Popular Post Gen. Henry Arnold Posted January 23, 2019 Popular Post Report Share Posted January 23, 2019 First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future! Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw. Hotfix #1: Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2: Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3: Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4: Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5: Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals Sp0on, mur, Huan Lee and 119 others like this Link to comment
Mitch (IFRIT) Posted January 23, 2019 Report Share Posted January 23, 2019 Phenomenal work by the entire team. This is yet another amazing win for the community. I personally appreciate all the dedicated work that had been put in from support up to the owners. Winning! Xavorey, Tyronee, Space.God and 13 others like this Link to comment
Patato Posted January 23, 2019 Report Share Posted January 23, 2019 jeffo 3, Bherky, Vlad and 21 others like this Link to comment
Proud Posted January 23, 2019 Report Share Posted January 23, 2019 (edited) rip qilin pushes Edited January 23, 2019 by Proud ^Connor_K, jeffo 3, Wizard and 2 others like this Link to comment
Numismatic Posted January 23, 2019 Report Share Posted January 23, 2019 (edited) HYPERS! Edited January 23, 2019 by Numismatic Link to comment
Boris Posted January 23, 2019 Report Share Posted January 23, 2019 @Bikstok you son of a bitch you were trolling us all today with that developer talk good job buddy Russell* likes this Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Boris said: @Bikstok you son of a bitch you were trolling us all today with that developer talk good job buddy He knows the spot will basically be his. The boy is a tad bit busy IRL Link to comment
TRYHARD Posted January 23, 2019 Report Share Posted January 23, 2019 No one will be using qilins. Might need a hotfix to reduce the price of ifrits a bit but otherwise great patch! Bandit, Tyrese, Walt and 7 others like this Link to comment
Tyrese Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Proud said: Alright boys explicit is disbanding CAN WE GET A PERM MOD QUE ON THIS ONE PLEASE! TRYHARD, Silver-Spy, Sliick and 3 others like this Link to comment
Chester GoldPenis Posted January 23, 2019 Report Share Posted January 23, 2019 Love when admins buy the houses around the rebel that wasnt even released yet! Great job guys! @Roice Patato, The Chemist and Squirtle like this Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Added the ability to claim vehicles at Chop Shop. @Patato Silver-Spy, Atra, Walt and 10 others like this Link to comment
Patato Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Clint Beastwood said: Added the ability to claim vehicles at Chop Shop. @Patato You know what you signed up for when you made me mod. Crossfade likes this Link to comment
Boris Posted January 23, 2019 Report Share Posted January 23, 2019 Claiming vehicles puts in your garage right? Can we claim cop vehicles? Blake., Bherky, Atra and 1 other like this Link to comment
Demon! Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Clint Beastwood said: Added the ability to claim vehicles at Chop Shop. @Patato SO DO WE GET TO CLAIM ANY VEHICLE?????????? Link to comment
Corgi Posted January 23, 2019 Report Share Posted January 23, 2019 (edited) 5 minutes ago, Gen. Henry Arnold said: Added the Raven vest to Rebel outpost, Skip Tracer and UC. Can you wear Raven vests w/ CSATs? Edited January 23, 2019 by Corgi Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Demon! said: SO DO WE GET TO CLAIM ANY VEHICLE?????????? Yes. Except for cop vehicles, obviously. Each vehicle will cost a fraction of what a new one would cost... There is also a talent that makes THAT cheaper. @Boris Boris, Patato, Sp0on and 4 others like this Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Corgi said: Can you wear Raven vests w/ CSATs? Yes.. its level 1... Link to comment
Corgi Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Clint Beastwood said: Yes.. its level 1... Guess I thought it was level 2 ;-; Link to comment
Demon! Posted January 23, 2019 Report Share Posted January 23, 2019 so ur telling me cops get buffs Bherky likes this Link to comment
