Popular Post Jesse Posted May 1, 2019 Popular Post Report Share Posted May 1, 2019 Afternoon all, I was conversing with Clint & Bada last night on how progress is coming on our reworked mission file and they asked me to share the progress with you guys. First, a little update on my life as of now... As I mentioned on a post a few weeks ago, my mother was injured.. We just found out last week when I took her for her checkup that the new Xray they took actually shows her left wrist is broken and not sprained as originally thought. Her right arm is obviously still broken but healing well. She doesn't require as much help as she did in the start of it all, so I've had more time to focus back on my stuff. Work is still forcing overtime and I recently got in to a relationship that is now taking up a lot of time on top of my normal dog dad duties... Oh.. I'm also doing a 30hr training course for something that I will be volunteering for. This stuff has me quite busy unfortunately and Asylum is unfortunately at the bottom of the list right now. As I was just mentioning to Clint & Bada though, my mother is healing pretty good and requires a TON less help. My dog is finally 7 months old in a few days, which means she's CALMED down A LOTTTTT. Now for the Asylum Stuff... @Azeh and I have basically finished up all our new configuration files and have them looking good in regards to expanded capability. The only configs left to do are clothing and I'm not 100% on how I want them configured yet. However, we've made some configs have a lot more detail to them that will allow for way more functionality. I just last night also put in a new vehicle garage/shop menu that that @Pizza Man had made for us to use. The new mission will contain several new menus and be hopefully more polished regarding UI and options and how we present them. Unfortunately, I only took one screenshot to send our owners so I'll provide the others from Pizza when he provided the menu. The housing system, which will eliminate crates and such is basically coded server side for the most part and I just need to work on the time consuming part which is the client code to handle moving items and the UI. However, it's like 50/50 done I'd say. We've also managed to make like 6 or 7 different files for item configurations to be moved in to a singular configuration file for virtual items in game. While we're doing all this we're trying to streamline the process and make future additions easier in the future. We could have left all this stuff and been a bit further along probably.. however, spending some extra TLC now will help for speedy additions later on as well as make new developers/contributors have a lot less to learn to get acquainted with how things work here. We have also made files that handle NPCs scroll options and such. So you should always have scroll options on NPCs in the same order, same colors, same distance, etc. Missing options at certain NPCs and what not should be a thing of the past... This was a huge undertaking by @Azeh! Here's some pictures... Google™, DonDurka, TRYHARD and 48 others like this Link to comment
HomeTrlx Posted May 1, 2019 Report Share Posted May 1, 2019 Thank you for your time and work. That goes to all who are involved in AsylumV2 DankBud, Bherky, Bag Of Funyuns and 4 others like this Link to comment
... Posted May 1, 2019 Report Share Posted May 1, 2019 Any chance we'll see a closed beta for Asylum V2? Link to comment
Jesse Posted May 1, 2019 Author Report Share Posted May 1, 2019 23 minutes ago, Maric said: Any chance we'll see a closed beta for Asylum V2? Uh possibly. Functionality should be relatively the same. I'd have to create a test database or something for public testing beyond staff purposes. Which in the past when I've done stuff like that, it usually ends up with people just fucking around and not actually doing anything... It'll probably just be open to staff. Then we'll start opening it up server by server or something. Link to comment
Jesse Posted May 1, 2019 Author Report Share Posted May 1, 2019 On the topic of old configurations... Here's our current vehicle one: This will be our new one: Our item files are spread across several. One file to handle weights, the icons, the long name, the short name, the value, etc.. Our new item configuration is something like this: Fried Rice and BaDaBiNg_10-8 like this Link to comment
william Posted May 1, 2019 Report Share Posted May 1, 2019 pics of code and doggo but no pics of ur mom. wtf @Jesse Fried Rice, Dally, Nicolas March and 8 others like this Link to comment
Pizza Man Posted May 1, 2019 Report Share Posted May 1, 2019 Ah yes, fixed market price ceilings and floors ... very nice Link to comment
Smee Posted May 1, 2019 Report Share Posted May 1, 2019 How we see Code How Jesse sees code Dally, Gagss, Mitch ifrit is a bitch and 8 others like this Link to comment
Jesse Posted May 1, 2019 Author Report Share Posted May 1, 2019 2 minutes ago, Pizza Man said: Ah yes, fixed market price ceilings and floors ... very nice Yeah lol. Link to comment
Nicolas March Posted May 1, 2019 Report Share Posted May 1, 2019 IDX 5 is medic level... Whitelisted medic. Confirmed??? Link to comment
Bag Of Funyuns Posted May 1, 2019 Report Share Posted May 1, 2019 9 minutes ago, Nicolas March said: IDX 5 is medic level... Whitelisted medic. Confirmed??? They already said this. Link to comment
