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Scott

APD Corporal
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  1. rngr liked a post in a topic by Scott in Christmas Changelog   
    The toasty debate was a historic event in asylum history, don't do us like that!
  2. Scott liked a post in a topic by Bandit in Christmas Changelog   
    Working as intended. When @Samperinosaid he was wiping prestige, he meant constantly. Gives us something to work for
  3. Emma liked a post in a topic by Scott in Christmas Changelog   
    The toasty debate was a historic event in asylum history, don't do us like that!
  4. Scott liked a post in a topic by Gen. Henry Arnold in REMOVE CASINO   
    https://www.ncpgambling.org/help-treatment/national-helpline-1-800-522-4700/
  5. Scott liked a post in a topic by Zaka in REMOVE CASINO   
  6. Scott liked a post in a topic by Reapered in Transparency with the casino   
    For once the british hillbilly is right, let’s see some code ya cunts
  7. Scott liked a post in a topic by Jesse in Christmas Changelog   
    Talent Points: Due to the adjustment we did for talent points, you will need to re-enter your talent points. Sorry for the inconvenience.
    Donation Goal: We've added in 1 of the donation goal items in early simply due to how quickly you all helped us reach the goal. As a thank you, we've added in the lottery system immediately. The load-out system will come in early January.

    Server 2: Server 2 will be getting shutdown at the end of the month. Sometime tonight we will re-open the server to allow any last minute selling off of items/houses/etc to be conducted for the remainder of the month. We will not compensate anything that is left past end of month. We feel having over a week to get your stuff moved/sold, will be satisfactory. Compensation is up to Mitch at the end of the day, this could be changed. At this time due to population constraints, we're just going to be focusing on the singular server. As this will also help reduce our month to month operating costs.
    Added:
    Blackjack at the casino. DP missions for medics. Start the mission at any npc that civilians can, it will be listed as "Organ Transplant" Oil barrel production. Works the same way as it did in V1. Prestige tree for cops. Prestige HAS BEEN RESET. This was a decision made by the Captains. Functionality for warrant, medic and undercover has returned. The prestige talents are largely unchanged, with the exception of the prestige medic talents to compromise for the medic faction. Lottery System Available at any gas station near you. Funds are automatically removed from your bank account. Funds are automatically added to your bank account. Logging in near rebel will display a warning for those already there. Health Regeneration If >= 75 HP. Will regenerate at about 1pt every ~3 seconds. Food & Water must also be over 75/ea. Automatic system to recalculate physical house weights. Changed/Tweaked:
    More cop slots have been added. The max allowed cops at any one time can be 18 (1 sgt in the sgt+ slot & rest in other slots) Added 3/3/3 Undercover/Medic/Warrant slots SGT+ Slot is added for SGT+ only, it can bypass the cop caps. .50cal Offroads can now be slingloaded with a gunner in them. A bounty hunter license can now be purchased at Skiptracer without the Master Bounty Hunter talent. However, the shops still require said talent. The evidence locker time has been increased from the non-existent prior 30 minute to 50 minute cooldown. Animation handling to hopefully be more reliable/better. Brightness of cop/medic lights was slightly turned down. Handling of uniform/backpack textures to hopefully be more reliable. E.g textures shouldn't change when revived. New players will now start with 2 talents instead of 0. The Evidence Lockup Dome is now godmode. The talents mentioned in this post were removed/changed. The tooltip for earplug volume on the phone was corrected to display the right text. When killed or downed, your rank/group tag will now also be displayed in the chat. Medics now keep their Y-inventory on death. Only civilians now show up on the wanted list. FAKs have had their cost slightly increased Fixed:
    "Cop enter as gunner" action not working. Medics now start with GPS/Compass/Watch/Map "Pullout unconscious" action being unreliable. Civilians can no longer switch from passenger seat to driver seat in medic vehicles. A way to vault if restrained. A money reset happening when someone in your medic group revives someone while you are loading in. An exploit allowing for infinite turtle meat from one turtle. An exploit allowing for unlimited vehicle weights. APD Jeep being unpurchasable. A script error related to the distance between you and your bounty when tracking him. Bounties not being removed from bounty hunters if the bounty gets pardoned. Cop SUV Supervisor skin being unpurchaseable for those of sufficient rank. House item seizing with the inventory menu not working. House item seizing with the scroll wheel option not working. Incorrect tracking of cop lethals. Magazine Repack related exploit. Medics not being able to see their tracked vehicles on the map. Surrendering (hands up animation) causing a substantial frame drop over time. Tempest Devices being unusable if attempting to use its gather function while the engine is on. The black RCO being unpurchasable for cops. The descriptions for some civilian slots were changed to match the correct slot number. Kavala airshop not having a helicopter shop. Garages not being able to be listed on the house market. Not being given a bounty for starting the Evidence Locker robbery. Lack of cooldown for the Evidence Locker robbery. Drug runner money and stolen bank money being unseizeable for cops. Removed
    Toasty Sandwich Billboard.  
    Hotfix 1:
    Fixed medics/cops showing up on the wanted list (initial change didn't go through apparently) Fixed prestige not being earned properly. Fixed prestige not syncing when earned. Fixed inability to craft 7.62 weapons (rebel license is now needed). Priority of scroll wheel options for "Cop Enter as Driver" etc was changed back. Added lottery option to the Sofia gas station. Reduced chance to get a notification regarding the lottery. Fixed bounty hunter group markers not showing on initial bounty request. Fixed inability to stop evidence locker robbery. Fixed lotto not giving you your money when winning. Fixed inability to talk etc while performing an action.
  8. Scott liked a post in a topic by Reformed epTic in Cop cap   
    bit ironic considering you don't know your vs you're
  9. • B A R K I N • liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  10. Scott liked a post in a topic by Wang Liqin in RIP   
    cant wait for eazys new soundcloud mixtape after this one
  11. Fried Rice liked a post in a topic by Scott in Suggestions by Longmire   
    Hatchback sport is an Arma thing, not something they made. 
  12. Scott liked a post in a topic by Gatorade in Updates and Changes   
  13. Donald liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  14. Roice liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  15. Yuki Hayami liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  16. Bag Of Funyuns liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  17. Crossfade liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  18. .Sean liked a post in a topic by Scott in Updates and Changes   
    @Sugarfoot is rolling over in his grave 
  19. Scott liked a post in a topic by Azeh in Updates and Changes   
    ok boomer
  20. Scott liked a post in a topic by HotWings in Thank you Asylum, see you around.   
    not until admin start selling money.
  21. BlackShot liked a post in a topic by Scott in Thank you Asylum, see you around.   
    If we get any more owner turnover around here people might start confusing us for Olympus. o7 buddy. 
  22. Infamous [FULL SEND] liked a post in a topic by Scott in Thank you Asylum, see you around.   
    If we get any more owner turnover around here people might start confusing us for Olympus. o7 buddy. 
  23. Clint Beastwood liked a post in a topic by Scott in Thank you Asylum, see you around.   
    If we get any more owner turnover around here people might start confusing us for Olympus. o7 buddy. 
  24. Scott liked a post in a topic by Clint Beastwood in DeAd SeRvEr   
    BOUT THE SAME TIME TEMPER MEANS SOMETHING
  25. Scott liked a post in a topic by Clint Beastwood in Player Y inventory   
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