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Sjuol

Retired Staff
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  1. Alec-I liked a post in a topic by Sjuol in #1 Most Wanted man in Altis (was)   
    Great stuff as always sir
  2. Sjuol liked a post in a topic by Alec-I in #1 Most Wanted man in Altis (was)   
    note - WAS most wanted, thanks to LT Zdeat I have been cleared of all charges and free to roam the streets.
     
     
  3. Sjuol liked a post in a topic by Kuklinski in Bad Blood Recruitment Thread   
    Hello brothers long time no see big hug to the boys and gl iam not playing arma 3 atm for sure  but i will be watching some videos and remember the old times like always BAD BLOOD 4 EVER ! hehehe 
  4. Sjuol liked a post in a topic by Alec-I in The Minge Dynasty   
    @OLL13& Family
    @Omar
    @Ken
    @Silver-Spy
    @emanuelmitrone
    @Kevin Miller
    @Lorax
     
    @Roice
    @Bilal Battu
    @Tony
    @Bloodhound
     
     
  5. Sjuol liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  6. Sjuol liked a post in a topic by Roice in What tf happened   
    While there are a lot of layers and variables to this discussion, many which have already been highlighted above so I will not waste my time repeating the detailed gripes from within. However I will offer a perspective from a completely different place based of my experience and history here. 
    Simply put, the connection between the current staff as a whole and the player base is severely hurting right now. We saw a similar scenario occur during the Gnashes era where a large majority of the community felt like he was damaging the server more then helping. I would be hard pressed to find anyone that knew what was going on back then, to disagree with that statement. Although, and to his credit, as great as some of Gnashes efforts on the backend were that the community was mostly unaware of, they strongly disliked him solely because of how he carried himself and how he interacted with the player base.
    Digging deeper into the issues from my perspective, having spent most of this servers life engaged in some part of this community whether as an average player, an LT, an admin, a backend dealings aficionado, and a retiree, I will say with absolute confidence that our current leadership with the Senior Admin team (Community Manager back in our day) is the worst its ever been in this communities history.
    I do say that intentionally, but I also believe that its not entirely each of their faults either (Current SAs). If you look back to how the community was managed over the years, after Bamf and Gnashes left,@Clint Beastwoodtook over ownership (alongside@BaDaBiNg_10-8for a short time) and carried @Mitch (IFRIT) and @Leady over as CMs. We had a solid foundation of actual grown ups operating from the ground up coming from a good place and painstakingly trying to not repeat history that we all disliked about Gnashes (and Olio before that) and repair the server at the same time. When Mitch became owner he maintained this presence with the community, although I will say looking back toward the end of his era as server pop fizzled, I don't know if Blake was a great choice for CM (still have love for you buddy), Jayshawn had a better temperament but absolutely no one will ever compare to Leady.
    Leady showed us what real leadership was like. He didn't get angry, he never acted like a child, he was almost overbearingly level headed. He did not feed into drama and create rules in and out of game to cater to and enable more of that same drama. He was a true leader that was passionate about helping our community and most of this servers players respected the hell out of him for it. Sure, a few here and there had qualms with Clint, Mitch and Leady just as any other ownership era but it was SIGNIFICANTLY less than it currently is. 
    I point this out because its important to see that during those transitions, the servers quality of life and interaction with the staff team and the player base grew substantially. At the same time, the server file was cleaned up and added to greatly during Jesse's (paid) time here along with an incredible amount of help from Azeh and many others. What I'm saying is that the development that was happening then ALSO played a huge part of the success during that time.  
    The admin team back then was much more respected in my opinion. Without nitpicking specific scenarios or even individuals right now, most of us will agree that that is no longer the case. Not saying everyone is horrible by any means either. 
    I personally see how much of it went wrong with the progression of our staff team including who was added to it over the years but without proper leadership absolutely none of that will change. However, it must start somewhere. But how will it start if some of the issues at bay are almost all the way to the top? We revolutionized after Bamf and Gnashes, Clint & Bada bought the server and turned it into Asylum 2.0 and even though we didn't have 4-5 servers during their time or even Mitch's, the community was much healthier than it is today. And even if we remove development out of the equation entirely, the leadership was much stronger back then without a doubt. I don't know if it was because most of us were all older and had jobs, wives, kids and or other adult related responsibilities that we carried ourselves differently back then or what, but something was definitely different. 
    I have a lot of love for all of our players and staff, past and present, anyone that has spent time here to be apart of this community, even though I enjoy banter I don't truly dislike anyone enough for it to impede my judgement. With that said, I think its silly to have someone that was permed for mass rdm to later not only become an admin, then a captain, but now also a Senior Admin leading our admin team and our community. If you look at the problems we are currently facing within the community and you think that lack of respected leadership isn't the most important issue, I regret to inform you, you are part of the problem. I'm not just trying to pick on people either, I just genuinely believe the lack of trusted and respected leadership is the core of the issues we are seeing and the more we ignore that and bicker about the little things, the less anything will change. 
    Its a trickle down effect from there honestly as well. Favorites are played and friends of certain people are being brought up as staff without thorough evaluation and training and then we as the community are stuck with more unhealthy leadership continuing to drive everything downhill. And who do we run too about it? The same 3 people that seem to be the primary point of contention for all of this chaos? It was somewhat of a rigorous process back then to even become just staff let alone CM. It is a very large responsibility and I am sorry if this hurts your feelings, but none of the current 3 are fit for service in that role based on all that I have witnessed and experienced since being staff. They individually lacked the experience necessary to succeed to begin with so again at the same time, I don't really blame them. We have a smaller community now and the circle of potential candidates for staff are in turn smaller so I understand how that has also played a part in it. 
    TLDR

