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Mason

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  1. Maaqs liked a post in a topic by Mason in Mason abuses his admin   
    I loved the message to me after he died. Why is your gang mate in godmode? 
    I love putting my gang in god mode. Ez cartels
  2. Mason liked a post in a topic by Jesse in V2 - "Official Release Week"   
    Thanks for those of you who understand. For those of you who don't, I'm sorry and obviously there is not much more I can say to make you understand.
    We took an absolutely empty basic OLD (3.1.4.8) Altis Life and are trying to make it Asylum. It's not just copy paste, it's a lot of work and a lot of debugging. As a lot of this code hasn't been updated or adjusted. We've also added in some new stuff like vehicle syncs between restarts, new housing/vehicle inventory systems, several new menus. All this stuff requires time to be done correctly. If we release a mission with errors. How do we know the issues we may experience are from the KNOWN released issues or if it's some deeper issue? It's not a good practice. Projects almost never meet deadlines unfortunately. If you've ever had your city re-do a road... you know this... weather changes.
    However, for those who have seen what we have going as far as staff and Henry/Azeh, I think we'd all agree we've got quite a bit done and are close to where we want to be.
  3. Mason liked a post in a topic by Jesse in V2 - "Official Release Week"   
    We're currently working around the clock on it basically. We'll see where we're at tomorrow. We wipe a few things off the list and several more pop up. Nearly all server code has been re-written for current stuff in. Also, a lot has changed clientside code wise to improve readability, functionality, and making stuff more scale-able.
    However, we are in my opinion about 24hrs - 36hrs behind where I expected to be. Not necessarily that many development hours, just a day and a half behind schedule. Which is pretty good considering I gave the week almost a month ago. It does look like we may need to push it to release next mid-week (Which if we do that, we'll release with the contact stuff and such at the same time). However, we could do it Saturday. Really depends how our testing continues and what we realize we're forgetting and what is missing as we go. I also work Sat-Mon, so I'd really rather not release it then leave for work in the event issues crop up while I'm working, I wouldn't be able to do anything.

    You can see below we literally have timestamps at all times of day... 3AM, 4AM, 12PM, 1PM, etc...




