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Steve

Retired Staff
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  1. Steve liked a post in a topic by Andrew in Anyone else still play this?   
    wonder if anybody still play this 

  2. Steve liked a post in a topic by Gen. Henry Arnold in Red Ifrit Skin   
    @Scott @Gnashes
    pls tell me this is a fucking meme
    took a whole 15 min to make this rip
  3. Steve liked a post in a topic by Scott in Red Ifrit Skin   
    @Gen. Henry Arnold A while ago gnashes told me if I could find someone to make a John Deere ifrit skin he would see what he could do about getting it put in. How about getting an ifrit skin that looks like a nice deere?

    I know it wont end up in game but if you're down, I'd love to see what you could come up with.
  4. Steve liked a post in a topic by conthegodoffire in Gun Running S2   
    In-Game Name CON THE GOD OF FIRE
     
    Gang Name (if part of one) NOPE
     
    Guns wanted 
    Police MK1
     
    Quantity of Each Gun
    20.
    I need that shit for cop my dude
  5. Steve liked a post in a topic by Scott in Add in Battleground-like Compass   
    Only if its toggle-able cause FUCK that
  6. Steve liked a post in a topic by Hanzo/Dirty Scrubz in Add in Battleground-like Compass   
    So the other day I was talking to friends and said how nice it would be if Asylum had a compass up top like Battlegrounds. Well fortunately someone else thought of the same thing and is in the process of finishing it up: 
    The author notes its a simple script to be added to the mission file so this is one of those small things that would make Asylum stand out and would prove useful in combat for all factions. @Gnashes@bamf
  7. Steve liked a post in a topic by Erron White in Xbox Record that   
    I found my old Xbox one controller and plugged it in to my PC and well uhhh yeah 

  8. TRYHARD liked a post in a topic by Steve in Lower the cost of loadouts and vehicles   
    The steps Bamf has taken are certainly going in the right direction. Clearly the ideals in general of gnashes/paratus whoever the fuck really are not working. Set aside your opinion and pride for how you believe it should be ran and change it for the better of Asylum surviving in the long run.
  9. Steve liked a post in a topic by JaeJae in Mont9ge   
    Montage Number 9 
    Last of the clips i am going to save and record
    Enjoy<3
    SORRY FOR THE PIXELS!!!!!
     
  10. Steve liked a post in a topic by Rodrigo in Asylum 1 | Temper   
    Everybody have to start somewhere, it's his first montage give him a break.
  11. Steve liked a post in a topic by raaid in Asylum 1 | Temper   
  12. Steve liked a post in a topic by Treeherder in GoodBye Asylum   
    I recommend drugs
  13. Steve liked a post in a topic by Scott in GoodBye Asylum   
    You clearly need to keep playing a little longer
  14. Steve liked a post in a topic by Clint Beastwood in The worst pain a gamer can feel   
    He was outside, didnt you watch the video?
     
