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Bustah

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  1. Good Lub liked a post in a topic by Bustah in Guidebook   
    remove lethal payments
  2. Bustah liked a post in a topic by Batcan in Guidebook   
    Remove the captains' ability to bend the rules of the guidebook. No point in having rules if they aren't going to be followed. Guidebook should be more specific and outline the rules clearly otherwise people get away with doing shit they aren't supposed to because of a technicality. 
    Noticed a lot of issues with lethals lately as well. Cops are very quick to lethal and the judgement of higher ups is becoming very diverse and subjective. Recently was full lethaled 13v3 by cops on First ATM. The situation itself was hopeless for us and downing would have been the logical option as we had no where to go (no orca).
  3. Bustah liked a post in a topic by vedalkennnnnn in o7 Again, Mitch locked the last one <3   
    aye aye captain
  4. Bustah liked a post in a topic by TRYHARD in Change Log 8.4.1   
    Remove the RPG from rebel shop. 
     
    Add a blackwater and include the RPG without damage handler in the loot table. 
  5. Bustah liked a post in a topic by TRYHARD in Standards that Captains are held too.   
    Shits annoying and not fun to play. Captains dropping guns, pulling ifrits, using items not even in the mission, even saw DarkKnight drive to HQ to seize ad ifrit with a policy update forbidding it.
     
    They have immunity because they are allowed to break the rules set by themselves. Only extreme cases will bring even the slightest punishment. 
     
    Anything for a win I guess. Won’t be many people left to fight if you keep it up.
     
  6. Bustah liked a post in a topic by SharingWriter in Standards that Captains are held too.   
    This is the kind of shit that happens when you let a Canadian be the Chief of Police #WeWantClint #ClintforCOP2019 #BringBackCBW #LawandOrder #SWfor2ndLT #JetVDMisNotACrime #UnbanHellstormMissle

  7. Bustah liked a post in a topic by Batcan in Standards that Captains are held too.   
    can confirm that was me screaming
  8. Batcan liked a post in a topic by Bustah in Standards that Captains are held too.   
    #freetheboys @Batcan
  9. Bustah liked a post in a topic by TRYHARD in Stellar - Recruitment [Opened for business] *Only for a few weeks*   
    After a few cartel fights Marzoh called in a predator missile to wipe the competition

  10. Bustah liked a post in a topic by SharingWriter in Changes in Asylum   
    "Reapered in the Bahamas"

  11. Bustah liked a post in a topic by Reapered in Changes in Asylum   
    @BaDaBiNg_10-8 glad to see you joining me in the Bahamas.
    Grab yourself some margaritas and enjoy the ocean view with me bud.
  12. Bustah liked a post in a topic by BaDaBiNg_10-8 in Changes in Asylum   
    Thanks guys, I appreciate the kind words. This was a hard decision for me but truth be told I just don’t have time for video games or Asylum anymore. It would not be fair to the staff or the community to be an AFK owner.
    I will never forget the great times, friends, and laughs I’ve had since joining this community in 2014. This community was my second home for many years, but all good things must come to an end. I salute you all and I wish you all the very best in your life endeavors. 
    o7
  13. Bustah liked a post in a topic by Pizza Man in Changes in Asylum   
  14. Bustah liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.1   
    Hotfix #1:
    Fixed cops not being charged for re-gearing. Fixed player tags not showing correctly in vehicles. Adjusted federal reserve gold spawns and related talents. Added sling load safety parachute to all factions. Replaced MX with MXM in Rebel Air Drop. Servers will update over scheduled restarts
  15. Bustah liked a post in a topic by Jesse in Bugs after most recent patch   
    Well I'm hotfixing tonight. However weekends aren't good for me since I work them... To an extent I am disappointed about how many bugs made it in to this update and is something I hope doesn't become a trend. 
    On a side note I will be significantly more active soonish.
  16. Bustah liked a post in a topic by cHIP oTLE in Change Log 8.4.1   
    Smash n Grab.... SMASH AND GRAB.
  17. Bustah liked a post in a topic by Pizza Man in Change Log 8.4.1   
    I have already explained to you in private that smash and grabs are not a thing anymore, there was an increase in fed security and you can expect the police to respond before you can escape with any gold. You seem to not understand that so from now on don't try and sneak into the fed without the proper talents and manpower to take over and extract gold from the federal reserve.
  18. Bustah liked a post in a topic by wollie35 in best medic ever?   
    edit went back rammed their other ifrit and died. But besides the point
  19. Bustah liked a post in a topic by Marzoh in remove server 2 and 3   
    are u dumb or just stupid? you're telling me you dont like playing on a server with 10 people dude? is that not fun to you? well its fun to me because i like to make money with my good houses on the server loaded with those 10 people!
  20. Bustah liked a post in a topic by TRYHARD in remove server 2 and 3   
    You dont get it goyney. Having 3 servers averaging 10 population for 10-12 hours is actually the best option according to Ron's calculations! Better that instead of 1 server that has 30 because it might have instability!
     
  21. Bustah liked a post in a topic by Pizza Man in Salary?   
    I don't think you will need to worry about the salary anymore? Just for the record its in the 7 figures.
  22. Bustah liked a post in a topic by Pizza Man in Suggestion   
    I think most of the captains agree with you
  23. Bustah liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    Afternoon all,

    I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys.
    First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT.
    Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. 
    The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say.
    We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here.
    We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh!
    Here's some pictures...








     
  24. JIMBO liked a post in a topic by Bustah in BIG RAY | MONTAGE   
    nice shots bro
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