RiverThrough Posted May 1, 2019 Report Share Posted May 1, 2019 I've been reporting this bug since the end of times and never got a response with the old devs so I'm just gonna drop it here hoping you see and to possible have it removed in v2, currently if you log off with a full inventory with a backpack, lets say 96 apples, when you rejoin them 96 apples will be gone, it works a bit differently if you have mixed items in the inventory, like only some items will disappear and I don't think it has to be 96/96 it just has to be over a certain weight but I don't remember what Link to comment
Glass of Water Posted May 1, 2019 Report Share Posted May 1, 2019 really good work appreciate everything you and other devs are doing but can we please not get this: current health/food/water images are very visually appealing unlike these monstrosities Link to comment
Ron Johnson Posted May 1, 2019 Report Share Posted May 1, 2019 (edited) Just now, Glass of Water said: really good work appreciate everything you and other devs are doing but can we please not get this: current health/food/water images are very visually appealing unlike these monstrosities they haven't implemented the current system yet m8 edit: great work boys [got most excited to see doggo pics] Edited May 1, 2019 by Ron Johnson Link to comment
Copa Posted May 1, 2019 Report Share Posted May 1, 2019 (edited) Glad your Mother is healing and that you're doing things other than Asylum, don't let it take up to much time because you still have a life to live outside of this. Keep up the great work and thank you for your dedication <3 Edited May 1, 2019 by Father Copa Link to comment
DonDurka Posted May 1, 2019 Report Share Posted May 1, 2019 Thank you all for your work! The community is anxiously awaiting the fruits of your labor. Keep up the good work and I wish your mother well Jesse. EasyStreets likes this Link to comment
Steve Posted May 1, 2019 Report Share Posted May 1, 2019 Those old health icons give me the feels Fried Rice likes this Link to comment
Clint Beastwood Posted May 1, 2019 Report Share Posted May 1, 2019 Donor 7's will get beta access. BaDaBiNg_10-8, Sp0on, Mason and 5 others like this Link to comment
cHIP oTLE Posted May 1, 2019 Report Share Posted May 1, 2019 Instead of moving everyone’s housing crate items over, how bout we just start fresh. Just give people notice to use/sell/remove what they have stored. And maybe compensate for some losses. No need to waste time with a transfer process. Farmer Steve, MR. COW, Rag and 6 others like this Link to comment
王 rando 王 Posted May 2, 2019 Report Share Posted May 2, 2019 13 minutes ago, •ÐŠ• cHIP oTLE said: just start fresh. +1 • B A R K I N •, LuxCapere and Atra like this Link to comment
Batcan Posted May 2, 2019 Report Share Posted May 2, 2019 fuck that just give us more dog pictures Link to comment
BaDaBiNg_10-8 Posted May 2, 2019 Report Share Posted May 2, 2019 1 hour ago, •ÐŠ• cHIP oTLE said: Instead of moving everyone’s housing crate items over, how bout we just start fresh. Just give people notice to use/sell/remove what they have stored. And maybe compensate for some losses. No need to waste time with a transfer process. We discussed that, we will see how things play out. Fried Rice and • B A R K I N • like this Link to comment
Slick Posted May 2, 2019 Report Share Posted May 2, 2019 We always get a dev where Asylum ends up at the "bottom of the list"... P.S Not being inconsiderate of your real life problems, and I understand real shit happens outside of the game and many things are more important. Just stating a point that it's been like that for this community since about 2015. Link to comment
Steve Posted May 2, 2019 Report Share Posted May 2, 2019 9 minutes ago, Phil | OG said: We always get a dev where Asylum ends up at the "bottom of the list"... P.S Not being inconsiderate of your real life problems, and I understand real shit happens outside of the game and many things are more important. Just stating a point that it's been like that for this community since about 2015. I don't know Jesse well but I also think that asylum means more then the last of his priorities. However I do know what you mean when you say Asylum didn't have a real "developer" for a long period of time. Im sure you have seen how vocal I was about that sort of thing. But I can also tell you for certain that Asylum is so much more better off then it was this time last year or six months ago. A lot of progress has been made, though there is even more to be made. I'm more confident in asylums future then I have been since my first months in the community. ZIM2233, BaDaBiNg_10-8, MR. COW and 1 other like this Link to comment
Seán That Irish Guy Posted May 2, 2019 Report Share Posted May 2, 2019 12 hours ago, BaDaBiNg_10-8 said: We discussed that, we will see how things play out. Please dont. Thank you. Innate, Kyle_ and Maaqs like this Link to comment
DankBud Posted May 2, 2019 Report Share Posted May 2, 2019 14 hours ago, BaDaBiNg_10-8 said: We discussed that, we will see how things play out. Have like a huge server wide carnage,career cops vs rebels or something,100% Anarchy before the switch of files..Think it would be pretty neat...Altis Revolution Bherky likes this Link to comment
