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Scott

APD Corporal
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  1. Scott liked a post in a topic by Rafael in ****APD Policy Update 10/03/2019****   
    Effective Immediately
    Corporal playtime requirement
    The APD staff team have decided to move to a 10-hour playtime requirement for Corporal.
    No activity warnings will be given.
    Applicant playtime requirements
    There will now be a 20-hour civilian playtime requirement to apply to the APD (Medic playtime will not count).
    To apply to the APD, you must meet the following requirements:
    Able to use voice communication (TeamSpeak 3). Able to speak fluent English. Must have at least 12 talent points – Screenshot will be required. Must have at least 20 hours played on the server. Must be 16 years or older. Must not be currently blacklisted from the APD. Must not have any active bans on Asylum. Keep in mind that playtime requirements may change at any time.
    Probable cause section in the Guidebook
    A new Probable Cause section has been added to the guidebook. Eventually, the Probable Cause section in Patrolling will be moved to this new page.

  2. Scott liked a post in a topic by they took the name eazy in Cooler advice   
    am i retarded or did anyone take the title too literally and expected an advice on how to be cooler
  3. Scott liked a post in a topic by Patato in I Was Right   
    What are you on about?
    You havn't been mod qued?
  4. Scott liked a post in a topic by Leady in Whitelisted Medics   
    As we continue to work behind the scenes to get the new medic systems into place we wanted to give a look into where we stand and some of the things coming.
     
                                
    First off let me officially congratulate @Jake as the first Chief of the Altis Fire Department.
    Jake has been and will continue over the next few days to get policies in place and begin to fill out the ranks. Helping him along the way is Assistant Chief @Bread. 
    The rank structure is quite a bit different compared to the APD where we have 3 captains with 1 of them being an admin chief of police position. At the end of the day the CoP is still another captain when it comes to policies and decisions for the apd. On the other hand, the AFD will have 1 Chief position that is the ultimate decider in all related matters. As Bread is doing, there will be 2-4 Assistant Chief positions that are responsible for helping the Chief to make new policies and enforce AFD guidelines. 
    The other ranks are as follows:
    Paramedic - (Junior Staff) 
    Advanced EMT 
    EMT 
    EMR - (Cadet) 
     
    In addition to new uniforms for each rank you will also be seeing some new vehicles and old ones with new skins moving around Altis with the launch of the AFD. A huge shout out to @Boon whom without, much of this wouldn't be possible. His work has been far above and beyond what we could imagine. He has created almost everything skin wise from the logo, to the teaser image you see below. We've also brought in @GO7NEY to help finish off the new skins and chalk this part of the project complete.

     
    One major game-play change to highlight is the working relationship between the APD and AFD especially around federal events. While the APD holds command authority during such events medics will be on standby to rush into harms way to assist those who are in need. The APD and AFD will have joint communication channels for all federal events as well. Their teamwork will also extend outside of major events around the island, more to come on that later though. While there will always be some friction when new things are introduced both factions have agreed to have policy changes in place to help alleviate as much of that friction as they can.
    Finally, how do you join? Like the Apd there will be applications on the forums. We hope to have them opened very soon, right now we plan to open them prior to the new medic system being implemented on the servers. That means there will be a gap of time between acceptance and the new faction rolling out. In the meantime the old un-whitelisted medic is live on the servers but has no impact on any rank for AFD.
    There is still some work to be done, as such there is no ETA on the factions release. We are expecting more information around the AFD to be provided by the Chiefs later this week. 
     
  5. Scott liked a post in a topic by Clint Beastwood in Asylum Changes 9/20/19   
    Asylum Community,
    It has come to my attention that most of you do not quite understand where your money goes when you choose to donate to Asylum.
    Whether its buying loot crates or donating directly to PayPal you help support
    Server costs  Web Applications for Administration (BattleMetrics and other reporting tools) Web Addons for the forums (Ticketing system,  Forum Themes, Addons, etc.) Development costs - additional support outside of our own (free) development Believe it or not, everyone on staff does this as a hobby!  This server is what we choose to do in our spare time, you are not supporting our lifestyles, but simply - your game play.
    We have decided to give our player base some insight into when our donation goal is met for the month.  We will have an active status bar for every donation made directly to Asylum.  Once that goal is met, if we exceed that goal we will be able to actively add bonuses for everyone who plays on Asylum.  
    At the end of the day,  we do not function or play without your support.  
     
    Onto immediate game play changes -
    Because of player population, and struggling new player base we have balanced a few things around the island to make your money and your time go further in game play.
     
    Starting immediately 
    Gameplay Changes:
    We are dropping Cop slots to maximum 15 (to help balance civ to cop ratios) At any time 7 cops can be online. To achieve over 7 cops online, there must be at least 50 civilians online To achieve over 12 cops online, there must be at least 75 civilians online Anything over 75 civilians can have the max cop count on.                 *****  This is a temporary thing while we try to make sure our civilian to cop ratio is in check while we continue to operate the same size police force we had before across 2+ servers now on 1 server. While we understand this may mean sometimes there are no cop slots available, hopefully you pop on civilian to play for a while to help keep our counts high and get new players coming in. Having a full server has been quite beneficial to us the last few days as with a full server we can ensure that action is happening across the map.
    Market Changes Left the max discount available alone @ 20% off (any store) Made it so if the store is a non-market (virutal item store) the max discount off is 25% to help other talents be worth it Removed the infamy talent discounts (weren't in use due to no infamy) Added  a **GLOBAL** discount of 15% (civilians only) at any market store (Not Virtual Items though) just gear Brand new players now start with $10,000 instead of $5,000 Lowered prices of common "Starter" Vehicles in a nutshell what does this mean?
    Cheaper load outs Cheaper vehicles (Beginner vehicles mainly [Box trucks, offroads, hatchbacks, etc... Large expensive vehicles were already reduced quite a bit on V2 launch])  Your money should hopefully last you longer...  
    Things to look for very soon 
    Return of the medic slot
    We are currently testing and adding in the new medic slot , so until that is launched our old medics will be in place.  Enjoy now, soon you will have to be white listed to play it!
     
