Gen. Henry Arnold Posted April 11, 2019 Author Report Share Posted April 11, 2019 We have addressed the issue that cops may have it too easy to stop the robbery. We will do some tweaks to allow rebels a better chance to succeed. The Chemist, Innate and wollie35 like this Link to comment
•ÐŠ• Randy Posted April 11, 2019 Report Share Posted April 11, 2019 17 hours ago, TRYHARD said: yeah that vote sure was definitive, 56% said yes. If were going off simple majority's when are god mode restraints getting removed? do you ever stop bitching Rogue and Good Lub like this Link to comment
uc. Posted April 11, 2019 Report Share Posted April 11, 2019 2 minutes ago, •ÐŠ• Randy said: do you ever stop bitching @TomCT tell this ds bot what i learned you to say Link to comment
cHIP oTLE Posted April 11, 2019 Report Share Posted April 11, 2019 Just got to read the new patch notes and NICE WORK!! Can’t wait to check this new shit and tweaks out! Ron Johnson likes this Link to comment
cHIP oTLE Posted April 11, 2019 Report Share Posted April 11, 2019 13 minutes ago, UC. said: @TomCT tell this ds bot what i taught you to say FTFY Link to comment
Marzoh Posted April 11, 2019 Report Share Posted April 11, 2019 2 hours ago, Bazzajack said: Yeah of course its cop sided its meant to be the rebel end game, unlike bank, prison and fed which are all heavily civ sided. - The light switch a cop buff? Rly? - Bank stairs was a much needed change or are you here to argue that only a ladder leading up was perfectly balanced? - Lethal's and vest are policies not server updates 20 cops online against like 10 rebels but you always say its civ sided. its just that cops dont have the mental capacity to push the bank different ways. they just want to slam it with a hatch to stop the drill. theres plenty of other ways in pushing the bank. people would just rather sit 700m out sniping instead of like tryhard said bench sniping or getting an orca to hotdrop on roof with a full orca. but people nowadays are too scared to lose anything in their garage on a server lol. TRYHARD, GravL, Akula and 1 other like this Link to comment
massi Posted April 11, 2019 Report Share Posted April 11, 2019 please remove the bank stairs, I don't even like it as a cop let alone how difficult it would be to defend as a rebel Innate and TRYHARD like this Link to comment
danile666 Posted April 12, 2019 Report Share Posted April 12, 2019 Leave the stairs as is, defending one choke point is super easy. It makes a little kill funnel, but gives cops a chance if you make a mistake. Link to comment
Bag Of Funyuns Posted April 12, 2019 Report Share Posted April 12, 2019 (edited) Don’t allow cops to go to the airdrops Edited April 12, 2019 by Bag Of Funyuns The Chemist, Kawaii, Patato and 5 others like this Link to comment
Christian R Posted April 12, 2019 Report Share Posted April 12, 2019 21 minutes ago, Bag Of Funyuns said: Don’t allow cops to go to the airdrops I gotta say this has to be a thing. Airdrops should strictly be a civ/rebel thing, especially since it's a chanced event GravL, Bag Of Funyuns, The Chemist and 2 others like this Link to comment
Ron Johnson Posted April 12, 2019 Report Share Posted April 12, 2019 After reading 4 entire pages of people with mixed opinions, I have come up with two synopsizes. Rebels will never be satisfied Cops will never be satisfied Y'all need to understand the saying used in elementary; "You get what you get and you don't make a fit." On 3/22/2019 at 6:15 PM, Leady said: "...a complete re-write of asylum's code from the ground up..." Patients kiddos. Please read what Jesse has made to keep y'all updated on the future of Asylum V2. Big kudos to you guys for pushing out new content regardless of the fact that it will have to be re-written in the future. I can tell many people have stopped playing until the release, but glad to see that isn't affecting the interior structure of Asylum Link to comment
Bag Of Funyuns Posted April 12, 2019 Report Share Posted April 12, 2019 What happen to actual bank fights, people are getting angry because of some stairs because they are all camping main bank. Ron Johnson likes this Link to comment
Big Fred Posted April 12, 2019 Report Share Posted April 12, 2019 Nice patch, but where them taco stands at? DJB likes this Link to comment
Guwop Posted April 13, 2019 Report Share Posted April 13, 2019 On 4/10/2019 at 5:57 PM, RobbyDoggy said: spelled lethals wrong in location-1 Link to comment
DJB Posted April 14, 2019 Report Share Posted April 14, 2019 On 4/12/2019 at 11:01 AM, Big Fred said: Nice patch, but where them taco stands at? I quit working for them so they need to find new employees. Link to comment