BeefPatty Posted May 2, 2019 Report Share Posted May 2, 2019 You can't be seriously considering wiping the servers @BaDaBiNg_10-8. I think this would really drive people away. Why come play on what you have built for years if it just gets wiped? Don't do it. danile666 likes this Link to comment
Ron Johnson Posted May 2, 2019 Report Share Posted May 2, 2019 26 minutes ago, BeefPatty said: You can't be seriously considering wiping the servers @BaDaBiNg_10-8. I think this would really drive people away. Why come play on what you have built for years if it just gets wiped? Don't do it. I believe they were only talking about house storage. even then I am sure a compensation method will be used to get cash back for items in your houses. DankBud likes this Link to comment
Jesse Posted May 2, 2019 Author Report Share Posted May 2, 2019 21 hours ago, Phil | OG said: We always get a dev where Asylum ends up at the "bottom of the list"... P.S Not being inconsiderate of your real life problems, and I understand real shit happens outside of the game and many things are more important. Just stating a point that it's been like that for this community since about 2015. I mean not sure what you're getting at? I spent several years playing and developing for Arma. I wasted a ton of time. You know... I bought this dog shortly after leaving Olympus. Which had BAMF replied literally a week or two sooner after ignoring me for quite a while about Asylum... I would've more than likely had a ton of time to waste on Asylum. However, I was ignored and left to sit for a month+ iirc. There was nothing to do, so I got a life and a dog. Shortly after I got my pup, I was contacted to do stuff. Literally bad timing... It's not my fault I want to have a life away from my PC. I'm not gonna just put off my girlfriend, my dog, and my life now to bring back something so draining as Arma again. 23 hours ago, •ÐŠ• cHIP oTLE said: No need to waste time with a transfer process. I have scripts from when I did Olympus'. To run the scripts takes about 40 seconds to do all the houses in the DB.. It's not a big deal. Google™, • B A R K I N •, Farmer Steve and 4 others like this Link to comment
cHIP oTLE Posted May 3, 2019 Report Share Posted May 3, 2019 6 minutes ago, Jesse said: I have scripts from when I did Olympus'. To run the scripts takes about 40 seconds to do all the houses in the DB.. It's not a big deal. Good deal! Link to comment
Slick Posted May 3, 2019 Report Share Posted May 3, 2019 2 hours ago, Jesse said: I mean not sure what you're getting at? I spent several years playing and developing for Arma. I wasted a ton of time. You know... I bought this dog shortly after leaving Olympus. Which had BAMF replied literally a week or two sooner after ignoring me for quite a while about Asylum... I would've more than likely had a ton of time to waste on Asylum. However, I was ignored and left to sit for a month+ iirc. There was nothing to do, so I got a life and a dog. Shortly after I got my pup, I was contacted to do stuff. Literally bad timing... It's not my fault I want to have a life away from my PC. I'm not gonna just put off my girlfriend, my dog, and my life now to bring back something so draining as Arma again. You do you, not blaming you for having a life. It's all water under the bridge, just stating a point that this exact situation has been and continues to be a problem for the Asylum community. But oh well, Link to comment
Jesse Posted May 3, 2019 Author Report Share Posted May 3, 2019 13 minutes ago, Phil | OG said: You do you, not blaming you for having a life. It's all water under the bridge, just stating a point that this exact situation has been and continues to be a problem for the Asylum community. But oh well, Well I mean if you got spare time. Learn to code and apply to help out? We could use more dedicated coders. bigjohn561 and Fried Rice like this Link to comment
Yung Tommy Posted May 13, 2019 Report Share Posted May 13, 2019 On 5/1/2019 at 7:59 PM, •ÐŠ• cHIP oTLE said: Instead of moving everyone’s housing crate items over, how bout we just start fresh. Just give people notice to use/sell/remove what they have stored. And maybe compensate for some losses. No need to waste time with a transfer process. This would actually be a great idea, It would give everyone a chance to finally either use all those guns in there house, or use all that barley they have stored, maybe even use all those sui's they have stored. +1 On 5/2/2019 at 12:04 PM, DankBud said: Have like a huge server wide carnage,career cops vs rebels or something,100% Anarchy before the switch of files..Think it would be pretty neat...Altis Revolution This would be great in comparison to what chipotle was saying, the server wide carnage could be good for some people and that would be the best place to put all of there gear to use. Link to comment
Slick Posted May 13, 2019 Report Share Posted May 13, 2019 The week or maybe even couple days before we should just make the entire city of Kavala a red zone for everyone (cops included). Link to comment
Ron Johnson Posted May 13, 2019 Report Share Posted May 13, 2019 (edited) 4 hours ago, Phil | OG said: The week or maybe even couple days before we should just make the entire city of Kavala a red zone for everyone (cops included). Phil, please go back to Kavala. xD Edited May 13, 2019 by Ron Johnson Link to comment
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