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HomeTrlx

Retired Staff
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  1. HomeTrlx liked a post in a topic by Buckwalter in APD Senior Staff be like...   
    Once I finish reading this, you're going to be in big fucking trouble Hap. 
  2. 544heu liked a post in a topic by HomeTrlx in Private paramilitar paramedic bodygurd   
    I know...... 2014 I miss you...
  3. Trash liked a post in a topic by HomeTrlx in OMFG im gonna die!   
    Tbh I bought csgo 3 years ago plus 5 cases .... Welp in my 3rd I got a M9 Bayonett Fade or smth.. Sold it for 250€ and bought arma... Thats how I got into Arma/Asylum. LUL... It's a true story...
  4. HotWings liked a post in a topic by HomeTrlx in OMFG im gonna die!   
    Tbh I bought csgo 3 years ago plus 5 cases .... Welp in my 3rd I got a M9 Bayonett Fade or smth.. Sold it for 250€ and bought arma... Thats how I got into Arma/Asylum. LUL... It's a true story...
  5. Seán That Irish Guy liked a post in a topic by HomeTrlx in Whats wrong with my settings??   
    It's pretty much what Irish said it's prolly server/Bohemia wise.... You cant do that much about it.. 
  6. HomeTrlx liked a post in a topic by Spek in Server 3 from 3 years ago   
    Well if your going back 3 years then..........Crack the whip of the late great durgessa, The OG Nighteyes, and toss a bamf in their.        It is supposed to be taught on the apd end that, promotions for any higher up are based on at least 1/3 RP, 1/3 Knowledge of APD Guidelines and rules,  1/3 Experience of knowing how to handle themselves and situations .
    Rules/ regulations/ guidelines can  be implemented but of course not everyone will follow them.  It's needed of always having RP but do you any ideas how to implement making sure the APD end follows?   It's a difficult tight rope to walk keep things balanced for everybody to have fun . 
  7. Heidelberg liked a post in a topic by HomeTrlx in Private paramilitar paramedic bodygurd   
    I know...... 2014 I miss you...
  8. Heidelberg liked a post in a topic by HomeTrlx in Private paramilitar paramedic bodygurd   
    I was about to say that xDDD
  9. Darklom liked a post in a topic by HomeTrlx in Poll: are you satisfied with the new prison?   
    By the looks of it we are very satisfied with the new prison...
     

  10. Heidelberg liked a post in a topic by HomeTrlx in minecraft   
    No... lol...
  11. HomeTrlx liked a post in a topic by Budbringer in Poll: are you satisfied with the new prison?   
    Cant we as a fun statistic see how many people have actually attempted a prison break the last couple of months. That should be an indicator on if the new prison is succesfull
  12. Heidelberg liked a post in a topic by HomeTrlx in Most Developed..   
    WHAT DO YOU MEAN
  13. HomeTrlx liked a post in a topic by Budbringer in Whitelisted Medics   
    Great arguments for why we should not whitelist medics
  14. Brendon Smith liked a post in a topic by HomeTrlx in Most Developed..   
    Lol didn't even see the axe ....
  15. Seán That Irish Guy liked a post in a topic by HomeTrlx in Most Developed..   
    Lol didn't even see the axe ....
  16. Silver-Spy liked a post in a topic by HomeTrlx in What is your favorite .....   
    OH MAH GOD.... I am so fucking hungry now, thanks 
  17. HomeTrlx liked a post in a topic by Shade in Whitelisted Medics   
    I absolutely love this idea, regardless of how it is implemented.  I randomly play medic just because its a hassle free way to play the game.  That being said, there are a lot of ways this could be designed...
    Forget the idea of medics.  Make these whitelisted slots Doctors.  These are civilians with a different talent tree, think doctors without borders.  They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians.  Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy.  Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y)  But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best.  Load them up with purple smoke grenades as well.  If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity.
    So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc?  When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch.  You don't get to pick who you would get paid to save.  Might be Bikstok today, could be Captain Monopoly tomorrow.  Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle.
    With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else.
    Some of the main talents...
    All the APD prestige medic perks by default, obviously.  Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc.
    Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive.  Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke.  The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%.  Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies.  May clear one hit and run charge every 10 minutes.  Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on.  If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af.  I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction.
     
     
  18. DonDurka liked a post in a topic by HomeTrlx in Whitelisted Medics   
    +1 I only changed 1 thing there... Medics shouldnt be armed at all.. 
  19. HomeTrlx liked a post in a topic by Dredge in Support + mod app discussion!   
    I have deleted all the applications
  20. IAmLegion liked a post in a topic by HomeTrlx in Shit troll or great detective work?   
    LOL I usually put coke or weed on them.
  21. VinnyMac liked a post in a topic by HomeTrlx in Whitelisted Medics   
    +1 I only changed 1 thing there... Medics shouldnt be armed at all.. 
  22. HomeTrlx liked a post in a topic by Mike Stmria in the APD Role Playing   
    My APD Role play goes this way.
     
    Jaeger- "Hello Sir how are you doing" (weapon holstered, walking towards him)
    Random Civ - "Fucking popo, hands up or die" pew pew pew pew
    Random Civ has been downed by Jaeger
    Jaeger - "Don't ducking shoot at me"
    Random Civ - "I'm gonna report you for cursing, give me a ticket, you RDM me have fun with the ban [add random insults here] Have fun shitty cop, Robo copping me for doing nothing"
    End of RP.
     
    This means, RPing in TS will change nothing with RP between civs and cops. And please don't suggest using group chat as its the most annoying thing. 
     
    Not sure if the people that promoted you told you this but there es an ammo called TRACER that is downing. No need to run around with lethals only.
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