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Steve

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  1. Blake. liked a post in a topic by Steve in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    I personally don't like the idea of decreasing the amount of servers we have for any length of time. I think the best course of action is to get the numbers to creep back up as the old content that we loved is re-added, along with whatever other content may be on the horizon. That coupled with the good performance should lead to us having 2 full servers during prime time hours and then some.
  2. Mason liked a post in a topic by Steve in What is a good n active gang to apply to?   
    There is more to the game then just cartels.
    I disagree. I fight cops all the time and just play with my friends.
  3. Cheech'nChong liked a post in a topic by Steve in V2 feedback   
    I accept that.
  4. The Boss liked a post in a topic by Steve in CLOSE SERVER 2 SO WE CAN ACTUALLY HAVE A FULL SERVER   
    I personally don't like the idea of decreasing the amount of servers we have for any length of time. I think the best course of action is to get the numbers to creep back up as the old content that we loved is re-added, along with whatever other content may be on the horizon. That coupled with the good performance should lead to us having 2 full servers during prime time hours and then some.
  5. Chow Mein liked a post in a topic by Steve in • Oblivion [OPEN] recruiting for V2   
    Is this a meme
  6. JamieH liked a post in a topic by Steve in • Oblivion [OPEN] recruiting for V2   
    Accepted
  7. Steve liked a post in a topic by Batcan in • Oblivion [OPEN] recruiting for V2   
    Previous gangs: EXG
  8. Steve liked a post in a topic by william in • Oblivion [OPEN] recruiting for V2   
    stevie8head
  9. Steve liked a post in a topic by skrood in • Oblivion [OPEN] recruiting for V2   
    found this gem @Steve
     
  10. J9HUNNA liked a post in a topic by Steve in V2 feedback   
    I would actually love to see colored hexes as well as many others I'm sure. I just don't know how hard it really is to implement. If it is too time consuming I would rather see it after the initial release.
  11. BlackShot liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  12. Steve liked a post in a topic by Vlad in • Oblivion [OPEN] recruiting for V2   
    i love you 4head man
  13. Sp0on liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  14. Steve liked a post in a topic by bunni in sum ideas   
    someone was making a server and had a bunch of ideas that where kinda cool server never happened and i found a lot of the stuff they wrote down heres some of the better ideas that would be pretty cool
    "Trafficking Narcotics" 
    Kavala exclusive job (Trigger zone, 1.5KM from center of Kavala) Scroll menu on NPC in kavala to get an option "Get Narcotics" Player is given vItem "Pounds of Narcotics" and must reach randomly decided spot based on predefined spots to sell to an NPC. Upon arriving and selling narcotics to drug dealer player is rewarded with money for transporting the drugs. (2,327 per pound) Alerts police "Players' Name has been spotted traficking Narcotics" (With a ping of the spot the player is at when he begins the "job") Player may not store narcotics and narcotics may not leave Kavala. (Narcotics may not leave trigger zone) Gang 'Ranks'
     
    1. Bandit (50 Gang Credits) - Members of a Bandit gang will receive an equip-able in-game title. Once equipped title will show as "Bandit 'Players Name'"
    Hustler (100 Gang Credits) - Members of a Hustler gang will receive an equip-able in-game title. Once equipped title will show as "Hustler 'Players Name'"
    Felon (250 Gang Credits) - Members of a Felon gang will receive an equip-able in-game title. Once equipped title will show as "Felon 'Players Name'".
    Gangs ranked as Felon will also receive a 3% discount from all rebel vehicle shops.
     
    Rebel (500 Gang Credits) - Members of a Rebel gang will receive an equip-able in-game title. Once equipped title will show as "Rebel 'Players Name'". Gangs ranked as Rebel will also receive a 5% discount from all rebel vehicle, weapon, and market shops.
    Warmonger (750 Gang Credits) - Members of a Warmonger gang will receive an equip-able in-game title. Once equipped title will show as "Warmonger 'Players Name'". Gangs ranked as Warmonger will also receive a 7% discount from all rebel vehicle, weapon, and market shops. Warmonger gangs will also have access to an exclusive 'Warmonger' ifrit skin.
    Underboss (1,000 Gang Credits) - Members of a Underboss gang will receive an equip-able in-game title. Once equipped title will show as "Underboss 'Players Name'". Gangs ranked as Underboss will also receive a 10% discount from all rebel vehicle, weapon, clothing, and market shops. Underboss gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Underboss gangs will also be able to buy exclusive clothing options in the rebel clothing store.
     
    Godfather (1,500 Gang Credits) - Members of a Godfather gang will receive an equip-able in-game title. Once equipped title will show as "Godfather 'Players Name'". Gangs ranked as Godfather will also receive a 13% discount from all rebel vehicle, weapon, clothing, and market shops. Godfather gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Godfather gangs will also be able to buy all the Underboss exclusive clothing options in the rebel clothing store as well as new ones. Godfather Gangs will also receive access to purchase a Godfather exclusive Orca Skin.
     
