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KBW

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  1. I've got a bandaid fix for it, but it's an arma issue and can't be fixed really.
  2. This is something that will be added.
  3. Not likely something that will be changed, sorry.
  4. Are the clothes not rendering, or actually deleting (you no longer have them or the items that were inside them)?
  5. I've just written up some prototype code for this that will benefit cops & bounty hunters, but it will still be subject to approval.
  6. Completely unknown. As soon as there is enough fixes/changes/new content to justify updating.
  7. Seeing about adding this simple feature for the next update.
  8. This sounds like a good idea, however I'm trying to think of a way of adding it that won't be broken as fuck. Creating new objects on the fly has a strong potential of messing things up big time.
  9. Hey, what's up guys? I haven't logged into this or arma in an age... But someone from here decided to contact me through youtube about helping Asylum. I'd be down, but just wanted to clear up a few things first. The reason I left before, was due to the fact that I was still in college. Coding, while fun, is extremely time consuming, and quite frankly added stress to my busy life. I've got a little more spare time now, so I'm willing to help out with the SQF, if they ask. The above isn't quite correct, but I won't fault him for mis-remembering as it has been some time. I messed around and put some funny things that I thought were proof of concept into the test environment, but it was just that, screwing around in the test environment. Gnashes knows the stairs on coke castle were a huge joke that we laughed pretty hard at, because I sucked at map editing. But yeah, I sure didn't care to have free reign.
  10. KBW

    Change log 7.0.0

    Prior to this, you could only use letters in your gang tag that were in your actual gang name. I have lifted this restriction such that any characters may be used.
  11. I've decided I won't change the color, as the more simple among us will be confused, but the distance and status reset on death have been edited for the next patch... Which should be on Monday (fingers crossed). Have ran into many unexpected troubles in development this week.
  12. Not sure why it seems random that you do or don't get paid for parole, as I believe it uses the same code for jailing as for parole. There's no dispute that you get paid every time for arresting someone, correct?
  13. Tell me if I'm reading this right. Different color for aggressive players, which should be overwritten by red for war status obviously. Perhaps when you yourself die, change all aggressive names back to their default color? And, reduce the distance from the event that other units are marked, currently it's 3000 meters, may reduce to 2000.
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