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KrazyKnight liked a post in a topic by manhua in Asylum May Community Event
No one has occupied the Drug of the Chinese people.
@KingSuggest adding: If the Drug is not occupied for more than 30 minutes. After reaching 40 or 60 minutes, there will be an increase of 4 points.
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KrazyKnight liked a post in a topic by Alex. in parole
While we at it add back lethal payouts aswell.
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KrazyKnight liked a post in a topic by Defragments in Governors Castle Event
This event could be really cool. It could be a "for the people" event maybe. Completing it could set tax back to 0% for the session as a lil extra too.
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KrazyKnight liked a post in a topic by Savage. in Undercover gets their own loadouts slots
Shut up you’re the one that takes up 2 UC slots for being so fat
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KrazyKnight liked a post in a topic by Donald in Cops in dom
SRT should get paid more for uncapping flags that are owned by gangs with more points. For example if they uncap a flag owned by the gang in first place they get paid 2x the base amount for uncapping.
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KrazyKnight liked a post in a topic by william in Changelog May
fuck APD. APD bad. Career cops dont get houses. Abolish APD
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KrazyKnight liked a post in a topic by Austin M in Cops in dom
The people who play SRT aren’t technically focusing anyone. We only get paid if we uncap or the small amount you get from a kill. So at the end of the day if they look at the caps and see a gang that looks like it’ll be easy to uncap more than likely going to go for the easy money rather than slamming a better gang.
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KrazyKnight liked a post in a topic by Savage. in Changelog May
After the long nights and hours of work we have succeeded in our mission *Achievement Unlocked*
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KrazyKnight liked a post in a topic by Vash in Add Bright Night (PLZ HELP JOHNNY 🥺👉👈)
+1 on helping my boy Johnny with his vision. Last thing we want is him typing things in places he shouldn't ❤️
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KrazyKnight liked a post in a topic by Witz in Changelog May
Hotfix #1
Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns. -
KrazyKnight liked a post in a topic by Patato in Should SRT get access to Granite B's/CSAT/Pilot coveralls?
We got the go ahead.
APPROVED BBY!
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KrazyKnight liked a post in a topic by DEMI ROZE ヅ in Changelog May
Highly doubt it they rather change the prices of apples
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KrazyKnight liked a post in a topic by Acceptable in Changelog May
Donut and coffee prices not lowered? hmmm.....
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Hrothgar Alebringer liked a post in a topic by KrazyKnight in Changelog May
Maybe next patch. We'll see.
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KrazyKnight liked a post in a topic by DEMI ROZE ヅ in KOS request at events
Just add lethal payouts it’ll fix all this bullshit
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KrazyKnight liked a post in a topic by william in KOS request at events
+1 for parole i made scandalous amounts of money from it
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KrazyKnight liked a post in a topic by Defragments in KOS request at events
Just add "parole bullets" for police. If you are hit by a parole bullet, you are now on parole and can choose to stop doing illegal actions and leave the area
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Kernikov liked a post in a topic by KrazyKnight in Should SRT get access to Granite B's/CSAT/Pilot coveralls?
This is mainly a coniuation for SRT getting better personal protect such as CSATS and Granite's that can be found here:
The conversation's main focus led to this post being made and that adjustments needed to be made. The armor that we currently have is insufficient, with a simple one-bullet leg shot doing the average SRT enjoyer in. This does not help because most SRT members use 5.56mm and 6.5mm. The last comment mentioned on the previous thread stated, "Adding Granite B's/CSAT/Pilot coveralls for SRT has been an ongoing conversation for some time that we have yet to reach a consensus on." So let's end that debate here with a poll!
Other solutions have been voiced in TS and on the forums, so I'll start the list of what has been suggested thus far. As always, new input from everyone is greatly appreciated.
Allow SRT to have CSATS/Granite Bs as an additional payment option. Normally, each respawn will cost you 5k. Make it so that it is increased to 10K as an option to use extra protection to balance. (Personally, not a fan of this since an uncap is 20k already, and depending on the type of day you're having, it will be more of a loss than it's worth.) Allow SRT to UNLOCK CSATS/Granite B at around 50 kills. This way, you'll spawn with the usual SRT default gear and change it out later at the vendor with no additional cost. There are others that I'm clearly forgetting, but this is an excellent vehicle to work with regarding this conversation and possible solutions. I would also like to hear from a developer perspective as well so that I can get more of an understanding of the tech side of things. Thanks for reading if you did!
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killer11 liked a post in a topic by KrazyKnight in Should SRT get access to Granite B's/CSAT/Pilot coveralls?
This is mainly a coniuation for SRT getting better personal protect such as CSATS and Granite's that can be found here:
The conversation's main focus led to this post being made and that adjustments needed to be made. The armor that we currently have is insufficient, with a simple one-bullet leg shot doing the average SRT enjoyer in. This does not help because most SRT members use 5.56mm and 6.5mm. The last comment mentioned on the previous thread stated, "Adding Granite B's/CSAT/Pilot coveralls for SRT has been an ongoing conversation for some time that we have yet to reach a consensus on." So let's end that debate here with a poll!
Other solutions have been voiced in TS and on the forums, so I'll start the list of what has been suggested thus far. As always, new input from everyone is greatly appreciated.
Allow SRT to have CSATS/Granite Bs as an additional payment option. Normally, each respawn will cost you 5k. Make it so that it is increased to 10K as an option to use extra protection to balance. (Personally, not a fan of this since an uncap is 20k already, and depending on the type of day you're having, it will be more of a loss than it's worth.) Allow SRT to UNLOCK CSATS/Granite B at around 50 kills. This way, you'll spawn with the usual SRT default gear and change it out later at the vendor with no additional cost. There are others that I'm clearly forgetting, but this is an excellent vehicle to work with regarding this conversation and possible solutions. I would also like to hear from a developer perspective as well so that I can get more of an understanding of the tech side of things. Thanks for reading if you did!