underway that have been requested for a very long time.

    Added:
    Added APD Evidence Lockup. All weapons seized by APD can be stolen back at the Evidence Locker. End game objective where APD defend, Rebels attack. Initially hack electric fence that keeps civilians out. All cops are dispatched to defend armory. After hacking electrical fence, Rebels must attack the APD and secure the location. Rebels then may spawn a HEMTT loaded with the stolen weapons and attempt to flee. Cops can re-enable the electric fence to stop the robbery. Added Rebel Airdrops. Drops around the island after a cartel is captured with randomly generated loot. Comes with own redzone. Added the ability to toggle the bank lighthouse lights on or off. Added fire escape stairs to the bank roof with included cover for Rebels. Added reflective vests to Constable+. Added black carrier light vest to LT+. Re-enabled JSRS and Blastcore mod support. Changed:
    Tweaked "Resilient" talent to respawn player at the nearest hospital to their corpse. Reduced Rebel and BH military Vehicle's price by 10%. Temporary tweaks to Federal Reserve to reduce number of smash and grabs. The algorithm for finding a bounty target has been reworked. Dropping a bounty will now make them a low priority target. Slightly reduced damage done by RPGs to large vehicles. Fixed:
    Group members in a vehicle who are in a gang war with you will no longer be red. Adrenaline shots now work again inside cartel capture zones. LTs may purchase the laser attachment again. Governor income is working again. Removed:
    Disabled function to check cop gear and automatically remove it from certain ranks. APD staff will still enforce this and take appropriate action. Removed voted admin chat spam.  
    Hotfix #1
    Tweaked stopping the Evidence Lockup robbery to require APD to clear inside of rebels. Tweaked balance of Evidence Lockup robbery to make it easier for rebels to succeed. Added a check to prevent placement of checkpoint props inside the Evidence Lockup. Added a APD garage inside the Evidence Lockup, accessible only during elevated security, to allow cops to take rebels and evidence back to HQ. Added a check to prevent the Federal Reserve from being robbed during a Evidence Lockup robbery. Added a car garage at the government building in Pyrgos. Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. Removed 2019 promotional skins unlocking. The rewards will be permanently unlocked to those who took advantage of the promotion. Thanks to those who played! Fixed an exploit where the airdrop could be opened prematurely. Fixed a bug with getting up immediately after being downed. Fixed a bug where the cleanup script would not work. Fixed a bug where buying items would not charge your account. Hotfix #2:
    Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. Hotfix #3:
    Fixed missing mags for MX, Spar 16, and AKM/AK12. Any mag color will now work in the gun. Added descriptions to differentiate Lethal/Downing mags. Added check to prevent joining with the Global Mobilization DLC.
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