From a development stand point, were just not going to do anything about it.
We have provided 7 rebels, 3 turfs, Gang fort/boat, Weapons crafting and storage of weapons in up to 5 houses. If a BH happens to be camping one of these you will have to utilize another.
If you're looking for a rule change you will have to ask CM's/SA's and not the developers.
If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
Hotfix #1
Process Truck Fixes
White lightning
Money printer
Giving decimals of items
Fixed a spot in the ocean where you could gather drugs
Fixed MXMs needing master bh talents to use
NUHQ Office buildings are now able to be pinned @Bilbo Baggins
Bunch of ladders at Nikolais and NUHQ
Gates at Nikolai's not locked or being able to be driven through
Turf cooldown between activation extended to 30 minutes from 15
Fixed the drug cartel taking a cut of legal process truck actions
Cartels will now stay where I tell them
Will take place next restart Is now live -Patato
We are aware of the trucks despawning, we will push this out as soon as we can. Update with good-to-go to follow
can u speed up the electric chair. theres like a solid 30 seconds of sitting in the chair before it even start playing the sound. then theres like 5 seconds after the sound before you die.
please and thanks
Please join us and welcome our newest support members!
@Fried Rice
@GravL
@Mr. Chow
@Samperino
@Scruggs
@Silver-Spy
Congratulations. Feel free to reach out to them for any assistance you require.
Suppressors do increase muzzle velocity which does cause higher damage and penetration btw. Not by a significant amount but close enough that the lower calibers are more viable for ifrit ripping, for example.
Effective Immediately
APD Drones
ED-D 1D Pelter - Captain Only
Only 1 active at any given time.
Must only operate within a 7km radius from the operator.
Standard drone policies apply
UGV Stomper and MQ-12 Falcon - Lieutenant+
Must only operate within a 7km radius from the operator.
Standard drone policies apply.
Standard drone policies are as follows.
Only 1 active drone per Sergeant+ at any given time
May not patrol illegal areas
APD Suppressors
APD officers may no longer drop suppressors under any circumstances.
Officers may only use the following suppressors while UC .45, 5.56, 5.7mm, and 6.5mm suppressors.
Charges
High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
Possession of Illegal Weapon Modification - Applies to anyone found with possession of a suppressor. - $17,500
Driving an Illegal Vehicle - Applied for the Ifrit, Strider, .50 cal Offroad, armed Jeep, Armed Qilin, and Minigun Boat. Illegal Vehicles must be seized.
Domination
Officers are not to drop any weapons other than the mk20 they spawn with
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Added:
Processor Attachment
New vehicle modification "Processor Attachment"
Can be added to any land vehicle to process the items in the vehicles inventory
When within 50m of the processor, scroll-wheel on truck to "Process X with device"
Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again.
Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process.
Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel.
Each Vehicle has a different processing speed, the larger the truck, that faster they process.
Offroad, Sport, SUV, Prowler, Qilin (Same as by hand)
Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster)
Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here)
HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go)
Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII)
Any vehicles not mentioned here are as fast per item as by hand.
Vehicle Waterproofing
New handling upgrades for cars and helicopters
Make the hull of the vehicle waterproof (so it floats)
Waterproof upgrades includes the highest respective handling tier
While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface.
AKA Helicopters won't explode if they hit the water.
Turf Activation
Turfs can now be activated for capture
Scroll wheel on the flag and "Activate Turf"
1 Minute timer to activate capturability of the turf.
Turf will be capturable for 15 minutes or until someone captures it
Turfs will still pop randomly within the server restart
15 Minute cooldown between captures
Doubled range around the flag where you can go while capturing
New Turf Buffs
Panagia : 10% increase for selling at Wongs in Athira.
Rodopoli: 10% increase for selling at Drug in Athira.
Zaros: 10% increase for selling at Jewelry Store in Kavala.
Prestige Rework
We are changing the way the prestige system currently works with weapons on our servers.
You will no longer poof a weapon if you do not have the appropriate prestige tier
Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper.
If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate.
Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier.
Tier X does not require a successful National HQ robbery
**NOTES ON PRESTIGE SUPPRESSORS
We are going to test out the implementation of suppressors on our servers.
These items will be treated as tier-locked items.
You will not be able to pick one up if you do not have the appropriate tier
*****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up****
Suppressors are not able to be stored in houses (even with respective tier)
We will continue to re-evaluate these measures as time goes on.
