Gen. Henry Arnold Posted April 10, 2019 Report Share Posted April 10, 2019 Oh boy a big one Change Log 8.4.0 This patch is to showcase some content that we have been working on, and content that will also appear in our mission rewrite when complete. There is a ton more projects underway that have been requested for a very long time.Added: Added APD Evidence Lockup. All weapons seized by APD can be stolen back at the Evidence Locker. End game objective where APD defend, Rebels attack. Initially hack electric fence that keeps civilians out. All cops are dispatched to defend armory. After hacking electrical fence, Rebels must attack the APD and secure the location. Rebels then may spawn a HEMTT loaded with the stolen weapons and attempt to flee. Cops can re-enable the electric fence to stop the robbery. Added Rebel Airdrops. Drops around the island after a cartel is captured with randomly generated loot. Comes with own redzone. Added the ability to toggle the bank lighthouse lights on or off. Added fire escape stairs to the bank roof with included cover for Rebels. Added reflective vests to Constable+. Added black carrier light vest to LT+. Re-enabled JSRS and Blastcore mod support. Changed: Tweaked "Resilient" talent to respawn player at the nearest hospital to their corpse. Reduced Rebel and BH military Vehicle's price by 10%. Temporary tweaks to Federal Reserve to reduce number of smash and grabs. The algorithm for finding a bounty target has been reworked. Dropping a bounty will now make them a low priority target. Slightly reduced damage done by RPGs to large vehicles. Fixed: Group members in a vehicle who are in a gang war with you will no longer be red. Adrenaline shots now work again inside cartel capture zones. LTs may purchase the laser attachment again. Governor income is working again. Removed: Disabled function to check cop gear and automatically remove it from certain ranks. APD staff will still enforce this and take appropriate action. Removed voted admin chat spam. Hotfix #1 Tweaked stopping the Evidence Lockup robbery to require APD to clear inside of rebels. Tweaked balance of Evidence Lockup robbery to make it easier for rebels to succeed. Added a check to prevent placement of checkpoint props inside the Evidence Lockup. Added a APD garage inside the Evidence Lockup, accessible only during elevated security, to allow cops to take rebels and evidence back to HQ. Added a check to prevent the Federal Reserve from being robbed during a Evidence Lockup robbery. Added a car garage at the government building in Pyrgos. Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. Removed 2019 promotional skins unlocking. The rewards will be permanently unlocked to those who took advantage of the promotion. Thanks to those who played! Fixed an exploit where the airdrop could be opened prematurely. Fixed a bug with getting up immediately after being downed. Fixed a bug where the cleanup script would not work. Fixed a bug where buying items would not charge your account. Hotfix #2: Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. Hotfix #3: Fixed missing mags for MX, Spar 16, and AKM/AK12. Any mag color will now work in the gun. Added descriptions to differentiate Lethal/Downing mags. Added check to prevent joining with the Global Mobilization DLC. Fried Rice, Lorax, ZIM2233 and 45 others like this Link to comment
Rogue Posted April 10, 2019 Report Share Posted April 10, 2019 This is the real patch... Scott, Twinkie, .Casper and 38 others like this Link to comment
Mitch (IFRIT) Posted April 10, 2019 Report Share Posted April 10, 2019 Let's just get this out of the way so we can all move on. You guys dont listen to the community. Armor stacking is shit. Gang life is dead. I'm going outside. Google™, Squirtle, Xavorey and 46 others like this Link to comment
Steve Posted April 10, 2019 Report Share Posted April 10, 2019 Third btw. The Bois are gonna slaughter so many cops this weekend Innate and Slade Wilson like this Link to comment