    Replace the current CM team and start over. They have lost a significant amount of confidence within the community and fighting to repair that at this point is unrealistic. I can think of 3 potential candidates that currently have healthy relationships with the community as a whole to be effective in that role. Although I am in favor of 2 CMs instead of 3. 

    Dont @ me
     
  7. Sjuol liked a post in a topic by operatorjohnny^ in Updates to SRT   
    The SRT faction on Domination seems to be outdated and completely unbalanced to the civ domination faction. 
    LOADOUTS/RESPAWN COST:
    At the moment, when you respawn on SRT, $5,000 is automatically taken from your bank. If you want to buy CSATS, its another $6,000 plus the other items in your kit. The amount of money that gangs get back from winning domination completely outweighs SRT players, and most of the time SRT players do not break even. CSATS should be reduced from $6,000 to $3,000 for SRT players, or CSATs should be unlocked at a certain amount of kills, just like ifrits and guns. The respawn cost should be reduced from $5,000 to $2,500.
    UNCAPPING:
    The current timer for an SRT player to uncap a point is entirely too long and should be reduced to the same amount of time it takes for a gang member to capture a point. The payout of $20,000 per point should stay the same, but the time to do so should be reduced significantly. 
    MONEY PER KILL:
    Currently on SRT you get $1,000 per normal kill and $2,000 per hotzone kill. These should be updated to $1,500 per kill and $2,500 per hotzone kill.
    The SRT faction is one that is not used to its full potential and I believe that having more consistent SRT players would add to the domination experience. The prices that I have listed should be open to discussion, these are just prices that me and people I have talked to came up with that seem fair. It is not that I want SRT to be a money printer, however I think that there should be a decent opportunity for those that regularly play SRT to make some money from it due to the fact that there are no policies in place that mandate SRT faction organization. 
  8. Sjuol liked a post in a topic by Del in PATH OF BILAL - FSA Declaration - Del the Cop Killer   
    Prophet Hasan the Muslim is delivered a message from Altis.@Bilal Battu

    Discord Recruitment Thread: https://discord.com/channels/132299082772250624/1185266311677362316


  9. Sjuol liked a post in a topic by Alex. in New Moderators   
    You clowns gave some random support instead of the boy Mr.Chow. Server being ran by a circus. 
  10. Sjuol liked a post in a topic by Samperino in New Moderators   
    Being loyal and not leaving the server isn't a good basis for eligibility of moderating the server. Things like past bans, maturity, being known, understanding of server rules, and most importantly your interactions towards any and all players on the server without bias. Playing on the server and "being loyal" is probably one of the smaller aspects of it.
     