    owait you mean real-life.....
  15. Sheriff Rick Grimes liked a post in a topic by Steve in Lower the cost of loadouts and vehicles   
    The steps Bamf has taken are certainly going in the right direction. Clearly the ideals in general of gnashes/paratus whoever the fuck really are not working. Set aside your opinion and pride for how you believe it should be ran and change it for the better of Asylum surviving in the long run.
  16. FudgeR liked a post in a topic by Steve in Lower the cost of loadouts and vehicles   
    The steps Bamf has taken are certainly going in the right direction. Clearly the ideals in general of gnashes/paratus whoever the fuck really are not working. Set aside your opinion and pride for how you believe it should be ran and change it for the better of Asylum surviving in the long run.
  17. Steve liked a post in a topic by TheRealLethal in Change log 8.0.2   
  18. Steve liked a post in a topic by Nightfury in Change log 8.0.2   
    do you honestlly think that script is the best way to balance the orca?
    there is no montages of ppl shooting down orcas with rooks at cartels because nobody brings a rook to a cartel and NOBODY FLYS AN ORCA TO A CARTEL  because of this stupid script. but you wouldnt know cause u dont even play on the servers.
    just remove that fucking script and find another way to balance the vehicle. cops have 7.62 at banks and stuff now too so i dont see why this is still a thing.
  19. Mr Black. liked a post in a topic by Steve in lf gang to carry me   
    If you can get Bamf to get that abomination we call the "group cap" out of here, we will start accepting people with less experience if we have to face larger numbers. This would allow newer players to get better and learn from those who have experience. Otherwise people have to be self taught or join gangs that have little to no experience in the first place. It is not easy starting out new and fighting against people who have been doing the same shit for years with no one viable to learn from. As it stands right now, the experienced person will always be accepted over the semi experienced person because of the group cap.
    Envy is a pretty good example of this and I'm really not trying to knee-pad my dudes. The vast majority of Envys members have been here since pre 6.0. They have little to nothing to learn at this point. That new gang of 10 or 15 people would have to play for months maybe even a year to learn what they need to know about the game. Though if someone would let them in there gang and teach them this would speed up this process allowing the circle of life for new players joining and old players eventually leaving to continue. People wonder why gang life in general and fights are weak, it's because of the lack of experience. 
    Furthermore I'd like to point out that the group cap is not the soul reason Asylum has lost population but it is definitely a big fucking reason.
  20. Sheriff Rick Grimes liked a post in a topic by Steve in Revert Cartes to give money directly to gang bank   
    If it was direct to gang bank it would encourages all gangs interested in the money that comes from it to constantly control the cartel. Why? Because you don't know how much your gang bank could be missing out on. The way it stands now, small gangs will only come fight if there's over 50k in it. 
  21. Steve liked a post in a topic by Ramon Flores in GoodBye Asylum   
    Well guys its time for ÝøůñģBűłĺ (Ramon Flores) here to leave asylum and games in general its been a fun time play asylum it was the best 9 months of my life i hope you guys have a great time playing this asylum shoutout to @Tyler2K this is the best guy to chill with very funny and shoutout to the best people i ever played with in my asylum career @Cory B @PublicEnemy @MARCUS STANLEY xD @SafeMode @X Jake @Obu Obu Obu @Penguin_ @Walter White @Kevingreen23 @U^c0ver @abu saeed and many others these guys are literally my best friends i was very glad to have them! i played asylum to mostly get away from real world problems but now its time to stop running from them and start facing them i hope all of you guys have a wonderful day ÝøůñģBűłĺ out i love you all and i hope you guys the best thanks for everything!
  22. Steve liked a post in a topic by Krypton:) in Revert Cartes to give money directly to gang bank   
    You weren't even here when it was being used for 2 years. God
  23. dog. liked a post in a topic by Steve in lf gang to carry me   
    If you can get Bamf to get that abomination we call the "group cap" out of here, we will start accepting people with less experience if we have to face larger numbers. This would allow newer players to get better and learn from those who have experience. Otherwise people have to be self taught or join gangs that have little to no experience in the first place. It is not easy starting out new and fighting against people who have been doing the same shit for years with no one viable to learn from. As it stands right now, the experienced person will always be accepted over the semi experienced person because of the group cap.
    Envy is a pretty good example of this and I'm really not trying to knee-pad my dudes. The vast majority of Envys members have been here since pre 6.0. They have little to nothing to learn at this point. That new gang of 10 or 15 people would have to play for months maybe even a year to learn what they need to know about the game. Though if someone would let them in there gang and teach them this would speed up this process allowing the circle of life for new players joining and old players eventually leaving to continue. People wonder why gang life in general and fights are weak, it's because of the lack of experience. 
    Furthermore I'd like to point out that the group cap is not the soul reason Asylum has lost population but it is definitely a big fucking reason.
  24. Steve liked a post in a topic by Brutus in Change log 8.0.2   
    I couldn't agree more...
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