I know I haven't communicated a whole lot lately regarding development matters and such. I just want to say that we are actively searching for issues with the mission that could be causing issues with the server performance. However, due to us switching hosts I have been a bit busy getting things prepared and helping with getting things setup for our migration that had occurred. Just want you guys to know that we are doing our best to find issues and resolve them daily. If you have any questions feel free to always shoot me a pm or just ask. I'll answer eventually.
As for changes to the servers the following is going on and we could use your help packing Servers 1 & 2 (Ideally Server 2 first).
Server 1 & 3 - Currently have the same mission file, testing a few small changes. Server 1 has 100 slots though that we would like to fill to stress test.
Server 2 - Currently has a unique mission that is different from 1 & 3. This one has the small changes of 1 & 3 plus another change. This server also has 100 slots that we would like to fill to stress test.
I know it's free weekend and that means shitters flooding the server... So it's understandable if you guys don't want to pop on. I don't blame you, I'd probably venture outside or find something else to be honest. However, if you have a group of people or just some time to waste we would appreciate you hopping on the servers for a bit. This update will likely stay until we do another hotfix or patch. So if you wanna try helping fill next week that's perfectly fine!
We've updated CABS a tad to hopefully catch some more cheaters, however unlikely we'll be able to get all them before they do damage. Over the next few weeks we'll also be working on various security enhancements as well, some things were put on the back burners due to migration and issues with various aspects as we transferred over that took longer than normal.
Any questions? Ask away.
This is our first patch on our new, more reliable server host. These servers will allow for less downtime when something does go wrong, and is a step toward better servers. Additionally the forums have been updated so we may utilise new plugins and features coming real soon. With this said, we are still working on server performance and optimising our mission file. We would also like to thank all who helped us achieve Community Goals 4! Also welcome our newest contributor @Azeh, who will be helping our development team achieve the best!
Compressed mission file size.
Prestige titles and benefits now unlock via bank wealth.
You must maintain the required wealth to keep the title and perks unlocked.
Removed Prestige/Renown converting.
Rodopoli and Gang Talent perks function correctly now.
Added the ADR-97 (P90) to Rebel Outpost.
Added the Type 115 to Rebel Outpost and UC.
Added the Katiba GL (Smokes only) to Rebel Outpost.
Added the Survival Fatigues to Rebel Outpost, Skip Tracer, and UC.
Added the ability to toggle earplugs while processing.
Added Mag Refill to Cop Shops.
Increased payout for seizing illegal vehicles.
Changed disarming to only disarm into nearby police vehicles or HQ.
Changed NPC names from my name jeff.
Fixed donor item exploit.
Fixed exploits while downed or restrained.
Fixed mag refill eating grenades.
Fixed naked bug sync and associated exploit.
Fixed downing script reliability.
Fixed animation for lock picking Fed vaults.
Fixed cartel cap exploits.
Fixed unusable helicopter spawn locations.
Fixed DP crate spawn locations.
Fixed DLC cargo van seating.
Fixed exploit with Tactical View.
Tweaked tent placement checks.
Disabled Asylum Exchange (See linked post for information).