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Pizza Man

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  1. Pizza Man liked a post in a topic by Clockwerk in ****APD Policy Update 06/27/18****   
    Effective Immediately -
     
    Cartel Raiding Policy:
    If a cartel is contested a Sgt + can raid a cartel but only if there is a fugitive ping, APB, or warrant.
    In the event that there is a Lt+ on then they will become the lead of the operation, unless they choose not to in which case it would refer back to the Sgt.
    Armor is still required as the lead vehicle for any cartel raid. Any officer that participates in the cartel raid are subject to a ONE life rule. All officers must meet up before entering a cartel raid. Once the initial push has been made no other officers can partake in the raid.
    There is to be only ONE raid per restart. Upon entering the cartel, if it is clear and no shots fired, then this will NOT count as a raid. However, if someone is apprehended with no shots fired than this will still count as a raid.
    Once the Raid is over the lead officer will mark the cartel with their name and time.
    Active pursuit rules will stay the same as well as APB/Warrant tracking if the Cartel is Uncontested.
     
    Rebel Outpost:
    Going forward the only probable cause reasons to enter a rebel outpost are,
    - Warrant tracking
    - APB
    - LT+ Raid
    - Parole Violations
    - Active Pursuit
    Fugitive Pings, 911 Pings, hostage negotiations, and vehicle trackers will no longer grant probable cause to enter a rebel outpost.
  2. Xehons liked a post in a topic by Pizza Man in Shit Gov Debuff   
    I could see this as governor get auto-marked as aggressive(red name) to players with rebel license and taxes are or are above 15% @Gnashes @bamf
    // There you go, work already complete ... _vcolor = switch (true) do { case((_x getVariable ["gang","0"]) in life_gang_wars || (_x getVariable ["aggressive",-300]) > (time - 300)):{"FF0000"}; // Mean bois case((getPlayerUID _x == (life_configuration select 0)) && ((life_configuration select 3) >= 15) && ((29 in life_talents && license_civ_rebel))):{"FF0000"}; // Gov case(_x in (units group player) && playerSide == civilian):{"00FF00"}; // Friendly default {"FFFFFF"}; // Everyone else };  
  3. DJB liked a post in a topic by Pizza Man in Why does nobody use Asylum's Teamspeak?   
    10 minutes is a long time man, feelsbadman
  4. Twinkie liked a post in a topic by Pizza Man in Shit Gov Debuff   
    I could see this as governor get auto-marked as aggressive(red name) to players with rebel license and taxes are or are above 15% @Gnashes @bamf
    // There you go, work already complete ... _vcolor = switch (true) do { case((_x getVariable ["gang","0"]) in life_gang_wars || (_x getVariable ["aggressive",-300]) > (time - 300)):{"FF0000"}; // Mean bois case((getPlayerUID _x == (life_configuration select 0)) && ((life_configuration select 3) >= 15) && ((29 in life_talents && license_civ_rebel))):{"FF0000"}; // Gov case(_x in (units group player) && playerSide == civilian):{"00FF00"}; // Friendly default {"FFFFFF"}; // Everyone else };  
  5. Kev 23 liked a post in a topic by Pizza Man in Shit Gov Debuff   
    I could see this as governor get auto-marked as aggressive(red name) to players with rebel license and taxes are or are above 15% @Gnashes @bamf
    // There you go, work already complete ... _vcolor = switch (true) do { case((_x getVariable ["gang","0"]) in life_gang_wars || (_x getVariable ["aggressive",-300]) > (time - 300)):{"FF0000"}; // Mean bois case((getPlayerUID _x == (life_configuration select 0)) && ((life_configuration select 3) >= 15) && ((29 in life_talents && license_civ_rebel))):{"FF0000"}; // Gov case(_x in (units group player) && playerSide == civilian):{"00FF00"}; // Friendly default {"FFFFFF"}; // Everyone else };  
  6. .Casper liked a post in a topic by Pizza Man in Presets controls keep changing   
    Your data no longer saves to your profile in their v10 update, it all syncs to a central database, you should be good. You can read it if you like.
    https://blog.armakoth.com/v10-vanilla-is-now-scheduled-for-release-22b6b7cf9904
  7. Pizza Man liked a post in a topic by Xehons in "asylum has no fights"   
    The reason asylum has no more fights is because all the players are basically in one big gang, fiji boys lasted 2 days, then all the leaders joined torqe, the problem isnt with zergs, its that all the leaders of the previous gangs that were ever a thing are now members of a big gang who is gonna make the players good and experienced if they have no leader? you can look at this picture and see how many previous gang leaders there were 

    spacegodm marzoh, adam edgar, noliver, and UC. all gang leaders all in one gang it would be ideal if all of them made gangs with new people and those new people fight causing an endless loop of member to leader causing more fights i made a graph 

    give me ur opinions
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