    Moderator applications are open quite often. Even if said person has only been back for 3 months, I'm sure they're very well known and have an extremely positive track record. They wouldn't have much to prove from themselves to be a trusting member of the Asylum admin team. Even if that person is only around for a little bit and not planning to play the server for an extended period of time, the fact that they have such a positive track record, former leadership experience on the APD, and is able to be self sufficient in terms of understanding how the admin team works, they will be a much more positive choice to make.
    I'm not saying that the two names you mentioned wouldn't have been a good fit, but the time investment and the risk doesn't outweigh the benefit they would be to the admin team. From what you're saying, you're almost portraying the moderator or admin position as a reward and a toy.
  11. Sjuol liked a post in a topic by Padrinos in New Moderators   
    Congrats and good luck new Mods! Walk the line and make us proud. 
  12. Del liked a post in a topic by Sjuol in CALLING ALL CADETS - Del the Cop Killer - Rebel Log   
    Good stuff old legend
  13. Sjuol liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  14. Sjuol liked a post in a topic by Del in CALLING ALL CADETS - Del the Cop Killer - Rebel Log   
    A gruesome warning to cadets and the APD.
    Cameos by @DipSchmidt@Kircheis@Lars von Bismarck@Gandalf
    + Tag yourself if I couldn't find your name.
  15. Sjuol liked a post in a topic by Defragments in Pls help, my feed is bugged   
    I try to watch the stuff people post here but it almost always links me to the same video :(((((

    15 out of the last 22 posts are like this :o(
  16. Sjuol liked a post in a topic by Pok-Lee in Q19 in a nuthsell   
  17. Sjuol liked a post in a topic by Del in Terrorist Role Play   
    FSA endorses this message.
  18. Sjuol liked a post in a topic by goyney in dom four   
  19. Sjuol liked a post in a topic by Gesloten in Gesloten Montage   
  20. Sjuol liked a post in a topic by DS_Billy in 10 Years of Drunk Squad   
    So something rather special happened this month. Get ready for gayness.

    10 years ago @Drunk Devin @Travy @IndianapolisJones and some Asian wife beater we don't talk about anymore, came into asylum from another server and founded Drunk Squad.

    Since then, Drunk Squad has been lead by @Drunk Devin @PwnCake @Luke SwagWalker @Robb and myself.

    The first time i encountered Drunk Squad was late 2013, i came across a very drunken Indy and a very young Luke Swagwalker, i was swiftly roped into surrounding a police officer and torturing him to the point where we ended up taking over the kavala hq, where i was swiftly downed ziptied and sacraficed to mohammed by indy, by throwing me off the top of Kavala HQ.

    Since then, Drunk Squad has managed to keep its values in tact while also maintaining a fun safe place to play, upholding a family mentality that is incredibly hard to find elsewhere. We have always upheld simple values that are expected out of each and every one of the members that have come through the family. Play fair, uphold your integrity and torture the cops and anyone who is, in the words of luke swagwalker "Saltier than Nickis in the Ocean holding two salt shakers with the caps off". Gone are the days where we have 25 DS tags in the server list at one time during the glory days, but when we come together and take an interest in asylum we still manage to find inventive ways to fuck with people. Mainly cops.

    While other gangs on asylum have come and gone we have stayed as a staple. We take breaks off asylum, whilst always maintaining a presence there, but our community has always been here since we were founded. We have since spread into different games to try and scratch the itch that not playing a 10 year old asylum leaves.

