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Steve

Retired Staff
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  1. Steve liked a post in a topic by Dom in who needs ifrits. When you have planes   
    @Newfie @The Weeb
  2. Steve liked a post in a topic by Eli in Donor Rebel 2.0   
    All we need is a HQ 
  3. Steve liked a post in a topic by AegonTargaryenTv in Undercover Cop Fix   
    It would be the best if cops didnt exist for some of you. UC is 3 slots per server corporal+ . I like how u want us to blend in when everyone just goes to player list or ts to scout out undercover officers... If you cant defend vs 3slots role then good luck fighting rebels. Btw there is no nlr and this is light rp server. In asylum you "survive" or leave and go play on hardcore rp where there is set of rules that prevents combat. 
  4. Steve liked a post in a topic by Reapered in PRIME EXPOSED   
    Viral exposed

  5. Steve liked a post in a topic by Shiseki in APD Story Time?   
    PainBringer was flying his Huron and a hacker spawned into the server and caused everyone's keys to lock up, which caused everyone to crash and etc, somehow though that didn't happen with pain and we flew in auto-hover across the map for like 30 minutes until we ran out of fuel slowly descending only to land RIGHT ON THE SHORELINE facing toward the ocean, like we were so close to crashing into the ocean and all dieing it was unbelievable and to top that, the admins restarted the server right after that and we didn't loose our gear or the Huron
  6. Steve liked a post in a topic by they took the name eazy in E L E V A T E | Tenacity #2   
    you witnessed what i like to call,
    Asylum Servers
  7. Steve liked a post in a topic by they took the name eazy in E L E V A T E | Tenacity #2   
    My second tenacity montage
    be toxic if u want
    i wont rly care
     
  8. Steve liked a post in a topic by Legit in Illegal area and Nametags   
    It's purpose is to just remove confusion while on the edge of illegal areas. Most people know who they are at war with, so I don't see it as that big of a problem if all are red.
  9. Steve liked a post in a topic by .Sean in A possible start to fixing the BE kicks   
    No mass kicks are good 
    (Just saying)
  10. .Sean liked a post in a topic by Steve in A possible start to fixing the BE kicks   
    I was playing on some exile server with a few friends and a bunch of people including my friends but not my self got mass kicked. An admin said in a global message shortly after that it was due to the server not restarting for some reason after 9 or 10 hours and they just didn't notice. What I also found out is that they hard restart every restart. The frames aren't to great on there because there is a lot of mods and the map it self is just not good for frames. What I did notice is there is very few connection issues even when there is 70 people on the server. The only time I saw it mass kick like that was when it didn't follow the restart pattern it was supposed to. I'm not trying to advertise to server or community. What I am suggesting is that Asylum switches to only hard restarts to hopefully decrease the battle eye kicks. It's an inconvenience compared to soft restarts but I think we will grow to appreciate the servers better performance in the long run. After all, it's what the admins do when a servers performance isn't doing so well to prevent it from crashing, isn't it?
    TLDR: Add hard restarts to increase performance. 
  11. Steve liked a post in a topic by Trilligy in Player owned Shops?   
    Honestly I wouldn't expect huge features till server issues get fix. 
  12. Steve liked a post in a topic by Midamaru in Change log 7.9.2   
    It means that instinct is coming back for a 3.0
  13. Steve liked a post in a topic by BaDaBiNg_10-8 in Rip?   
    Go on server 5 and kill/vest the coke runners. You've been tasked with a mission soldier(s), I expect you to complete it. 
  14. Steve liked a post in a topic by TheCrestedPenguin in Rip?   
    Its their way to force everyone on P5
  15. Steve liked a post in a topic by Jamal in Who's in the wrong   
    Land on a bush and it looks like a nuke hit Japan. 
    Get hit by a prowler doing 150+, nothing ever happened.

  16. Steve liked a post in a topic by Mike Stmria in Hidden Names   
    Then cops will need to come close to people and RP instead of sirens pew pew
  17. Steve liked a post in a topic by Google™ in Arma 3 not opening :(   
    Fixed by making Nvidia control panel and selecting "maximize performance" then went and found set up multiple displays option which then allowed me to make the 2nd monitor active instead of being inactive.
  18. Steve liked a post in a topic by Poko in Baja   
    HEY GUYS, NEW TO THIS COMMUNITY
  19. Steve liked a post in a topic by Feenix in Prison.   
    Cops should get free gear.
  20. Steve liked a post in a topic by TheRealLethal in Prison.   
    old prison, bring back the fucking huge towers all around it. give cops free gear. cheap orcas, had the time of my life in 2014-2015. plzz
  21. BlackShot liked a post in a topic by Steve in Change log 7.9.2   
    @bamf I have to "show storage" to get scotch to age.
  22. Steve liked a post in a topic by Axe in Maybe it's a good idea or maybe it's a bad one   
    Can we make it so gang/group tags show on tilde names and texts?
  23. Scre^m liked a post in a topic by Steve in cqc gods.   
    you must be a hacker there's no way you could get that many kills and that few deaths. REPORTED
  24. Steve liked a post in a topic by Anthony Carter in Roastmaster Katheeri   
    "The N****** That Could''
    Racist people playing Asylum o.O? What?!??
  25. Steve liked a post in a topic by Boris in Identity Interview with EternaGaming   
    I've had a little look around, is there any videos or information on combat?
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