Jesse Posted April 10, 2019 Report Share Posted April 10, 2019 Hey all, Sorry, I've been pretty busy with some IRL stuff. I haven't been around too much on the forums or really at all. Had a family member hurt themselves and I've been primary person to take them to the hospital and such. I'm still working on stuff, just a bit of a different project. For now, the Contributors and Henry have been working hard on the current mission file stuff to try and fix stuff and release some new content. Thanks, Jesse Twinkie, Google™, McMuffin and 24 others like this Link to comment
Leady Posted April 10, 2019 Report Share Posted April 10, 2019 Thanks @Slade Wilson Just had to shoot bada's ghosthawk, didn't you? Squirtle, ItsLego, Ron Johnson and 12 others like this Link to comment
Innate Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) 1 hour ago, Mitch (IFRIT) said: I'm going outside. We all know no one here goes outside, good joke. Edited April 10, 2019 by InnateOcean Good patch :) RobbyDoggy likes this Link to comment
Nino Brown Posted April 10, 2019 Report Share Posted April 10, 2019 Candle3 and BaDaBiNg_10-8 like this Link to comment
Gen. Henry Arnold Posted April 10, 2019 Author Report Share Posted April 10, 2019 Just now, Lucien said: maybe add some sort of weapons that get added randomly without being seized? don't want there to be a new meta or something stupid where officers "forget" to start seizing weapons out of cars and the cars "slide" into the ocean so there will be nothing in the locker Don't worry, I though of everything that could happen WiIIiam, • B A R K I N •, Twinkie and 1 other like this Link to comment
Infamous [FULL SEND] Posted April 10, 2019 Report Share Posted April 10, 2019 welp @Huan Leethey have fixed our secret military strategy Link to comment
Bag Of Funyuns Posted April 10, 2019 Report Share Posted April 10, 2019 1 hour ago, Gen. Henry Arnold said: The algorithm for finding a bounty target has been reworked. Dropping a bounty will now make them a low priority target. what does this mean? WiIIiam and Yuki Hayami like this Link to comment
Demon! Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Infamous [FULL SEND] said: welp @Huan Leethey have fixed our secret military strategy good now u cant dupe gold bars and do fed while ur gangs fighting at prison kappa Infamous [FULL SEND], RobbyDoggy and Huan Lee like this Link to comment
Infamous [FULL SEND] Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Demon! said: good now u cant dupe gold bars and do fed while ur gangs fighting at prison kappa got me there Link to comment
Demon! Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Bag Of Funyuns said: what does this mean? i think it means when we used to drop those shitter bounties and keep getting them it would now be a higher chance to give us a different bounty and keep that one at a low priority''the one we droppped'' Bag Of Funyuns and Huan Lee like this Link to comment
TRYHARD Posted April 10, 2019 Report Share Posted April 10, 2019 Great patch but I have some questions about evidence lockup. 1.) Will there be a way to sell the weapons or will we need to store them? If it gives weapons you can imagine anything besides Mk's and LMG's will be tossed. And how will everyone in the group get a share realistically? Not everyone has houses or houses nearby. 2.) How long are weapons collected and is there a set minimum? Does it fill up over the course of the restart? Or the week? And have you considered the possibility that people wont do the lockup until its close to full? Just trying to figure it out because the idea sounds good but all I see it filling up with is mainly whats found at the gun store. Fried Rice, Sp0on and Maaqs like this Link to comment
Pizza Man Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) 12 minutes ago, Bag Of Funyuns said: what does this mean? Better bounties for bounty hunters, and you will not get the targets you drop again for some time unless you relog or they are the last bounties Edited April 10, 2019 by Pizza Man Bag Of Funyuns likes this Link to comment
justi Posted April 10, 2019 Report Share Posted April 10, 2019 Can any staff explain the Bh changes? What is a low priority target? Leroy Jenkins likes this Link to comment
Demon! Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Pizza Man said: Better bounties for bounty hunters, and you will not get the targets you drop again for the next 45min per target unless you relog or they are the last bounties eta when we can get every bounty on the server? Bag Of Funyuns likes this Link to comment
