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Fried Rice

Support Team
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  1. Fried Rice liked a post in a topic by Patato in Rebel camping   
    From a development stand point, were just not going to do anything about it.
    We have provided 7 rebels, 3 turfs, Gang fort/boat, Weapons crafting and storage of weapons in up to 5 houses. If a BH happens to be camping one of these you will have to utilize another.

    If you're looking for a rule change you will have to ask CM's/SA's and not the developers. 
  2. Fried Rice liked a post in a topic by Austin M in Changelog April   
    @JunkeIma need the nerd emoji
  3. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Fixing today, asking Arma to do math is like asking Bill Clinton to be faithful to his wife
  4. Fried Rice liked a post in a topic by curley in New Support Team Members!   
    If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
  5. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Hotfix #1 
    Process Truck Fixes White lightning Money printer Giving decimals of items Fixed a spot in the ocean where you could gather drugs  Fixed MXMs needing master bh talents to use NUHQ Office buildings are now able to be pinned @Bilbo Baggins Bunch of ladders at Nikolais and NUHQ Gates at Nikolai's not locked or being able to be driven through Turf cooldown between activation extended to 30 minutes from 15 Fixed the drug cartel taking a cut of legal process truck actions Cartels will now stay where I tell them

    Will take place next restart Is now live -Patato We are aware of the trucks despawning, we will push this out as soon as we can.  Update with good-to-go to follow
  6. Fried Rice liked a post in a topic by Patato in speed up the electric chair   
    I have sped it up by 24 seconds for next patch
  7. Fried Rice liked a post in a topic by Kelly in New Support Team Members!   
    Wow now you almost got as far as Russell did @Fried Rice  
  8. Batcan liked a post in a topic by Fried Rice in Admins banning you for no reason   
    You RDM'd me like 5 times in an hour for my bounty, womp womp have you tried not breaking rules?
  9. Silver-Spy liked a post in a topic by Fried Rice in New Support Team Members!   
    Does being a lieutenant in 2019 count
  10. Fried Rice liked a post in a topic by Crossfade in speed up the electric chair   
    honestly should kick in once your jail sentence hits 1minute remaining. should be executed at 0 remaining..
  11. Fried Rice liked a post in a topic by 王 rando 王 in speed up the electric chair   
    can u speed up the electric chair. theres like a solid 30 seconds of sitting in the chair before it even start playing the sound. then theres like 5 seconds after the sound before you die.
    please and thanks
  12. Fried Rice liked a post in a topic by Patato in Changelog April   
    Fuck it ill bite,
    what are you upset about?
  13. Fried Rice liked a post in a topic by Akula in New Support Team Members!   
    Please join us and welcome our newest support members! 
    @Fried Rice
    @GravL
    @Mr. Chow
    @Samperino
    @Scruggs
    @Silver-Spy
    Congratulations. Feel free to reach out to them for any assistance you require.
  14. Fried Rice liked a post in a topic by Lucien in Changelog April   
    Suppressors do increase muzzle velocity which does cause higher damage and penetration btw. Not by a significant amount but close enough that the lower calibers are more viable for ifrit ripping, for example.
  15. DarkKnight liked a post in a topic by Fried Rice in Changelog April   
    To my understanding tier x lets you use the ones you already had, the other tiers lets you BUY them 
  16. Fried Rice liked a post in a topic by william in Changelog April   
    Nice patch, suppressors are an interesting path to take, hope im not getting railed from 200m away from silent shots.
  17. Fried Rice liked a post in a topic by Jr4life24 in ****APD Policy Update 04/06/2024****   
    Effective Immediately
    APD Drones
    ED-D 1D Pelter - Captain Only
    Only 1 active at any given time. Must only operate within a 7km radius from the operator. Standard drone policies apply UGV Stomper  and MQ-12 Falcon - Lieutenant+
    Must only operate within a 7km radius from the operator. Standard drone policies apply. Standard drone policies are as follows.
    Only 1 active drone per Sergeant+ at any given time
    May not patrol illegal areas
     