    Rebel Legend (2,000 Gang Credits) - Members of a Rebel Legend gang will receive an equip-able in-game title. Once equipped title will show as "Rebel Legend 'Players Name'". Gangs ranked as Rebel Legend will also receive a 18% discount from all rebel vehicle, weapon, clothing, and market shops. Rebel Legend gangs will also have access to the exclusive 'Warmonger' ifrit skin and Godfather Orca skin.
    Rebel Legend gangs will also be able to buy all the Underboss and Godfather exclusive clothing options in the rebel clothing store.
    Rebel Legends will also receive a new exclusive ifrit skin and access to police MX variant. Rebel legends will also get access to 9mm and 5.56 silencers.
    "Gang Credits System" (gang wide war points)
    Gang Credits is a way to determine "Top Gangs" and they also allow you to purchase things ingame that allow you to process stuff faster, collect faster, and so on. Gang Credits will be an option on all gang member's ingame y menu and will display gangs current amount of "Gang Credit" aswell as the members who earned the most credits for the gang (Top 10)
    Earning "Gang Credits"
    1 Cop kill = 1 "Gang Credit" 1 Kill on rival gang member = 1 "Gang Credit" Cartel Successfully Captured = 5 "Gang Credit" Successful Prison break = 3 "Gang Credits" Successful Bank Robbery = 3 "Gang Credits"
    Losing "Gang Credits"
    1 death to rival gang member = -1 "Gang Credit" Being Arrested = -2 "Gang Credits" Failing a bank = -1 "Gang Credit" Failing a Prison = -1 "Gang Credit" Losing a cartel (with less then 3 gang members online) = -3 "Gang Credits" "Windmills"
    Any wind mill a player sees is going to be purchasable and they'll be able to own this.
    Idea: Wind mills are able to convert the vItem "Lithium" into "Lithium Batteries" over time. This way it's a passive way of money. There is a limited amount of space though that it can hold (virtual space)
    I, the player, own a wind mill and have 45 Lithium. I go to my wind mill press T on it and put my 45 Lithium into it. After each restart 30 Lithium will be converted into 3 Lithium Batteries (Max it'll do is 30 Lithium at one restart, but for every 10 Lithium it'll convert that to 1 Lithium Battery, 15 Lithium and it'll convert it to 1 Lithium battery and leave the 5 Lithium over) Once it's in it's battery form it can't be affected anymore (essentially it's just hogging up space) and the player will be able to take this Lithium Battery to the market and sell it.
    "Lithium Mine"
    Players are able to go inside of this mine and press Windows Key to begin mining and in return they'll get the vItem "Lithium"
     
  15. Steve liked a post in a topic by Jake in 2 things that needs to be adressed.   
    I’d consider myself a career cop (maybe less once I got admin so now I can see from both sides rather than have a one-sided tunnel vision) and as a career cop (or at least used to be) I preferred one single bridge on ANY faction I played, cop or civ, one bridge to and from prison is what I personally want and what I suggest, it is balanced for both sides, it’s easy to push as a cop if you push the right way, no need for a 2nd bridge
  16. Steve liked a post in a topic by TRYHARD in 2 things that needs to be adressed.   
    Prison doesnt need a second bridge. But all the cops complain when they cant suicide hatch slam.
     
    Trainings could have gone a long way to show people that you can
    1.) Pull a boat and go to the island 
    2.) Buy a wetsuit and swim the 200 meters of water 
    3.) Use a hummingbird to land at the back of the island
    4.) Have higherups actually pull armor (Crazy idea right)
     
    Instead a second bridge is added. And with HQ not even 1km away it means the cops can continue to slam endlessly until they win.
  17. Sean That Irish Guy liked a post in a topic by Steve in V2 feedback   
    I accept that.
  18. Joe Harrigan liked a post in a topic by Steve in V2 won't save the community, only YOU will   
    I partially attribute the lack of RP with people dealing with the terrible server performance over the years. Almost everyone I know who rarely plays/quit because of the poor server performance. While new content should be on the horizon in the coming months, there's no point in releasing that when it can't handle 85 players as of this moment in time. I would also say that the increase in toxicity that many of you have seen over the years has something to do with a lot of people becoming so jaded. For a long time now, whether you were fighting cartels or RPing out of a bounty there was a semi decent chance the server would lag and/or crash. Obviously that ruins the whole experience and often time causes a loss of gear in some way.
    This is getting fixed and with it getting fixed I believe we have a damn good chance at seeing the best in people come out once again.
  19. eRr0r : n0 UnIT liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  20. Roice liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  21. TRYHARD liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  22. Gagss liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  23. Scott liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  24. GravL liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
  25. Innate liked a post in a topic by Steve in Shotguns "Were" Fun   
    I'm the 4head in this community.
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