Bag Of Funyuns Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Lucien said: http://www.gaming-asylum.com/forums/index.php?/forum/8-apply-here/ thanks for reminding me that I'm "unwhitelisted" Link to comment
Demon! Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Lucien said: http://www.gaming-asylum.com/forums/index.php?/forum/8-apply-here/ in a month sad face Yuki Hayami likes this Link to comment
RobbyDoggy Posted April 10, 2019 Report Share Posted April 10, 2019 6 minutes ago, justi said: Can any staff explain the Bh changes? What is a low priority target? answer 7 minutes ago, Demon! said: i think it means when we used to drop those shitter bounties and keep getting them it would now be a higher chance to give us a different bounty and keep that one at a low priority''the one we droppped'' Link to comment
Maaqs Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) @Gen. Henry Arnold @Clint Beastwood @BaDaBiNg_10-8 how many cops need to be on for the Evidence Locker to be activated? Edited April 10, 2019 by Maaqs Link to comment
Pizza Man Posted April 10, 2019 Report Share Posted April 10, 2019 Just now, Maaqs said: @Gen. Henry Arnold @Clint Beastwood @BaDaBiNg_10-8 how many cops need to be on for the Evidence Locker to be activated? seven, could change Maaqs, WiIIiam and Yuki Hayami like this Link to comment
Rogue Posted April 10, 2019 Report Share Posted April 10, 2019 7 minutes ago, TRYHARD said: Great patch but I have some questions about evidence lockup. 1.) Will there be a way to sell the weapons or will we need to store them? If it gives weapons you can imagine anything besides Mk's and LMG's will be tossed. And how will everyone in the group get a share realistically? Not everyone has houses or houses nearby. 2.) How long are weapons collected and is there a set minimum? Does it fill up over the course of the restart? Or the week? And have you considered the possibility that people wont do the lockup until its close to full? Just trying to figure it out because the idea sounds good but all I see it filling up with is mainly whats found at the gun store. Receives treat. Questions treat instead of eating treat. Recommend trying treat. ItsLego, Roice, Chau and 4 others like this Link to comment
RobbyDoggy Posted April 10, 2019 Report Share Posted April 10, 2019 I swear to god that this armory robbery thing was being talked about like last week, And quickly made it happen!! great job! +1 Link to comment
RobbyDoggy Posted April 10, 2019 Report Share Posted April 10, 2019 (edited) Would this be terrorism XD Edited April 10, 2019 by RobbyDoggy Link to comment
RobbyDoggy Posted April 10, 2019 Report Share Posted April 10, 2019 2 minutes ago, RoguePilot said: Receives treat. Questions treat instead of eating treat. Recommend trying treat. Link to comment
J9HUNNA Posted April 10, 2019 Report Share Posted April 10, 2019 uhhh burger? RobbyDoggy and curley like this Link to comment
TRYHARD Posted April 10, 2019 Report Share Posted April 10, 2019 7 minutes ago, RoguePilot said: Receives treat. Questions treat instead of eating treat. Recommend trying treat. I fail to see how doing it would tell me how often its filled up thero and Rodrigo like this Link to comment
Huan Lee Posted April 10, 2019 Report Share Posted April 10, 2019 1 hour ago, Jesse said: Hey all, Sorry, I've been pretty busy with some IRL stuff. I haven't been around too much on the forums or really at all. Had a family member hurt themselves and I've been primary person to take them to the hospital and such. I'm still working on stuff, just a bit of a different project. For now, the Contributors and Henry have been working hard on the current mission file stuff to try and fix stuff and release some new content. Thanks, Jesse Take as much time as you need, good luck on what you're going through Link to comment
Max Shorefield Posted April 10, 2019 Report Share Posted April 10, 2019 An APD update!!!! FINALLYYYYYYYYY - Lots of love Link to comment
Nicolas March Posted April 10, 2019 Report Share Posted April 10, 2019 Can we make it so the "resilient" talent lets you decide if you want to spawn at hospital, I dont like spawning there after I kill myself Link to comment
Recommended Posts