DonDurka Posted April 14, 2019 Report Share Posted April 14, 2019 Still waiting patiently for whitelisted medics. Ron Johnson likes this Link to comment
kryptonthegamer Posted April 14, 2019 Report Share Posted April 14, 2019 On 4/11/2019 at 10:52 PM, Ron Johnson said: After reading 4 entire pages of people with mixed opinions, I have come up with two synopsizes. Rebels will never be satisfied Cops will never be satisfied Y'all need to understand the saying used in elementary; "You get what you get and you don't make a fit." Patients kiddos. Please read what Jesse has made to keep y'all updated on the future of Asylum V2. Big kudos to you guys for pushing out new content regardless of the fact that it will have to be re-written in the future. I can tell many people have stopped playing until the release, but glad to see that isn't affecting the interior structure of Asylum I doubt at this point 3 years later anyone will come back for v2 lol Link to comment
larrydotson Posted April 14, 2019 Report Share Posted April 14, 2019 On 4/11/2019 at 3:53 PM, TRYHARD said: - Yeah, cant tell you how often I was unable to snipe kids on roof at night because of the light and now its possible - Call it balancing all you want but its a huge cop buff. - I never said server update. I said cops got a number of buffs in the same day. Funny how cops are quick to defend the stairs because when I talked with @Samperino he thought the bank was very balanced. Especially because you can simply bench snipe anyone on the bank roof with a hummingbird. A buff for cops at the prison I could understand as it is heavily civ sided but the stairs should not have been added at the bank. the stairs are a good thing now rebels cant just sit up there and think there safe pluss the stairs are a little glitchy anyways at least you guys have a sighn for some cover Link to comment
wollie35 Posted April 14, 2019 Report Share Posted April 14, 2019 3 hours ago, larrydotson said: the stairs are a good thing now rebels cant just sit up there and think there safe pluss the stairs are a little glitchy anyways at least you guys have a sighn for some cover If only cops could buy a hummingbird and just rip them from the sky. Cop's just want the cheapest way to push stuff, because sergeants don't want to buy armor for the retarded APD there is . Bank priority is disabling the drill, not pushing the roof. if only cops learned that for once. GravL, TRYHARD, thero and 2 others like this Link to comment
Crossfade Posted April 14, 2019 Report Share Posted April 14, 2019 i mean, are the stairs even being used? cops just sit sniper hill. first construction, first ATM and snipe LOOOOOOL waste of time adding the stairs as they don't use it xD J9HUNNA likes this Link to comment
Gen. Henry Arnold Posted April 15, 2019 Author Report Share Posted April 15, 2019 Hotfix #1 Tweaked stopping the Evidence Lockup robbery to require APD to clear inside of rebels. Tweaked balance of Evidence Lockup robbery to make it easier for rebels to succeed. Added a check to prevent placement of checkpoint props inside the Evidence Lockup. Added a APD garage inside the Evidence Lockup, accessible only during elevated security, to allow cops to take rebels and evidence back to HQ. Added a check to prevent the Federal Reserve from being robbed during a Evidence Lockup robbery. Added a car garage at the government building in Pyrgos. Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. Removed 2019 promotional skins unlocking. The rewards will be permanently unlocked to those who took advantage of the promotion. Thanks to those who played! Fixed an exploit where the airdrop could be opened prematurely. Fixed a bug with getting up immediately after being downed. Fixed a bug where the cleanup script would not work. Fixed a bug where buying items would not charge your account. Maaqs, BaDaBiNg_10-8, Scott and 6 others like this Link to comment
Boomerman Posted April 15, 2019 Report Share Posted April 15, 2019 Looks like two life mod events that have been around for ages. But good patch anyways. Maybe I can try to find some time to shoot some cops. Link to comment
Scott Posted April 15, 2019 Report Share Posted April 15, 2019 Still getting up immediately sometimes, downing script isn't fixed. Innate likes this Link to comment
Rogue Posted April 15, 2019 Report Share Posted April 15, 2019 On 4/11/2019 at 4:52 PM, massi said: now I know the angle! next time I got you! your french mustache can't save you anymore! Nicolas March, Steve, Innate and 2 others like this Link to comment
Nicolas March Posted April 15, 2019 Report Share Posted April 15, 2019 I still cant buy the new hunter skin? Is it only for cops? Link to comment