pr0digyt Posted January 23, 2019 Report Share Posted January 23, 2019 As a staunch advocate of a qilin nerf and ifrit buff, even I believe these changes go too far. Qilins are going to be unusable, especially because now people are going to take the time to chop/ claim them. Re-add doors or nerf the cost. Link to comment
they took the name eazy Posted January 23, 2019 Report Share Posted January 23, 2019 (edited) Quote Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Players can no longer sync their location while within 200m of any cartel. IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw. Well that’s fucking cancer, already costs 30k to get one rpg shell, now it costs 50k? That fucking sucks. Nice to see cops get buffs again tho, because they really need it :)))))))))))))))))))) Edited January 23, 2019 by Eazy Reformed Good Boy • B A R K I N • and Atra like this Link to comment
Nagidal Posted January 23, 2019 Report Share Posted January 23, 2019 Someone post a picture of the map to the new rebels Im not gonna see it for couple of hours Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Demon! said: so ur telling me cops get buffs ... what buffs? A rank that 6 active players hold get an LMG that sucks in close quarters? Okay... Or a SGT+ gets a smoke launcher? The prison has ONE way in and ONE way out. The shooting gallery is back for rebels. I fail to see where buff is anywhere.. WolfLeader, Boris, Innate and 11 others like this Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Eazy Reformed Good Boy said: Well that’s fucking cancer, already costs 30k to get one rpg shell, now it costs 50k? That fucking sucks. No money cap.... btw. Bread, Frizzy, Feenix and 1 other like this Link to comment
BaDaBiNg_10-8 Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, pr0digyt said: As a staunch advocate of a qilin nerf and ifrit buff, even I believe these changes go too far. Qilins are going to be unusable, especially because now people are going to take the time to chop/ claim them. Re-add doors or nerf the cost. Boris, Dally, Sk7 and 6 others like this Link to comment
Demon! Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Clint Beastwood said: ... what buffs? A rank that 6 active players hold get an LMG that sucks in close quarters? Okay... Or a SGT+ gets a smoke launcher? The prison has ONE way in and ONE way out. The shooting gallery is back for rebels. I fail to see where buff is anywhere.. that lmg is def not trash lol i want a smoke grnade mx man we need some new guns Link to comment
Scott Posted January 23, 2019 Report Share Posted January 23, 2019 @Gen. Henry Arnold please fix the name of the thread before I go crazy Jesse, BlackShot, • B A R K I N • and 3 others like this Link to comment
Clint Beastwood Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, pr0digyt said: As a staunch advocate of a qilin nerf and ifrit buff, even I believe these changes go too far. Qilins are going to be unusable, especially because now people are going to take the time to chop/ claim them. Re-add doors or nerf the cost. Obviously things will be evaluated, but the Qlin was being used and abused so badly we had to make a serious change. Kitui, Scott, jeffo 3 and 2 others like this Link to comment
Connor McGregor Posted January 23, 2019 Report Share Posted January 23, 2019 (edited) Should definitely decrease ifrit price a bit but good patch. Edited January 23, 2019 by Connor McGregor JIMBO, Walt, Innate and 6 others like this Link to comment
they took the name eazy Posted January 23, 2019 Report Share Posted January 23, 2019 Just now, Clint Beastwood said: No money cap.... btw. And? Am i missing something? Thats still 50k a SHELL, have you ever actually used and rpg? Your making it cost 50k to take out the wheels of an ifrit, ill just stick to VDM’ing Maaqs, 王 rando 王, Crasher2003 and 4 others like this Link to comment
Emma Posted January 23, 2019 Report Share Posted January 23, 2019 Randdddom, possibly stupid idea... but would we ever seen the introduction of the Type 115 w/ Beowulf rounds to high ranking members of the APD as a means of disabling armored vehicles? The limitations of the 6.5 and 5.56 becomes extremely clear when a gaggle of Ifrits crest the horizon poised to slaughter and perhaps a .50 BW would prove somewhat useful in disabling said vehicles from afar? Idk, just a suggestion, please be gentle ❤ Leady, Samperino, Codie Alterman and 1 other like this Link to comment
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