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massi

APD Corporal
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  1. Infamous [FULL SEND] liked a post in a topic by massi in New Support Team Members   
    hide your dogs
  2. massi liked a post in a topic by kryptonthegamer in Marauders - S1 [OPEN]   
    Nice roster keep it up 
  3. massi liked a post in a topic by MrGrav1ty in Hunnid Racks | Recruitment | Closed   
    A gang who likes to fight cartels and cops
    [Requirements]
    1.5k Hours +
    Know Cartels
    Have Money For Loadouts
     
    [Application]
    Name - 
    Age -
    Hours - 
    Vouches 
    [ROSTER]
    LEADER
    MrGrav1ty
    Lieutenants
    Zaka
    K1NG
    Members
    GhostShotTV
    Naltron
    OverloadPR
    Gobax
     
     
  4. massi liked a post in a topic by MrGrav1ty in Hunnid Racks | Recruitment | Closed   
    Im finally back
  5. J9HUNNA liked a post in a topic by massi in New Support Team Members   
    hide your dogs
  6. BioHazard liked a post in a topic by massi in New Support Team Members   
    hide your dogs
  7. massi liked a post in a topic by JoeDa in Few Suggestions   
    Increased payout for gas station robberies. The charge for robbery is 5k and the payout for a robbery is roughly 5k.... Should change it to around 20k to make it more appealing to newer players and maybe add a 1/2 cop policy to rob a gas station.  
    Starter money for newer players should be 10k. I believe the last time I checked it was only 1k and that seems a little unfair since the best thing you could get is a fucking quad bike. Noobs won't be able to buy a carryall backpack since they have to invest all of their money into a quad..  
    Updates to the Assassin Contracts. Possibly making it so that the server randomly generates a contract for you upon visiting the rebel outpost. Make it so that upon accepting the contract, there is a 30 minute cool down from getting another contract so it won't be a busted money making method. If your contract logs out, the timer resets. Also, could make it so that it doesn't choose gang mates / group members. Depending on how much infamy you have invested into the Assassin tree, the more or less the payout you receive.
  8. massi liked a post in a topic by Le Razoir in New Support Team Members   
    J'aurais voter @massi 
  9. massi liked a post in a topic by Mitch (IFRIT) in New Developers!   
    Hello all,
    I'd like to welcome @Pizza Man and @Azeh to their new promotion to developer. These fine guys have provided a ton of service to the community. We feel that this promotion is a much needed step in the forward progress with Asylum. This is the beginning of growing our development team.
    I want to note that developers do not carry the responsibility of admin duties. Please continue to utilize the admins for your needs within Asylum. These guys have their focus on bringing you great content!
    Congratulations men!
    Asylum
  10. massi liked a post in a topic by Slick in New Support Team Members   
    Congrats all, but what good are other languages in an English only RP server?

  11. Donald liked a post in a topic by massi in New Support Team Members   
    hide your dogs
  12. YuSheng liked a post in a topic by massi in New Support Team Members   
    hide your dogs
  13. Sp0on liked a post in a topic by massi in New Support Team Members   
    hide your dogs
  14. DonDurka liked a post in a topic by massi in Lower Teamspeak sound instead of completely muting   
    This used to be in @Bluerage's P1 guidebook but it got removed. Credit goes to him. I use this all the time and it's very useful (especially when you're HVTing someone).
     
    Basically instead of muting your teamspeak sound (making you completely unable to hear your teamspeak comms), you just lower it significantly so you can still process people but can still hear your name being called if someone says it loudly or if something erupts (HQ under attack, higher-up request, etc..)
     
    Here's how you do it:
    1. Open up your Teamspeak options (Tools tab > Options) & create a new playback profile. Name it whatever you want and choose the default settings. We'll tweak it later.

     
     
    2. Go to the hotkeys tab. In this guide we're going to make one hotkey per profile, but if you'd like, you can just make one button function as a toggle.
    Create a new hotkey by clicking on the Add button. 
    Set your key to whatever you want it to be. This key will be to bring back your sound to normal. I have mine set to print screen.

     
    Now select the little dropdown button named "Show Advanced Actions" > Playback profile (click on the arrow beside it in order to expand) > Activate Playback Profile > Default

     
    You should now see something similar to this: 

     
     
     
    3. Now it's time to set a hotkey to switch to your lowered sound profile. Repeat step 2, but instead of choosing your default profile, choose your "lowered" profile.
     

     
    As you can see, I've set my "lowered sound" hotkey to the Pause/break key. We can now switch between profiles.
     
    4. All that's left is tweaking the sound on your lowered profile. If you go back to the "Playback" tab in your Teamspeak options, you can adjust it by clicking on the "Lowered sound" profile and dragging the volume slider. I have mine set to -30 dB, but the level at which you need to set it at depends on your sound configuration so I invite you to experiment with it. You can easily tweak it later.
    Make sure you've selected the "Lowered sound" profile and not your default profile when adjusting your volume!

     
  15. massi liked a post in a topic by Jesse in AsyV2 Progress - May 1st   
    Afternoon all,

    I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys.
    First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT.
    Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. 
    The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say.
    We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here.
    We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh!
    Here's some pictures...








     
  16. massi liked a post in a topic by danile666 in Illegal Areas - 2 life rule (feedback)   
    Make the policy simply state that you have 2 lives, and can respond back regardless of wiping a maximum of 2 times.  Number of officers online is irrelevant as most wont be responding with you anyways.  

    Also really just remove the policy all together.  Really no point in making a policy fixing an issue that does not exist.  
  17. massi liked a post in a topic by Sijanec in Illegal Areas - 2 life rule (feedback)   
    If there is less than a certain number of officers on (like 5 as an example) the 2 life rule shouldnt count
  18. massi liked a post in a topic by JoeDa in asylum 5.5   
    Who's the little girl screaming in the back in some of these clips?
  19. massi liked a post in a topic by JoeDa in Evidence Locker   
    Have the RPG's that spawn inside the HEMTT loaded with a missile  Have a spawn of 5 magazines for the 5.56, 6.5, and 7.62 guns. (5 total for each separate magazine type because currently you get a shit ton of guns with 0 magazines.) Throw in a few scopes (ARCO, MRCO, RCO) This would be useful for the people who die and want to come straight back to the fight. Also, why would anyone just want the RPG launcher on it's own without a default missile in it? Completely defeats the purpose of getting a RPG as a "reward".
  20. massi liked a post in a topic by Marzoh in Stellar - Recruitment [Opened for business] *Only for a few weeks*   
    [About]
    =========================
    Friends who like to fight cartels.
    =========================
    [Requirements]
    1k hours
    Know cartels
    Have money for loadouts
    =========================
    [Application]
    Name - 
    Age -
    Hours - 
    Vouches - 
    ==========================
     
  21. massi liked a post in a topic by JIMBO in Lower prices on hunters and striders?   
    Striders and hunters are already cheap enough, cop orcas on the other hand need changing
  22. massi liked a post in a topic by Pippi in Officer Shout Out   
    Officer Name: Pippi
    Officer Rank: Sgt
    Pct: 2
    best pilot asylum has ever seen!!! @BaDaBiNg_10-8 @killer11 and all the constables that got dropped real hard can confirm.
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