Seán That Irish Guy Posted April 16, 2019 Report Share Posted April 16, 2019 (edited) @BaDaBiNg_10-8 @Gen. Henry Arnold @Clint Beastwood People where asking about moving one of the black markets to somewhere over near Sofia so i found a location and used 2 objects. Perfect spot for it. Open enough for it not to be too safe and out of the way of legal shit. Just need to add a vendor sign and atm and boom, done. Edit: Added some small things to make it look about more "the part" so in total, 8 objects. Also spawn locations. Edited April 16, 2019 by Sean That Irish Guy wollie35, Maaqs, Steve and 5 others like this Link to comment
curley Posted April 18, 2019 Report Share Posted April 18, 2019 @Gen. Henry ArnoldIs there anyway to make Rebel drops persistent so they don’t despawn before being able to be opened? Have had this happen a few times where I’m unable to interact while it’s locked due to fighting but then crate just vanishes around the 5 min mark. Link to comment
Gen. Henry Arnold Posted April 18, 2019 Author Report Share Posted April 18, 2019 1 minute ago, curley said: @Gen. Henry ArnoldIs there anyway to make Rebel drops persistent so they don’t despawn before being able to be opened? Have had this happen a few times where I’m unable to interact while it’s locked due to fighting but then crate just vanishes around the 5 min mark. Interacting with it refreshes it's idle time, same with vehicles. Can't be persistent because they need to be cleaned up with the redzone. curley likes this Link to comment
curley Posted April 18, 2019 Report Share Posted April 18, 2019 4 hours ago, Gen. Henry Arnold said: Interacting with it refreshes it's idle time, same with vehicles. Can't be persistent because they need to be cleaned up with the redzone. the only issue I've seen with this is when you cannot get to the crate due to a firefight in time is there any middle ground able to be made between infinite and 5 mins? Link to comment
Gen. Henry Arnold Posted April 20, 2019 Author Report Share Posted April 20, 2019 Hotfix #2: Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking. Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. WolfLeader, Bherky, TRYHARD and 6 others like this Link to comment
Erik Posted April 20, 2019 Report Share Posted April 20, 2019 10 minutes ago, Bag Of Funyuns said: REEE Same dude Link to comment
Fiddybux Posted April 20, 2019 Report Share Posted April 20, 2019 12 minutes ago, Gen. Henry Arnold said: Hotfix #2: Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking Fixed the downing bug again. Happy birthday Link to comment
Pizza Man Posted April 20, 2019 Report Share Posted April 20, 2019 2 hours ago, Gen. Henry Arnold said: Hotfix #2: Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking. Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. Not technically fixed until tomorrow but once fixed, people will still have out of sync charges until pardon/lethaled. Link to comment
Gen. Henry Arnold Posted April 20, 2019 Author Report Share Posted April 20, 2019 23 minutes ago, Pizza Man said: Not technically fixed until tomorrow but once fixed, people will still have out of sync charges until pardon/lethaled. smh who do i blame for this? Link to comment
Pizza Man Posted April 20, 2019 Report Share Posted April 20, 2019 13 minutes ago, Gen. Henry Arnold said: smh who do i blame for this? @JesseTest Bag Of Funyuns and Huan Lee like this Link to comment
DeSt Posted April 20, 2019 Report Share Posted April 20, 2019 On 4/10/2019 at 5:14 PM, Gen. Henry Arnold said: Hotfix:#1 Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. WHY Link to comment
Gen. Henry Arnold Posted April 21, 2019 Author Report Share Posted April 21, 2019 3 hours ago, DeSt said: WHY This was voted on by the community Keen12321, Mitch ifrit is a bitch, Bag Of Funyuns and 5 others like this Link to comment
Fatpills17 Posted April 21, 2019 Report Share Posted April 21, 2019 1 hour ago, Gen. Henry Arnold said: This was voted on by the community As in this being the community https://gyazo.com/e955456964d627d7ac428182c31b75ec Link to comment
Gen. Henry Arnold Posted April 21, 2019 Author Report Share Posted April 21, 2019 2 hours ago, MatthewV said: As in this being the community https://gyazo.com/e955456964d627d7ac428182c31b75ec The poll from a week ago, 74% voted no, a lot more people than just some of those in your list voted no. The initial implementation of this was also criticised and argued heavily against, and the same majority opinion remains. Huan Lee likes this Link to comment
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