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Azeh

Developer
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  1. Azeh liked a post in a topic by BaDaBiNg_10-8 in Changes in Asylum   
    Thanks guys, I appreciate the kind words. This was a hard decision for me but truth be told I just don’t have time for video games or Asylum anymore. It would not be fair to the staff or the community to be an AFK owner.
    I will never forget the great times, friends, and laughs I’ve had since joining this community in 2014. This community was my second home for many years, but all good things must come to an end. I salute you all and I wish you all the very best in your life endeavors. 
    o7
  2. Azeh liked a post in a topic by Clint Beastwood in Changes in Asylum   
    Good Evening Friends,
     
    First off I want to thank the community for your support.  Because of your support we continue to try to bring you guys new content and new changes that hopefully spark the fun that Asylum was founded on.  Because of your continued support, our developers are working very hard to produce you the new version we are all looking forward to.  We are on the home stretch and I thank you for your patience.
     
     
    Next order of business is a change that none of us saw coming, but, one for the better.  My business partner and long-time friend @BaDaBiNg_10-8 has taken a new opportunity at his work.  Because of this position Bada, unfortunately, will no longer have time for Asylum.  As an Administrator, player and an owner he has spent the better part of six years with this community.
    Thank you for your diligence, hard work and most of all your friendship to us.
     
    On a more business related note, our Developer @Jesse, will be taking over ownership of Asylum along side me (after a few more items are hashed out of course).  Jesse has spent the last 6 months revitalizing and securing a future for Asylum.  Jesse will continue with design and development of our servers and the new and exciting future of Asylum V2.  
     
    Stay tuned for future updates!
  3. Azeh liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.4.1   
    Your opinion has less value than a fart. Neck yourself. 
  4. Chow Mein liked a post in a topic by Azeh in Let donor 2+ Spawn with debit card again   
    Bohemia told Bamf to get rid of it around the end of October 2018.
    Anything that provides the slightest gameplay advantage is against Arma 3's monetization rules. Spawning with a debit card is a gameplay advantage.
    "Monetization happens when players, unlike with donations, receive some kind of reward or perk for their money. This requires our approval. Some examples of allowed rewards are perks which do not affect gameplay, e.g. custom textures, skins, forum badges, reserved slots, product placement, in-game advertising and sponsorship. You can also sell in-game items which do not affect gameplay in any way (e.g. special hats, designed shirts with logos, etc.) – generally everything cosmetic is allowed."
    https://www.bohemia.net/monetization
  5. Chow Mein liked a post in a topic by Azeh in Let donor 2+ Spawn with debit card again   
    Against monetization rules.
  6. massi liked a post in a topic by Azeh in Let donor 2+ Spawn with debit card again   
    Bohemia told Bamf to get rid of it around the end of October 2018.
    Anything that provides the slightest gameplay advantage is against Arma 3's monetization rules. Spawning with a debit card is a gameplay advantage.
    "Monetization happens when players, unlike with donations, receive some kind of reward or perk for their money. This requires our approval. Some examples of allowed rewards are perks which do not affect gameplay, e.g. custom textures, skins, forum badges, reserved slots, product placement, in-game advertising and sponsorship. You can also sell in-game items which do not affect gameplay in any way (e.g. special hats, designed shirts with logos, etc.) – generally everything cosmetic is allowed."
    https://www.bohemia.net/monetization
  7. Blake. liked a post in a topic by Azeh in Let donor 2+ Spawn with debit card again   
    Bohemia told Bamf to get rid of it around the end of October 2018.
    Anything that provides the slightest gameplay advantage is against Arma 3's monetization rules. Spawning with a debit card is a gameplay advantage.
    "Monetization happens when players, unlike with donations, receive some kind of reward or perk for their money. This requires our approval. Some examples of allowed rewards are perks which do not affect gameplay, e.g. custom textures, skins, forum badges, reserved slots, product placement, in-game advertising and sponsorship. You can also sell in-game items which do not affect gameplay in any way (e.g. special hats, designed shirts with logos, etc.) – generally everything cosmetic is allowed."
    https://www.bohemia.net/monetization
  8. Lucien liked a post in a topic by Azeh in Let donor 2+ Spawn with debit card again   
    Because the donation was made prior to the slap from Bohemia.
  9. Farmer Steve liked a post in a topic by Azeh in Let donor 2+ Spawn with debit card again   
    Because the donation was made prior to the slap from Bohemia.
  10. Azeh liked a post in a topic by william in The Smartest Police officer ever   
    Fucking insane roleplay, Ron

  11. Azeh liked a post in a topic by Clint Beastwood in Salary?   
    Salary?  
     
    This isnt a job.  None of us get paid.  
     
