Jump to content

Midamaru

Member
  • Posts

    5,216
  • Joined

  • Last visited

core_pfieldgroups_99

  • Location
    The Netherlands
  • Interests
    Gaming, IT, Gym, Girlfriend, Movies

Profile Information

  • Gender
    Male
  • Location
    Respawn screen
  • Interests
    Being bad at the game

Recent Profile Visitors

9,019 profile views
  1. He suggested a new location which does make a difference for the fight and a couple of tweaks to make the asylum last shorter. If it's your opinion that the design is bad why aren't you the one coming up with a better one?
  2. +1 Good player, mature, nice guy 🙂
  3. Oh my, i'm looking for a woman
  4. Who the fuck are you?!
  5. @NotMikeJust wanted to check if still accurate, here's straight from the editor.
  6. @Cowboy Justin I think we're just disagreeing without getting to a conclusion. I'm against increasing the jail time and think the most impact you can have on the problem you are seeing is to take action in game. Go on cop, convince the others to join you and help out new players keeping them safe in the cities. If someone is causing havoc go stop him. If a new player has a rough time, help him out. Use your voice ingame to change people their minds.
  7. I agree with this @Cowboy Justin try to rephrase your problem, to me it sounds like you want to protect newer or poorer players who are trying to make money. I would go with an idea of incentivizing protection for such players. Might be difficult to implement but at least about that i'm sure no one would be against it. Just a wild suggestion, perhaps give civilians the ability to report a vehicle which has a vehicle tracker as stolen. Which shares the tracker location with the APD so they can persue and stop the thief.
  8. I think you are just lacking perspective, have you ever been that guy with a 100k bounty? Or are you just having assumptions from being killed by one too many times? Someone doesn't get a 100k bounty from robbing and killing 20 players, he's probably doing the bank, fighting cartels which are all PvP areas and then maybe he robs someone he by chance passes by. Also there are so few people on the server with a bounty this high.
  9. "That type of behaviour" I'm sorry to say but i think you're playing the wrong game. This is a PvP server, where people fight eachother for a ton of reasons. The only behaviour that gives you a bounty that should be discouraged is RDM. Other than that you're simply suggesting people who make a lot of kills and don't get caught to be punished for a longer time by not being able to play the game. What a fun suggestion, must feel really rewarding to a good cartel player or someone who has been evading bounty hunters/cops a long time. Having a high bounty already gives you enough inconvience by having to be extremely careful. Bounty hunters and cops are after you, you can never be alone or unarmed or you will be caught. You ping everywhere you use an npc or atm. Also you're not really able to do any money making.
  10. Sooo why did you script and get yourself permed?
  11. APD Federal Reserve guide: Everyone from the APD hit respawn. A SGT+ Pulls the gigachad HEMMT and slaps nitro on it. Send it flying over the wall from Telos EVERYONE SPAWN SPAWN SPAWN ZERG IT WOOOOOOOOOH Sounds like chaos, i love it! i'd say try it out and watch what happens?
  12. Even though carefully considered the whole idea I still think being able to hit anywhere on the map with an explosive is kind of overpowered. Just an suggestion as a solution for this: mortar artillery, you have to aim (which can be done perfectly when you know how it works) but requires you to be at least in the area of your target. https://armedassault.fandom.com/wiki/Mk6_Mortar#:~:text=Far range%3A 284 to 4%2C078,(ETA 40-29 seconds) Far range: 284 to 4,078 metres (ETA 40-29 seconds) You even have different kinds of ammo: High-Explosive (HE): 18 metre blast radius, has a penetration depth of 30 millimetres (direct impact only). Guided*: 8 metre blast radius, infrared-guided; will attempt to home in onto "hot" vehicles within a radius of 800 metres. The submunition separates from the main shell once it is 300 metres above the impact zone. The IR seeker has a 10% chance to lose lock against smoke countermeasures. Laser Guided (LG)*: 8 metre blast radius, laser-guided; can only lock onto laser spots within a radius of 800 metres. The submunition will "launch" from the dummy shell once it is 300 metres above the impact zone and begin seeking a laser spot.
  13. Actually good at the game 😱
×
×
  • Create New...