Tier X Rewards
CMR-76
Katiba GL
MX GL
TRG-21
MXM (BH and Rebel)
Zafir
RPG-42
Spar-16S (Only on Dom)
9mm Suppressors
Tier 1 Weapons /Additions
5.56 Suppressors
.45 Suppressors
Tier 2 Weapons/ Additions
6.5 Suppressors
5.7mm Suppressor
Type 115 .50 Cal Mag
Mar-10
Tier 3 Weapons / Additions
6.5 LMG Suppressors
M320 LRR (Craftable only)
Cyrus
Four-Five
5% Reduction in crafting materials requirements
5% Reduction in crafting money requirements
Tier 4 Weapons / Additions
SPMG
Lynx (Craftable only)
Vehicle Additions
Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy)
Huron -> 120,000 [500 virtual storage] -> (Big Boi)
Prestige Crafting Recipes
Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
CMR-76 [2 Uncut diamonds, 8 Opium]
MXM [2 Uncut diamonds, 8 Opium]
MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo]
Asylum Plus Perks
House taxes automatically paid on login to the server (on civ)
APD Stuffs
LT+ Stomper and Copter Drones (Can only be used within 7k of its driver
CPT+ Deminer drone (To be restricted via policy)
All illegal seizing prices increased 5%
SGT+ T2 .45 Suppressors (UC)
SGT+ T3 5.56 Suppressors (UC)
LT+ T2 5.7mm Suppressors (UC)
LT+ T3 6.5 Suppressors (UC)
New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
Changed:
Wealth Tax
Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000
Chop/Claim Values (Cop/Civ)
All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming)
Key examples
Cop Ifrit chop value $27,500 -> $36,000
Civ Ifrit chop value $70,000 -> $72,000
Cop Hunter $15,000 -> $18,000
Zaros turf perks
Claiming Vehicles Free -> 80% off
Vehicle Prices
Cop Ifrit $65,000 -> $60,000
Hardened Locks mod -
These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.
Basic locks +2s -> +3s
Medium locks +3.5s -> +5s
Advanced locks +5s -> +7.5s
Item Price Changes
Cocaine 600 -> 660
Crystal Meth 1800 -> 2070
Heroin 550 -> 625
Marijuana 420 -> 485
Medical Marijuana 375 -> 430
Cigarettes 1250 -> 1465
Cigars 3550 -> 4155
Rubies 315 -> 370
Flawless Diamonds 1400 -> 1640
Rolled Iron 935 -> 1075
Rolled Silver 295 -> 450
Rolled Gold 450 -> 520
Rolled Copper 390 -> 390
Honeycomb 375 -> 450
Sweet Mead 640 -> 770
Aged Mead 1050 -> 1260
Processed Oil 210 -> 255
Rubber 950 -> 1130
Cft Rolex Watch 9284 -> 10865
Cft AP Watch 4040 -> 4730
Cft Diamond Ring 6020 -> 7045
Cft Cuban Bling 7090 -> 8295
Cocaine Bricks 1000 -> 1150
Dinner Table 527 -> 645
Wooden Chair 1100 -> 1320
Sofa 1490 -> 1790
Desk Chair 2555 -> 3065
Bed 3850 -> 4260
Dog Wool 1260 -> 1370
Wool 315 -> 350
Goat Wool 855 -> 940
Cartel Changes
Cartels will no-longer cycle away from the following caps
OG Arms
Church
Drug Tower
House Cap
East Castle
All cartel cooldowns except for Drug have been removed
Drug Cooldown -> 15 minutes
Gather and Process Speeds
Default gather and process speeds have been signifigantly reduced.
Nikolai's Compound Payout
30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens
National HQ Payout
Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units
Spawn List
Kavala is back on top for now, We'll see how this ones goes
**Panagia gives 20% buff for crafting not 25%
**DISCLAIMER**
We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience. Any/all of these new additions may be tweaked/removed/buffed in the future. If this is done we will of course offset any losses associated with such removals.
**END OF DISCLIAMER**
Reworked the Following: Prestiging
Changing the way that prestiging actually works on the back and front ends
After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault
With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault
This will start a 15 seconds process to decrypt the vault
After completing this it will take your money, the token, and activate the tier rewards
You can only decrypt one token each event
You can drop them and give them to other people, but you cannot store them in a house or car.
We are doing this so there is additional functionality behind this system in the future. This is being included in a hotfix to see how it goes before additonal implementation.
Fixed:
Medic inventories
Magazines not appearing
People buying admin event houses
A number of other bugs I can't remember anymore
DOMINATION:
SRT Weapon Additions
750 Kills -> CMR-76
900 Kills -> Spar-16S
1100 Kills -> MK200
1250 Kills -> LIM-85
1750 Kills -> RPK-12
2250 Kills ->Mar-10
3000 Kills ->Zafir
4250 Kills -> SPMG
SRT Uncap Buffs
SRT uncap payouts and timers are now based on kill counts, here is the breakdown.
Payouts
Kills <= 250 ($20,000)
250 Kills: $22,000
500 Kills: $22,500
750 Kills: $27,500
1250 Kills: $35,000
1750 Kills: $37,500
2500 Kills: $40,000
2750 Kills: $45,000
Uncap Times
Kills <= 250 (20 Seconds)
250 Kills: 19 Seconds
500 Kills: 17 Seconds
750 Kills: 15 Seconds
1250 Kills: 14 Seconds
1750 Kills: 12 Seconds
2500 Kills:11 Seconds
3259 Kills: 10 Seconds
This issue was already addressed with house tax. Their are very few players with 5 houses logging in less than 5 hours per month. Those who are sitting on five houses and not logging in are paying a hefty fee to do so. A small minority of players have the funds to do this long term.
Since house tax was introduced house prices dropped significantly and as of today 533 more houses are available at market price than the day before house tax was introduced. 70% of the houses now available for market price were not interacted with for 90 Days pre house tax.
Were not going to force anyone to play 20-25 hours just to keep their housing that they often paid millions for. Houses are apart of a players progression and just because someone can't dedicate a part time job worth of hours doesn't mean they should lose that progression.
Originally (before house tax) i had proposed just hard limiting the number of owned houses to 4, this was denied by community council/leadership at the time.
The system heavily penalizes inactivity and house hording as seen below.