    I own the damn thing and I dont get paid.
  12. Azeh liked a post in a topic by Roice in Change Log 8.4.1   
    They honestly shouldn't even be on the server. You could make them $300k each and people would still buy them because its easier then gun play. RPGs stop what would otherwise be absolutely awesome engagements in just a few seconds. Then the fight is over, armor is blown up, everyones dead and what, they get to sit up there on the tower and be like, "yea suck my 60k faggots!" or whatever.
    Boring..... 
    What's the point of even having armored vehicles if you only need to spend barely twice the cost of the vehicle itself to blow it up entirely with everyone in it?
    Just my opinion 
  13. Azeh liked a post in a topic by Jesse in Asylum Needs You! (Developers / Designers)   
    Hey all,

    So currently the development team is looking for some additional help. We are in need of people for various specialized positions. To help streamline the process we've also created a new method for submitting applications for the positions listed below.
    Positions Available:
    Gfx Designer - 1 Position(s) available at this time Map Designer - 1 Position(s) available at this time Content Developer - 1 Position(s) available at this time Web Developer - 1 Position(s) available at this time Description of Positions
    Gfx Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. Content Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements:
    ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism.  
    Gfx Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. Content Developer: Adequate knowledge of SQF. Knowledge of version control systems such as git. Can at least make it by in the Arma 3 Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply:
    Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for followup questions or decision on your application.  
    I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples.
    Any questions regarding any of the above content can be directed to me via forum messenger.
    Thanks,
    Jesse
  14. Azeh liked a post in a topic by Roice in Slade Wilson for Admin   
    Are those the ones you use with Leady? Do they work pretty good?
  15. Azeh liked a post in a topic by Leady in Police brutality [ captain durga]   
    That sounded like the nice Durga. 8/10 No action Taken.
  16. Azeh liked a post in a topic by Marzoh in New Developers!   
    BIG A AND BIG P
  17. Azeh liked a post in a topic by Rodrigo in New Developers!   
    Lovely @Azeh!
  18. Azeh liked a post in a topic by Pippi in New Developers!   
    Finally @Azeh
  19. Azeh liked a post in a topic by Zoex in New Developers!   
    @Azeh
  20. Bag Of Funyuns liked a post in a topic by Azeh in FPS launch options   
    -skipIntro -noSplash -hugePages -noLogs -noPause
  21. Azeh liked a post in a topic by Leady in New Support Team Members   
    Please join us in congratulating and welcoming several new members to the support team.
    @BlackShot @DaX @DonDurka @HomeTrlx @Term @Ron Johnson @Smee @YuSheng
     
    These folks will be the front line for assisting players, especially with Asylum V2 right around the corner.
    I want to take a minute and highlight a few of these new members and the various languages they will be able to assist.
    Blackshot - Portuguese 
    Term - Spanish
    YuSheng - Chinese 
     
    Welcome to the support team!
  22. Azeh liked a post in a topic by TheCmdrRex in Asylum is exposed   
    I don't think Pledge meant Asylum in that post.
    Both servers deal with the problem. It's been getting bad lately especially for Olympus.
     
    Best wishes for you guys over here as well. It sucks for all of NA Altis Life to be getting hit with the dunces that understand now days most anti-cheat is reliant on the server instead of Bohemia/Battleye.
  23. Azeh liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    I mean not sure what you're getting at? I spent several years playing and developing for Arma. I wasted a ton of time. You know... I bought this dog shortly after leaving Olympus. Which had BAMF replied literally a week or two sooner after ignoring me for quite a while about Asylum... I would've more than likely had a ton of time to waste on Asylum. However, I was ignored and left to sit for a month+ iirc. There was nothing to do, so I got a life and a dog. Shortly after I got my pup, I was contacted to do stuff. Literally bad timing... It's not my fault I want to have a life away from my PC. I'm not gonna just put off my girlfriend, my dog, and my life now to bring back something so draining as Arma again.
    I have scripts from when I did Olympus'. To run the scripts takes about 40 seconds to do all the houses in the DB.. It's not a big deal.
  24. .Casper liked a post in a topic by Azeh in Asylum is exposed   
    Not like M2A1 paid Asylum a visit just a few hours ago 
  25. Azeh liked a post in a topic by Smee in AsyV2 Progress - May 1st   
    How we see Code 

    How Jesse sees code

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