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Mason

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  1. Mason liked a post in a topic by Maaqs in Drunk Squad in a Nutshell   
    That poor guy on the quad bike
  2. Mason liked a post in a topic by sealooter in Drunk Squad in a Nutshell   
    very nice edit. i would also like to add one of @Mason's epic hot drops. one day i hope to achieve his level of combat landing. 
     
  3. Mason liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    @Mason @Luke SwagWalker @googoo @Voni @huskymatt @DS_Billy @Maaqs @NotSoNutty @Barley @Coonigan
  4. Mason liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  5. Mason liked a post in a topic by Clint Beastwood in Changes in Asylum   
    Good Evening Friends,
     
    First off I want to thank the community for your support.  Because of your support we continue to try to bring you guys new content and new changes that hopefully spark the fun that Asylum was founded on.  Because of your continued support, our developers are working very hard to produce you the new version we are all looking forward to.  We are on the home stretch and I thank you for your patience.
     
     
    Next order of business is a change that none of us saw coming, but, one for the better.  My business partner and long-time friend @BaDaBiNg_10-8 has taken a new opportunity at his work.  Because of this position Bada, unfortunately, will no longer have time for Asylum.  As an Administrator, player and an owner he has spent the better part of six years with this community.
    Thank you for your diligence, hard work and most of all your friendship to us.
     
    On a more business related note, our Developer @Jesse, will be taking over ownership of Asylum along side me (after a few more items are hashed out of course).  Jesse has spent the last 6 months revitalizing and securing a future for Asylum.  Jesse will continue with design and development of our servers and the new and exciting future of Asylum V2.  
     
    Stay tuned for future updates!
  6. Ron Johnson liked a post in a topic by Mason in Change Log 8.4.1   
    There is no risk in black market. You gather the materials and when you sell the money goes right in your bank. Even if cops or civs show up, you just sell as fast as you can and if they kill you, you lose nothing but the truck. Now you have to have gear on you to defend yourself and get to an ATM. It was broken and we both know it. I too ran guns. It was free money. 
  7. Maaqs liked a post in a topic by Mason in Change Log 8.4.1   
    There is no risk in black market. You gather the materials and when you sell the money goes right in your bank. Even if cops or civs show up, you just sell as fast as you can and if they kill you, you lose nothing but the truck. Now you have to have gear on you to defend yourself and get to an ATM. It was broken and we both know it. I too ran guns. It was free money. 
  8. Mason liked a post in a topic by Steve in Change Log 8.4.1   
    Can confirm that crafting guns is one of the better ways to make money. It's obviously not as good as meth or scotch but Imo if you do it right it's better then coke.
  9. Mason liked a post in a topic by •ÐŠ• cHIP oTLE in OMG CAPTAINS BE MAKING DECISIONS   
    I’m gonna go through a LOT of ifrits to distract the cops so people can make their money...
  10. Mason liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.1   
    Update will come into effect after normal server restart.

    Added:
    Added Tactical Pings. Look at anything and press Shift+T to create a marker on map visible only to group members. 15 second cooldown. Added seized illegal virtual items to the Evidence Lockup HEMTT. Added virtual inventory loot to Rebel Air Drop. Added binoculars to the default cop and UC loadouts. Added bipod to Captain APD shop. Added a cut to the Wong Triad Cartel when processing and selling alcohols. Added a cut to the Arms Dealer Cartel when crafting at the Black Market Production. Added Tanoa APD Jeep for Constable+. Added scopes to spawn with weapons in Air Drops. Added a safety parachute to sling-loaded cargo above 75m (Need Airborne Talent). Changed:
    Optimised the Federal Reserve. Bar gates will now initialise locked and will require boltcutting. Increased spawn rate of gold bars, and increased their price by 10k. Added back spike strips to locked bar gates (and made the effect area smaller). Added a new charge called Federal Reserve Robbery.  Domes and safes will re-lock properly when the robbery has ended.  Domes and safes will not lock until players move out of them to prevent getting stuck. Reduced RPG damage to all heavy ground/air vehicles. RPG will disable vehicle instead of blowing it up on first hit. Increased air drop spawn rate from capturing cartels. Increased air drop loot amount. Disabled sling-loading of the airdrop crate. Increased base prices of all scotch that is not fully aged. Added barley to list of illegal items. Can now be seized by the APD. Moved one of the Black Market Productions to the east part of the island. Selling at Black Market Production now gives cash on hand. Enabled group names to show under player names, similar to gang names. Increased duct tape spawn rate in prison. Enabled ability to start a prison break right after restart. Re-enabled some housing properties located at the removed Pyrgos Cocaine Field. Changed deerstand shutters to behave the same for all clients. Increased the size of medic requests to make them easier to spot. Tweaked APD prowler texture. Fixed:
    Fixed cops not being charged for re-gearing with throwables. Fixed scopes and attachments disappearing when disarmed. Removed:
    Removed ATMs from Black Market Production. Removed 5.56 and 9mm guns from Evidence Lockup loot table. Removed unused Oil Cartel objects from salt flats. Removed unused vote signs at Federal Reserve. Temporarily disabled ability to move gang house due to related issue. Hotfix #1:
    Fixed cops not being charged for re-gearing. Fixed player tags not showing correctly in vehicles. Adjusted federal reserve gold spawns and related talents. Added sling load safety parachute to all factions. Replaced MX with MXM in Rebel Air Drop.
  11. Mason liked a post in a topic by •ÐŠ• cHIP oTLE in Selling houses s2 (including shed closest to drug cartel)   
    Tell me Mason didn’t buy this...  that’s it, I’m gonna have Houston blow it up every resta.... oh wait...
  12. •ÐŠ• Randy liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  13. Mason liked a post in a topic by Travis. in Join today   
    @Boon
     
  14. Christian R liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  15. Mason Statham liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  16. Maaqs liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  17. Mason liked a post in a topic by Roice in Slade Wilson for Admin   
    Are those the ones you use with Leady? Do they work pretty good?
  18. Mason liked a post in a topic by Huan Lee in Slade Wilson for Admin   
    sponsored by slade wilson
  19. Mason liked a post in a topic by Blake. in Slade Wilson for Admin   
    https://www.amazon.ca/s?k=kneepads&ref=nb_sb_noss_2
  20. Mason liked a post in a topic by Father Copa in Slade Wilson for Admin   
    Slade Wilson is the best candidate for admin, here's why.
    Slade is the most hardworking moderator, taking care of every support ticket coming in before any other mod is able to, he is very dedicated to Asylum and comes on here to make it fun for everyone else. The whole Teamspeak channel will light up when he comes in because he is one of the best people to be around.
    As a support member, like any other support he would sit in there for hours just waiting for someone to help, he still does that as a Mod, if he sees someone who isn't getting helped he moves into a support channel himself and helps them. Some might say this is his "job" but It might be more of a hobby for him, he makes sure it doesn't take control and piss him off and deals with every person differently.
    He is the best candidate for Admin because he works hard, he is dedicated and makes sure he remembers who he was before he got mod, or support even.
    #SladeWilson4Admin
  21. Good Lub liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  22. Donald Clinton liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  23. Bag Of Funyuns liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
  24. bum41 liked a post in a topic by Mason in One Minute Procedure for Illegal Vehicles   
    Apparently winning the fight and making them lose all their load outs isn't good enough... 
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