    A personal note from me, we have had many people come and go but the core has stayed the same. You lot have made sitting down in front of the pc and having the honor to log into TeamSpeak and hang out, an absolute pleasure. I have watched some of you go from single, to in a relationship, to married, to having kids. I am so proud of the people you guys have become and i love each and every one of you. People have joined Drunk Squad with the intention of splitting us up and they have never succeeded. Blood is thicker than water. Fuck em.
     
    A note to everybody else. 

    There is no other gang out there on asylum that remotely gets close to the success that Drunk Squad has achieved within Asylum. Although we only managed to win one Gang Wars, (Gang wars 7). We have managed to stay together for 10 years whilst annoying the fuck out of anybody who's allowed themselves to get salty. We are a different breed of human in here. We've had Jew, muslim, mormon, British, American, Norwegian, French, Canadian, Indian, Mexican, African, Black, White many other nationalities and Ebola. We all rip the shit out of eachother for our differences and it makes us closer. Drunk Squad is a great lesson for how not getting offended at anything can bring people closer. You will never be able to troll us more than we can troll you, cause we truly don't give a shit, a reaction is all we ever want out of you virgins, and if you're reading this and hating, thankyou for proving my point you dribbling retards.

    In closing, i dont know how the online presence of our family ends if ever, who knows maybe the next generation of Drunk Squad littleuns will be playing ear rape music at cops in arma 5, but i know that the family itself will never die.

    Happy Birthday to us lads and ladies. Here's to another 10 years. 

    Bring it on fuckers. 
  21. Sjuol liked a post in a topic by Innate in APD Patrol / Transport Planes   
    APD is already all over the map with warrant squad and orca's. Players need a chance to actually be able to do shit without APD being able to get there in half a second. Allowing officers to check the whole map with a plane is not a good idea.
  22. Sjuol liked a post in a topic by Donald in APD Federal Event/Money Problems   
    Getting rid of the "would you like to explain your charges" will not do the server any good.
    The APD, as a roleplay faction, should be concerned with trying to promote RP over anything else. Like @killer11said, if you want to make money go on civ. When civilians play the "when you're in Kavala" soundboard, interrupt them and ask them questions about their story. If they don't respond then you know they are using a soundboard. Give them a ticket.

    I feel like the reason so many civs don't bother to RP anymore is because cops still give huge tickets when they do. Anecdotally, I've explained my charges with an original RP story about 10 times in the last month. Not once did I receive a pardon. 6 times out of 10 I got a half ticket. Why would civs go through 10 minutes of explaining just to get the same ticket they would've gotten from screaming slurs?

    You are a training officer. Host some RP trainings. APD has the biggest potential to improve RP on the server and you are in a position to make it happen. But the answer is definitely not to just get rid of it altogether.
  23. Sjuol liked a post in a topic by Kelly in Designers / Artist Wanted   
    Hello all, The Design Team is again on the hunt for new designers/artists!
    What you will be doing
    Creating skins (EX. Asylum+ skins, Faction skins, crate skins) Creating Icons Listening to the community Working closely with the developers Requirements
    You must be able to prove that you are capable of creating designs or illustrations digitally Willing to take and give constructive criticism No age requirements but handle the role maturely You do not need to know how to put the skin in the game but you must be willing to learn this process Must be able to handle a deadline Design Team Perks
     
    Asylum+ In game money as compensation for designs (this will vary) Further perks available  
    To Apply DM myself @Kelly or @goyney on the forums, or on discord and the Design team will review it. (Please include your work)
    Discord: @goyney @TheOgKelly
     
  24. Sjuol liked a post in a topic by manhua in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Recently, we have received a large number of invitations from friends who hope we can return to shelter again. Now our sixth boss is leading the Dragon Gang to join the shelter.
    Actually, the shelter was done very poorly by Rogue.
     
                                                                                                                           --------     Dragon Gang Citizen Committee          Manhua
     
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