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Remove Cops from vaulting into the Fed


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It's super easy to cover the gaps with a small crew. Gangs do it often. Cop has to super expose himself to pull the van up, jump on the hood, then jump over the wall. Just shoot him. 

It brings a bit of balance to the fed which is already very rebel sided with it. 

I have played on both sides, and never has a cop jumping over been a problem for us on the rebel side. 

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6 minutes ago, danile666 said:

It's super easy to cover the gaps with a small crew. Gangs do it often. Cop has to super expose himself to pull the van up, jump on the hood, then jump over the wall. Just shoot him. 

It brings a bit of balance to the fed which is already very rebel sided with it. 

I have played on both sides, and never has a cop jumping over been a problem for us on the rebel side. 

How is it rebel sided? 

There's literally 3 exits, you can't fly bars out. The Big Cummer's have been back for about a month now and I have yet to see a cop put spike strips down on any gate, or even attempt to. No one has ever said the cops have to enter the fed to stop it simply just don't let the rebels leave.

Rebels have to break into domes, vaults and securely transport the gold out of the fed, to a rebel, whilst being chased by APD and other Rebels (most of the time nowadays).

So please explain at what point makes the fed rebel sided?

 

Edited by troublesome
fixes
Roice, Feenix, MajorPain and 7 others like this
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28 minutes ago, kryptonthegamer said:

It is really broken especially since there are so many variables at play with where and when a van can be deployed to get them into the Fed. It ruins the meta and it is just extremely overpowered in my opinion

discuss here

 

@BaDaBiNg_10-8

@Clint Beastwood

@Jesse

@Destrah

Remove it for everyone then. I had Pyrgos HQ locked down when suddenly a horde of chinese vans parked at all the walls and a tsunami of hansa up flew over the walls and killed us all 

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2 hours ago, danile666 said:

It's super easy to cover the gaps with a small crew. Gangs do it often. Cop has to super expose himself to pull the van up, jump on the hood, then jump over the wall. Just shoot him. 

It brings a bit of balance to the fed which is already very rebel sided with it. 

I have played on both sides, and never has a cop jumping over been a problem for us on the rebel side. 

Definitely not rebel sided at all if you got a decent set of cops on most feds would be wipes just most cops are just brain-dead running in without getting anyone to watch the peak or actually using flashes and shit.

Haych and Russell* like this
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7 hours ago, troublesome said:

How is it rebel sided? 

There's literally 3 exits, you can't fly bars out. The Big Cummer's have been back for about a month now and I have yet to see a cop put spike strips down on any gate, or even attempt to. No one has ever said the cops have to enter the fed to stop it simply just don't let the rebels leave.

Rebels have to break into domes, vaults and securely transport the gold out of the fed, to a rebel, whilst being chased by APD and other Rebels (most of the time nowadays).

So please explain at what point makes the fed rebel sided?

 

We don't even have all the deerstands anymore which would help somewhat balance it.

Edited by Steve
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9 hours ago, troublesome said:

How is it rebel sided? 

There's literally 3 exits, you can't fly bars out. The Big Cummer's have been back for about a month now and I have yet to see a cop put spike strips down on any gate, or even attempt to. No one has ever said the cops have to enter the fed to stop it simply just don't let the rebels leave.

Rebels have to break into domes, vaults and securely transport the gold out of the fed, to a rebel, whilst being chased by APD and other Rebels (most of the time nowadays).

So please explain at what point makes the fed rebel sided?

 

The array of firearms rebels have is a clear bonus right off the bat, plus the variety of vehicles and places they can cover from.  Rebels have all these crazy vantage points that they can cover from, with 3-4 dudes covering you could cover every gate and each of the spots that can be vaulted through.  Or at least see them coming and kill them on their way through.  

Cops can be pretty braindead and just funnel in, but you also have cops that can think for a second.  Also, no one's going to just grab an H barrier outside and wait for you to casually rob the entire fed to suddenly make your big push for rebel.  That is boring for all involved.  Of course, they are going to push in.  To try and stop the robbery, make you not get as many bars, and you know have some fun fighting.

