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Durga

Retired APD Captain
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Everything posted by Durga

  1. Rebels asking for an easier time at prison breaks. I thought I'd seen everything. Rebels already have enough advantages given to them through APD policies. Can't seize vehicles in combat. Can't drive rebel vehicles. Removed HVT. Forced to roleplay with you while your friends charge the HQ. 2 Life maximum at any red zone. Can't touch Cartels without a warrant track / APB. Even then only when it's not contested. Can't go to rebel air drops without a warrant track / APB. Not allowed to be in Donor Town (Theresia) for more than a few minutes. Can't use warning shots outside of HQs. Brag about killing cops all day, your asses playing on story mode difficulty. Don't even get me started on the game mechanic advantages.
  2. No, Captains and LTs only carry lethal rounds. A script was added that forces all ammo to be downing for LT+, unless you attach a laser pointer to your weapon.
  3. I think all reviving that doesn't come from whitelisted medics should be removed. My bank account is starting to suffer.
  4. I realize the servers have become more combat oriented, and I know the limitation wouldn't be implemented. I simply like the idea of using appropriate force. 5.56 when patrolling cities or streets, 6.5 for patrolling the highway, and 7.62 for responding to fed/prison/bank. Using 7.62 in kavala makes me feel like a dirty boy, I at least want to give Farmersville a chance.
  5. I'm glad you aren't active at all Big gun better
  6. Agreed. A cop that's effective with a 7.62 at a prison/bank would be just as effective with a 6.5. I spoke to Samp and Leady a little over a week ago about cops not carrying another over a 5.56 unless at a prison or bank, and 7.62 being straight lethal. I don't think it'll be implemented, but Samp seemed to like the idea.
  7. Not to make a pun, but it looks a little too uniform. Could use a little texture to the blue sections.
  8. I've never seen a Captain, retired or otherwise, go out of their way to be abusive. I don't want to use a blanket excuse such as "they deserved it", or "they knew what they were doing / getting themselves into". But, sometimes, that is the case. Looking from the outside in on what a Captain in game does can look very damning. What's likely is that the Captain has a good reason for lethaling, jailing, increasing someone's ticket, or even leaving them restrained for 10 minutes. Just a day or two ago, I drove a suspect back from a bank robbery. If you were on the outside of the situation, you would've seen me simply drive back to HQ, and throw him in jail without saying a word to him. In reality, he was screaming his lungs out in vehicle chat, and I'm absolutely not going to process that. We've been on these servers long enough, 2013 btw, to have a rapport with almost everyone who has stuck around on these servers. We recognize your name and your past interactions with us. If we know someone to be toxic, troll us, bar gate us, etc, we'll give you a shorter leash. There are ways to get attention from the police that doesn't require us to dislike you for it. While the solution isn't as simple as "Be nicer to the police", it would go a long way to correcting the issues you're bringing up, @Sean That Irish Guy. If you report an officer who's treating you like shit, and the video shows him treating you like shit, but you are also treating him like shit, it devalues your report. If you report a cop being an asshole for no reason, he'll have guaranteed action taken. The way I used to handle reports on officers boiled down to a couple of factors. Was the officer acting negatively as a reaction, did he make a mistake, or was he being malicious. Only two of those deserve punishment, and one needs a lot of context. Sort of rambling, but if you don't give an officer a reason to mistreat you, he'll eventually get himself demoted/removed. I can't speak for the spawning stuff in, or lethaling someone to not have to drive them back.
  9. Until you send me one with your face on it
  10. Catch me with the only girl that matters
  11. I've looked through all available content at my disposal, and I can't find actual documentation on what you've done to deserve 2 points. Is someone doing my boy Lucky dirty?
  12. Civilian Civilians can no longer purchase the following: Suicide Vests RGO Grenades RPGs or their ammo Any 7.62 or their ammo Ifrits .50 Cals Orcas Civilian market values have gone up! The following goods / services are now 25% more valuable: Iron Copper Diamond Sand Salt Delivery Missions Oil Rubber Medical Marijuana Fish (Handcaught fish 100% more valuable) Wreck Excavation Goods (excluding cocaine and lockpicks) Civilian misc. changes: Removed talents to purchase/use 7.62, .50 Cals, and Suicide Vests Four-Five has been added to Gun Stores MRD sight has been added to Gun Stores Bounty Hunters now receive payment if their target logs off in their restraints Police Police misc. changes: The MXSW is now purchasable by Lieutenant+ Added talent to limit Lieutenant+ to either be able to purchase the MXSW, or 7.62 rifles Police that die in Kavala HQ should now have to properly wait 1.5 minutes to respawn Athira HQ walls are now unbreakable Wanted individuals that log off within police cuffs now split payout between all officers within 2 kilometers Opfor Opfor has been introduced to the game! Opfor have access to additional wares at rebel outposts that others do not: Suicide Vests RGO Grenades Any 7.62 or their ammo Ifrits Orcas Four-Fives & MRD sights The following roles for opfor are available: Drug Lord Guerilla Pilferer Drug Lord: The following attributes apply to drug lord: Expert Smuggler talent (up to rank 3): 3.3% increased payout for selling drugs to any main city drug dealer 10% increased vehicle Y inventory 50% reduced cut taken by cartels Drug lords have a chance to gain an additional unprocessed drug during collection Pilferer: The following attributes apply to pilferer: Drill Technician talent (up to rank 3): 5% reduced duration to rob the Bank of Altis 10% more laundered money from bank robberies (Pilferer must start the robbery) 50% reduced store robbery cooldown, and 50% increased payout Pilferers have a chance to steal Y inventory and items in clothing when they rob someone Guerilla: The following attributes apply to guerilla: The Warden talent (up to rank 3): 5% reduced duration for Prison Breaks Hardened Criminal talent: 20% chance to avoid 5 minute revive sickness when revived by a non professional Can purchase .50 Cals and RPGs from Rebel Outpost 10% increased payout from cartel containers 20% reduced chance for police to be alerted when you interact with an NPC When Guerillas wake up at a hospital, they wake up in Donor Town at the medic Opfor miscellaneous: Opfor receive increased base HP (on par with police base HP) 20% chance to not trigger speeding cameras General misc. changes: After choosing Blufor (police) or Opfor (rebel), you are locked to that option for 24 hours Drug collecting has reverted to it's original state, no longer requiring you to look around / walk in circles to gather drugs Finally fixed the broken visuals for many clothing options Durga has pointed out over the past 6 months
  13. @bamf @Gen. Henry Arnold Since you've been doing wonderful work on skins, what are the chances you'll finally take a look at fixing the MTPs, and some of the AAF clothing skins? They're bugged, and look very strange. You can drop them to fix them, but it often reverts or makes you naked.
  14. The Hap I know doesn't give timeout
  15. I'm happy we're getting new clothing items, but there still exists the issue with a bunch of the current clothing items. All of the MTP, some of the AAF, and one of the hunter outfits are all scrambled up, visually. You have to drop them, and pick them back up to make them look as they should. Even then, it often turns you naked, or resets to it's broken state.
  16. The mature rate was increased by quite a bit, Shantarr can give you specifics. Takes about 1.5 hours to fully raise a Wyvern
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