    Things to expect while playing our new white listed medic slots
    New talent tree Great more powerful support class Unique vehicles and new skins Ranking system and dedicated teamspeak channels Work closely with other factions of the community
  6. Scott liked a post in a topic by gapa in Work Hai   
    Thought I'd say hi.
    First experience,on the server I'm helped get a start by mining & refining. Get shot multiple times in town without warning. Realized that if someone in my group engages that makes me free game even though I don't have a gun. Bought a gun.
    Ally goes into shop. Chopper overhead so I take cover in building beside. Gunfire down my ally. I gun down the assailant. Unable to help ally and hear a vehicle approaching. Hide around back of building and headshot same guy from before out the vehicle. Suddenly 3 more players show up. Take one down but go down. They take my gun and revive me and without a word, take my ally away. Realized my ally was wanted for robbing a store and I had just gunned down 3 officers  Ally gets captured for his transgression, I don't even get a slap on the wrist.
    10/10 will play again. https://dltutuapp.com/tutuapp-download/ https://showbox.run/ https://kodi.software/
  7. Scott liked a post in a topic by Roice in need opinion on lofi beat   
  8. Scott liked a post in a topic by Samperino in Look Asylum being advertised on TV   
    Also

  9. Scott liked a post in a topic by Clint Beastwood in Look Asylum being advertised on TV   
    Thinking of limiting it to spar16, MX obtainable but illegal.
  10. Scott liked a post in a topic by Jesse in restrictions from posting and support requests   
    It's not like we get to just toggle an option for this... It's coded by invision to be this way. We can't just turn it off. So before you suggest "easy solutions" you should maybe educate yourself. I got a good solution "don't get it in the first place, quit being a piece of shit on the forums."
  11. Scott liked a post in a topic by goyney in restrictions from posting and support requests   
    Clearly you take pride in getting warning points and bans on an arma forum since you took the time to make it your avatar. You really must have nothing else worth having pride over. Get a life.
  12. Scott liked a post in a topic by The Ivan in Emoji   
  13. Scott liked a post in a topic by Masonn in Dick romney is a fascists   
    How much would I have to donate to get dick removed from the discord?
  14. Scott liked a post in a topic by Mitch (IFRIT) in @Olympus   
    <3
     
     
  15. Scott liked a post in a topic by Sliick in Strider Flash grenade Option   
    Yea im not getting flashed by a fucking strider no thanks
  16. Scott liked a post in a topic by Good Lub in What textures do you want to see in-game?   
    free ones
  17. Scott liked a post in a topic by Jesse in Gang Perks & Exp   
    Afternoon all,

    We discovered this morning that there was an oops made by myself when coding the gang experience. So gangs were essentially earning exp but not having it sync to the db. We're dropping a hotfix to fix this as well as a few other things as well. We were however able to get everyones gang exp extracted from the logs and wrote in to some new db queries. So when the servers restart I'll be running the queries and updating your gang exp.

    TL;DR or didn't understand the above: If you were capping cartels on V2 and doing things that get you gang exp... check your gang exp/talents upon server restart..You probably have some talents...

    EDIT (AFTER UPDATING):
    The following gangs had EXP to be added to them:
  18. Scott liked a post in a topic by Blake. in Killer 11's GROOVE ON ASYLUM!   
    Shit meme from a shit gang
  19. Scott liked a post in a topic by Clint Beastwood in Killer 11's GROOVE ON ASYLUM!   
    Imagine changing your name ingame to avoid people constantly badgering you.
  20. Scott liked a post in a topic by Calle. in Killer 11's GROOVE ON ASYLUM!   
    I mean, hes a jew, so its in his nature to get that extra shekels
  21. Scott liked a post in a topic by Mitch (IFRIT) in Killer 11's GROOVE ON ASYLUM!   
    You're lucky its killer. I'd easily give 100 percent increase for any DH member. 
  22. Scott liked a post in a topic by Clint Beastwood in Welcome our newest Contributors to Asylum   
    Asylum Community,
     
    After the launch of V2, we realize the community has been seriously lacking in aesthetics...
     
    After careful consideration we have brought two talented community members into our staff to help address these issues.
     
    Please welcome 
     
    @Boon
    @GO7NEY
    To our contributor team.
     
    Their primary goal will be to help us in designing a better looking experience as well as making your players stand out from others in crowd.  
     
    We should see some great things added VERY soon.
  23. Scott liked a post in a topic by Samperino in Uranium Rule   
    t a c t i c s
    s t r a t e g y
    t e a m w o r k
    In all seriousness, the policy created around the uranium mine and the nuclear power plant is a bit of a test to see if it's something we can do with other illegal zones, either current or future. Depending on feedback, we may open it up completely or expand on the idea further.
    Keep the feedback coming.
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