If your guy covering the tower in Alamo cannot notice a van pulling up, fire upon it, or let your other towers know to watch as it passes then that is a you problem.  

Plenty of times I've been mowed down or seen someone mowed down in a van trying to get into position.  I have seen people vault out of towers to kill the cop then wreak havoc on their way back in.  I have seen them let the cops push and then kill them in the nice little kill funnel they create.  There are so many opportunities to deal with it out there.  You just have to be actually competent. 

When we do feds well throw someone each gate, someone north deer stand, and someone alamo.  It works pretty well.  Where the cops usually breach is NW gate because it is so close and inevitably our guy will peak at a bad time.  Had plenty of vans push us as well.  We just deal with it and move on.  

 

Cover your angles, and if you do not have enough people either do a smash and grab or don't do a fed at all.

 

As far as escape, you are in a hemmet.  It is basically a tank unless you drive straight at an officer, and once you are off unless you get roached you are pretty golden.  Have your guys run interference so you dont lose tires, and just get out of there.

Russell* and Blake. like this
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10 minutes ago, danile666 said:

The array of firearms rebels have is a clear bonus right off the bat, plus the variety of vehicles and places they can cover from.  Rebels have all these crazy vantage points that they can cover from, with 3-4 dudes covering you could cover every gate and each of the spots that can be vaulted through.  Or at least see them coming and kill them on their way through.  

Cops can be pretty braindead and just funnel in, but you also have cops that can think for a second.  Also, no one's going to just grab an H barrier outside and wait for you to casually rob the entire fed to suddenly make your big push for rebel.  That is boring for all involved.  Of course, they are going to push in.  To try and stop the robbery, make you not get as many bars, and you know have some fun fighting.

If your guy covering the tower in Alamo cannot notice a van pulling up, fire upon it, or let your other towers know to watch as it passes then that is a you problem.  

Plenty of times I've been mowed down or seen someone mowed down in a van trying to get into position.  I have seen people vault out of towers to kill the cop then wreak havoc on their way back in.  I have seen them let the cops push and then kill them in the nice little kill funnel they create.  There are so many opportunities to deal with it out there.  You just have to be actually competent. 

When we do feds well throw someone each gate, someone north deer stand, and someone alamo.  It works pretty well.  Where the cops usually breach is NW gate because it is so close and inevitably our guy will peak at a bad time.  Had plenty of vans push us as well.  We just deal with it and move on.  

 

Cover your angles, and if you do not have enough people either do a smash and grab or don't do a fed at all.

 

As far as escape, you are in a hemmet.  It is basically a tank unless you drive straight at an officer, and once you are off unless you get roached you are pretty golden.  Have your guys run interference so you dont lose tires, and just get out of there.

And this my friend is why people think cops are retarded.

Masonn, TRYHARD and Carson like this
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33 minutes ago, kryptonthegamer said:

What? I don’t want to go OUTSIDE of the Fed to rpg a van that shouldn’t be necessary it makes no sense to even be a feature 

A lot of fights happen outside the fed as well Tolos and the windmill area are really nice spots for both.

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3 hours ago, kryptonthegamer said:

They did and they complain about everything lol. Let cops have free Mx’s Again and give us our Fed and activities back plz 

 

 

I do not know man, all I see is a lot of complaining from people in these threads wanting stuff handed to them.  Very little coming from the cops...

You should not have a fed handed to you, fight for it.  Plenty of people succeed at feds regularly.  It happens multiple times every wipe.  So obviously it is doable as is.  

Edited by danile666
a
Nubis likes this
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Just now, danile666 said:

 

 

I do not know man, all I see is a lot of complaining from people in these threads wanting stuff handed to them.  Very little coming from the cops...

You should not have a fed handed to you, fight for it.  Plenty of people succeed at feds regularly.  It happens multiple times every wipe.  So obviously it is doable as is.  

You’re a shit player lmao!! Hahaha

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