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Steve

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  1. Sandwich liked a post in a topic by Steve in Please for the love of god wipe the server   
    Although it is much easier said then done, an extremely enticing money sink would be viable. When I think about it though a large reason that this may be a problem is the lack of cops playing. Every time I have played in the last few months there has been less then 6 or 7 cops playing during prime time. No matter how much they want to balance the economy the cops need to have enough presence to at the very least slow down the drug runs for people. Cops might not like to hear it this way, but they are a game mechanic in the same way that rebels are. You can't retain 1 with out the other in the long term.
    That being said I don't know how to make the game more desirable for police, but perhaps that's something worth looking at more thoroughly.
  2. Sandwich liked a post in a topic by Steve in Please for the love of god wipe the server   
    The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe.
    A lot of things that were asked for and eventually granted in Asylums history ended up back firing.
    Domination rewards have only aided in breaking the economy.
    Group cap was appreciated for some time but ultimately removed in the long run.
    6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed.
    There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working.
    1. A backup of the current server database is kept in the event the wipe just shits on the player count.
    2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
  3. Donald liked a post in a topic by Steve in Please for the love of god wipe the server   
    The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe.
    A lot of things that were asked for and eventually granted in Asylums history ended up back firing.
    Domination rewards have only aided in breaking the economy.
    Group cap was appreciated for some time but ultimately removed in the long run.
    6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed.
    There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working.
    1. A backup of the current server database is kept in the event the wipe just shits on the player count.
    2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
  4. Jeffo liked a post in a topic by Steve in What are you plans for Arma 4?   
    My main concern for whether or not Arma 4 will take off with the asylum community has less to do with the capabilities of people making the server. There will likely be a host of different guns, the way you can damage will probably change a bit. Suppose when you get shot you cant just first aid kit and be at 75 health. You may have to go through a 5 step process that takes multiple minutes to heal similar to the DayZ standalone. What will gangs do without ifrits and mk1's? We all want to see stuff get spiced up but I honestly think people got hooked into Asylum and Altis life in general because of the niche combat and game play that may completely be altered into something that only a fraction of the people who play Asylum or who have played it for a long time will enjoy. Not to mention the map size and terrain will likely be a whole different ball game. In my opinion, Altis is easily the best map for a life server and within that it blows every other map out of the water. It may not be perfect to everyone, but it has grown to be the perfect map for it's purpose to me. I think that will be hard to top for myself and many others.
  5. Farmer Steve liked a post in a topic by Steve in Please for the love of god wipe the server   
    The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe.
    A lot of things that were asked for and eventually granted in Asylums history ended up back firing.
    Domination rewards have only aided in breaking the economy.
    Group cap was appreciated for some time but ultimately removed in the long run.
    6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed.
    There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working.
    1. A backup of the current server database is kept in the event the wipe just shits on the player count.
    2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
  6. Sheriff Rick liked a post in a topic by Steve in Please for the love of god wipe the server   
    The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe.
    A lot of things that were asked for and eventually granted in Asylums history ended up back firing.
    Domination rewards have only aided in breaking the economy.
    Group cap was appreciated for some time but ultimately removed in the long run.
    6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed.
    There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working.
    1. A backup of the current server database is kept in the event the wipe just shits on the player count.
    2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
  7. Steve liked a post in a topic by Donald in removal of skiman   
    moderators are simps confirmed
  8. GravL liked a post in a topic by Steve in Add a hitlist   
    It was apart of the rebel talent tree. Was just underused. From what I remember there was really no incentive for it as I believe the monetary gain was quite minimal.
  9. Steve liked a post in a topic by Kev 23 in New Mods   
    @Innatenot you again…. Lol miss you guys!
  10. Steve liked a post in a topic by salty.connor in It should include cheating. Tom ,Am I right? ,   
    look at ur thumb 
  11. Steve liked a post in a topic by Henry Facesmasher in It should include cheating. Tom ,Am I right? ,   
    still cheating in arma 3 in 2022...
     
    Lol
  12. Steve liked a post in a topic by Ethan Darrell in New Mods   
    @Innate from the kavala massacre to moderator congratulations sir 
  13. Protocol liked a post in a topic by Steve in Bherky VII   
    go back to the bee hive bumble bee man
  14. Tyrone Darnell liked a post in a topic by Steve in Bherky VII   
    facts
     
  15. Steve liked a post in a topic by Tyrone Darnell in Bherky VII   
    you kinda look like him 
  16. Steve liked a post in a topic by Protocol in Bherky VII   
    I've heard I have a square head like @Langand a big forehead like @Steve
  17. Steve liked a post in a topic by Protocol in Bherky VII   
    https://gyazo.com/33d2ba6fcf5b07a040c2f5c6292cab3e
    Yessir Requiem and Synthetic leader steve. 
  18. Blake. liked a post in a topic by Steve in Ideas to keep Asylum alive   
    The only way I could see Asylum unbanning cheaters and the cheaters actually not cheating again is if it is like Coke said, and they are watched closely for months on end. It would be a lot of work for the staff. With the cheats today the lines are often blurred between a really good player and a cheater. Suppose they unban someone who cheated, they do some questionable shit and get banned again but they weren't actually cheating. Can you imagine the headaches and other problems that would come from that?
    Personal opinion and the easiest way to do it is that the people who would unbanned should be expected to either stream or record and upload raw footage of their entire gameplay session, showing them even launching the game and recording the entire monitor, not the game itself. If a piece of footage were to be asked for and they don't have it they could be subject to be banned again. Would that potentially work? I think it is possible. There would have to be dozens of man hours put into monitoring that player every month. And at that rate there is no guarantee that they don't have a newer cheat that doesn't even show up on your monitor at all. For all we know there is a cheat dev building a cheat that works of another computer (similar to the concept of a streaming PC)to virtually guarantee no detection. I know for sure it exists in other games.
    And then if it turns out the player cheats again, the whole staff team looks like ass holes for allowing a once banned cheater to play again only so he can do it all over. It's too much to think and worry about for a gaming community if you ask me. A real way to hold them accountable would be to give a cheater real life consequences to scare them into submission and behaving like adults. What I mentioned above is the easiest way to do it, however I think something along these lines would be the most effective.  Unfortunately there is no real way to legally do that either.
  19. Steve liked a post in a topic by JIMBO in Ideas to keep Asylum alive   
    half of the kids who cheated did it because they "didn't care if they got banned" now they're back begging to play this shitty game
     
    guess what happens when they get bored again
  20. Steve liked a post in a topic by thero in [ŧ] ŧemper - Recruitment - [OPEN]   
    rock eater come back and play
  21. Blake. liked a post in a topic by Steve in Changelog Christmas   
    A pretty wise move all things considered.
  22. Steve liked a post in a topic by Patato in Changelog Christmas   
    Miss u steve
  23. Rogue liked a post in a topic by Steve in Changelog Christmas   
    A pretty wise move all things considered.
  24. FudgeR liked a post in a topic by Steve in Changelog Christmas   
    A pretty wise move all things considered.
  25. Steve liked a post in a topic by Paradox_ in [ŧ] ŧemper - Recruitment - [OPEN]   
    where do i apply?
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