  4. Mason liked a post in a topic by Farmer Steve in Role Play on the APD   
    A retired captain should not have the same authority in-game as an active captain. It's kind of weird how a captain from years before can show up and can do whatever the fuck he wants.
  5. Mason liked a post in a topic by Erik in Role Play on the APD   
    captains following the guidebook would be a good start
  6. Mason liked a post in a topic by Lucien in Role Play on the APD   
    So I should be like "Are you sure you don't want to explain anything sir, there could be a reasonable explanation for all of this and I don't want you to be wrongfully punished?" etc
    Also I would assume that someone having to go irl etc would be an exception for this as they explicitly want processing to end so they can leave?
  7. Mason liked a post in a topic by Rodrigo in Role Play on the APD   
    Remove the straight to jail charge might be an easy option to begin with.
  8. Mason liked a post in a topic by Sean That Irish Guy in Role Play on the APD   
    Bit late but a start atleast. I'll believe it when i see some action taken.
  9. Mason liked a post in a topic by Samperino in Role Play on the APD   
    What is role play?
    Role-playing is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role.
    So what's your point?
    Over time, the role play quality of on-duty officers has gone down.
    The APD
    The APD is the backbone of role play on Asylum's Altis Life. All officers on duty (and preferably off duty) are expected to uphold a higher level of quality in how they act while playing on Asylum. The blufor faction (Cop, APD) is whitelisted, which means it is a privilege and not a right to be able to play on it.
    Somewhere down the line, role play made its way to the back seat and became more about making money and shooting guns. While that's all good and fun, role play while on duty needs to be at the forefront at all times.
    The APD is not a gang. Good aim and combat awareness is definitely a plus, but is never required and is never put above your ability to talk to people.
    The issues
    There are lots of issues that have crept up over time, including but not limited to:
    Full, or near full tickets for well thought out role play (explaining charges, etc) Poor treatment of civilians who put effort into their character Shooting before talking (APD hands up... bang bang bang) Bleeping sirens to initiate and shoot as soon as possible While technically these aren't necessarily against any APD policy (barring severe circumstances), they are definitely frowned upon.
    The solution(s)
    There's no easy solution.
    To start off, and effective immediately, any lack of role play or failure to role play will be dealt with harshly by our APD staff. This will require everyone's help to report this behaviour. We need video evidence. We cannot act based off of word of mouth.
    If you are unable to talk to people respectfully with no bias, the APD is not for you. This goes for all ranks.
    Civilian role play
    Asylum is a light role play server. Civilians are not required to role play, but when civilians do role play, or put effort into it, they should be rewarded. If role play is rewarded, they will be more likely to put more effort into it again in the future.
    If the cops do not role play, there is a chain reaction that happens.
    Civilian gets into a situation with an APD officer Civilian attempts to role play APD officer is a generic brick wall (issues full, or close to full ticket, or is almost like a robot) Civilian sees that the effort he/she put in didn't pay off Civilian sees no point in role playing in the future Next APD officer interaction, the civilian isn't role playing because role playing doesn't pay off Even if a civilian is not role playing, there is no excuse in not trying to get something out of the civilian.
    Questions or concerns?
    Feel free to post below.
  10. kvnnynextdoor liked a post in a topic by Mason in Mason abuses his admin   
    I loved the message to me after he died. Why is your gang mate in godmode? 
    I love putting my gang in god mode. Ez cartels
  11. Good Lub liked a post in a topic by Mason in New Skip-Tracer Base [ Model]   
    I do not see anything wrong with the current skiptracer. I appreciate the effort into a new design, but its almost too simple. I am also not a fan of the elevation and un-even terrain. I think a more flat location would be better but skiptracer does to be a bit bigger.
  12. Abu Hajaar liked a post in a topic by Mason in New Skip-Tracer Base [ Model]   
    I do not see anything wrong with the current skiptracer. I appreciate the effort into a new design, but its almost too simple. I am also not a fan of the elevation and un-even terrain. I think a more flat location would be better but skiptracer does to be a bit bigger.
  13. Big Fred liked a post in a topic by Mason in RPG Poll   
    Keep RPG's nerf the damge. Idc how many it takes to blow something up they are fun as hell. Make it take 3 to blow something up and make them 30-40k a piece. First one or 2 disables third blows it up. If you allow someone to aim, reload 3 rpgs, without pushing them or sniping them you deserve it. 
  14. •ÐŠ• Randy liked a post in a topic by Mason in RPG Poll   
    Keep RPG's nerf the damge. Idc how many it takes to blow something up they are fun as hell. Make it take 3 to blow something up and make them 30-40k a piece. First one or 2 disables third blows it up. If you allow someone to aim, reload 3 rpgs, without pushing them or sniping them you deserve it. 
  15. Mason liked a post in a topic by Reapered in RPG Poll   
    @Mason mason my boy just abuse the admin
    you will be accused when you don’t abuse it so you might as well do it
  16. Mason liked a post in a topic by Clint Beastwood in Remove Community Manager Role   
    The community manager is my choice.  Not yours lmao.
  17. eRr0r : n0 UnIT liked a post in a topic by Mason in RPG Poll   
    Kicked. Remove tags pls
  18. eRr0r : n0 UnIT liked a post in a topic by Mason in Mason abuses his admin   
    I loved the message to me after he died. Why is your gang mate in godmode? 
    I love putting my gang in god mode. Ez cartels
  19. DankBud liked a post in a topic by Mason in RPG Poll   
    Kicked. Remove tags pls
  20. Chow Mein liked a post in a topic by Mason in RPG Poll   
    Kicked. Remove tags pls
  21. Lucien liked a post in a topic by Mason in RPG Poll   
    Kicked. Remove tags pls
  22. Maaqs liked a post in a topic by Mason in RPG Poll   
    Kicked. Remove tags pls
  23. Maaqs liked a post in a topic by Mason in RPG Poll   
    Keep RPG's nerf the damge. Idc how many it takes to blow something up they are fun as hell. Make it take 3 to blow something up and make them 30-40k a piece. First one or 2 disables third blows it up. If you allow someone to aim, reload 3 rpgs, without pushing them or sniping them you deserve it. 
  24. •ÐŠ• cHIP oTLE liked a post in a topic by Mason in RPG Poll   
    Kicked. Remove tags pls
  25. Dex Chase liked a post in a topic by Mason in Mason abuses his admin   
    I loved the message to me after he died. Why is your gang mate in godmode? 
    I love putting my gang in god mode. Ez cartels
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