    APD Suppressors
    APD officers may no longer drop suppressors under any circumstances. Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
      Charges
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
    Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
    Domination
    Officers are not to drop any weapons other than the mk20 they spawn with
     
  18. Fried Rice liked a post in a topic by Fitz in Changelog April   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Processor Attachment New vehicle modification "Processor Attachment" Can be added to any land vehicle to process the items in the vehicles inventory When within 50m of the processor, scroll-wheel on truck to "Process X with device" Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again. Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process. Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel. Each Vehicle has a different processing speed, the larger the truck, that faster they process. Offroad, Sport, SUV, Prowler, Qilin (Same as by hand) Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster) Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here) HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go) Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII) Any vehicles not mentioned here are as fast per item as by hand. Vehicle Waterproofing New handling upgrades for cars and helicopters Make the hull of the vehicle waterproof (so it floats) Waterproof upgrades includes the highest respective handling tier While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface. AKA Helicopters won't explode if they hit the water. Turf Activation Turfs can now be activated for capture Scroll wheel on the flag and "Activate Turf" 1 Minute timer to activate capturability of the turf. Turf will be capturable for 15 minutes or until someone captures it Turfs will still pop randomly within the server restart 15 Minute cooldown between captures Doubled range around the flag where you can go while capturing New Turf Buffs Panagia : 10% increase for selling at Wongs in Athira. Rodopoli: 10% increase for selling at Drug in Athira. Zaros: 10% increase for selling at Jewelry Store in Kavala. Prestige Rework We are changing the way the prestige system currently works with weapons on our servers.   You will no longer poof a weapon if you do not have the appropriate prestige tier Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper. If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate. Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier. Tier X does not require a successful National HQ robbery **NOTES ON PRESTIGE SUPPRESSORS We are going to test out the implementation of suppressors on our servers. These items will be treated as tier-locked items. You will not be able to pick one up if you do not have the appropriate tier *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up**** Suppressors are not able to be stored in houses (even with respective tier) We will continue to re-evaluate these measures as time goes on. Tier X Rewards CMR-76 Katiba GL MX GL TRG-21 MXM (BH and Rebel) Zafir RPG-42 Spar-16S (Only on Dom) 9mm Suppressors Tier 1 Weapons /Additions 5.56 Suppressors .45 Suppressors Tier 2 Weapons/ Additions 6.5 Suppressors 5.7mm Suppressor Type 115 .50 Cal Mag Mar-10 Tier 3 Weapons / Additions 6.5 LMG Suppressors M320 LRR (Craftable only) Cyrus Four-Five 5% Reduction in crafting materials requirements 5% Reduction in crafting money requirements Tier 4 Weapons / Additions SPMG Lynx (Craftable only) Vehicle Additions Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy) Huron -> 120,000 [500 virtual storage] -> (Big Boi) Prestige Crafting Recipes Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] CMR-76 [2 Uncut diamonds, 8 Opium] MXM [2 Uncut diamonds, 8 Opium] MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Asylum Plus Perks House taxes automatically paid on login to the server (on civ) APD Stuffs LT+ Stomper and Copter Drones (Can only be used within 7k of its driver CPT+ Deminer drone (To be restricted via policy) All illegal seizing prices increased 5% SGT+ T2 .45 Suppressors (UC) SGT+ T3 5.56 Suppressors (UC) LT+ T2 5.7mm Suppressors (UC) LT+ T3 6.5 Suppressors (UC)
    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
    Changed:
    Wealth Tax  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000 Chop/Claim Values (Cop/Civ) All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming) Key examples Cop Ifrit chop value $27,500 -> $36,000 Civ Ifrit chop value $70,000 -> $72,000 Cop Hunter $15,000 -> $18,000 Zaros turf perks Claiming Vehicles Free -> 80% off Vehicle Prices Cop Ifrit $65,000 -> $60,000 Hardened Locks mod -  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.  Basic locks +2s -> +3s Medium locks +3.5s -> +5s Advanced locks +5s -> +7.5s Item Price Changes Cocaine 600 -> 660 Crystal Meth 1800 -> 2070 Heroin 550 -> 625 Marijuana 420 -> 485 Medical Marijuana 375 -> 430 Cigarettes 1250 -> 1465  Cigars 3550 -> 4155 Rubies 315 -> 370 Flawless Diamonds 1400 -> 1640 Rolled Iron 935 -> 1075 Rolled Silver 295 -> 450 Rolled Gold 450 -> 520 Rolled Copper 390 -> 390 Honeycomb 375 -> 450 Sweet Mead 640 -> 770 Aged Mead 1050 -> 1260 Processed Oil 210 -> 255 Rubber 950 -> 1130 Cft Rolex Watch 9284 -> 10865 Cft AP Watch 4040 -> 4730 Cft Diamond Ring 6020 -> 7045 Cft Cuban Bling 7090 -> 8295 Cocaine Bricks 1000 -> 1150 Dinner Table 527 -> 645 Wooden Chair 1100 -> 1320 Sofa 1490 -> 1790 Desk Chair 2555 -> 3065 Bed 3850 -> 4260 Dog Wool 1260 -> 1370 Wool 315 -> 350 Goat Wool 855 -> 940 Cartel Changes Cartels will no-longer cycle away from the following caps OG Arms Church Drug Tower House Cap East Castle All cartel cooldowns except for Drug have been removed Drug Cooldown -> 15 minutes Gather and Process Speeds Default gather and process speeds have been signifigantly reduced. Nikolai's Compound Payout 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens National HQ Payout Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units Spawn List Kavala is back on top for now, We'll see how this ones goes **Panagia gives 20% buff for crafting not 25% **DISCLAIMER**
    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.
    **END OF DISCLIAMER**
     
    Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. Fixed:
    Medic inventories Magazines not appearing People buying admin event houses A number of other bugs I can't remember anymore DOMINATION:
    SRT Weapon Additions 750 Kills -> CMR-76 900 Kills -> Spar-16S 1100 Kills -> MK200 1250 Kills -> LIM-85 1750 Kills -> RPK-12 2250 Kills ->Mar-10 3000 Kills ->Zafir 4250 Kills -> SPMG  SRT Uncap Buffs SRT uncap payouts and timers are now based on kill counts, here is the breakdown. Payouts Kills <= 250 ($20,000) 250 Kills: $22,000 500 Kills: $22,500 750 Kills: $27,500 1250 Kills: $35,000 1750 Kills: $37,500 2500 Kills: $40,000 2750 Kills: $45,000 Uncap Times Kills <= 250 (20 Seconds) 250 Kills: 19 Seconds 500 Kills: 17 Seconds 750 Kills: 15 Seconds 1250 Kills: 14 Seconds 1750 Kills: 12 Seconds 2500 Kills:11 Seconds 3259 Kills: 10 Seconds
  19. Fried Rice liked a post in a topic by Patato in Solution to housing   
    This issue was already addressed with house tax. Their are very few players with 5 houses logging in less than 5 hours per month. Those who are sitting on five houses and not logging in are paying a hefty fee to do so. A small minority of players have the funds to do this long term. 

    Since house tax was introduced house prices dropped significantly and as of today 533 more houses are available at market price than the day before house tax was introduced. 70% of the houses now available for market price were not interacted with for 90 Days pre house tax.

    Were not going to force anyone to play 20-25 hours just to keep their housing that they often paid millions for. Houses are apart of a players progression and just because someone can't dedicate a part time job worth of hours doesn't mean they should lose that progression. 

    Originally (before house tax) i had proposed just hard limiting the number of owned houses to 4, this was denied by community council/leadership at the time. 

    The system heavily penalizes inactivity and house hording as seen below.

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