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  • Increased payout for gas station robberies. The charge for robbery is 5k and the payout for a robbery is roughly 5k.... Should change it to around 20k to make it more appealing to newer players and maybe add a 1/2 cop policy to rob a gas station.

 

  • Starter money for newer players should be 10k. I believe the last time I checked it was only 1k and that seems a little unfair since the best thing you could get is a fucking quad bike. Noobs won't be able to buy a carryall backpack since they have to invest all of their money into a quad..

 

  • Updates to the Assassin Contracts. Possibly making it so that the server randomly generates a contract for you upon visiting the rebel outpost. Make it so that upon accepting the contract, there is a 30 minute cool down from getting another contract so it won't be a busted money making method. If your contract logs out, the timer resets. Also, could make it so that it doesn't choose gang mates / group members. Depending on how much infamy you have invested into the Assassin tree, the more or less the payout you receive.
Edited by JoeDa
Mason, Good Lub, TRYHARD and 6 others like this
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28 minutes ago, JoeDa said:
 
  • Starter money for newer players should be 10k. I believe the last time I checked it was only 1k and that seems a little unfair since the best thing you could get is a fucking quad bike. Noobs won't be able to buy a carryall backpack since they have to invest all of their money into a quad..

 

I thought they start with 15k?

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37 minutes ago, JoeDa said:
  • Starter money for newer players should be 10k. I believe the last time I checked it was only 1k and that seems a little unfair since the best thing you could get is a fucking quad bike. Noobs won't be able to buy a carryall backpack since they have to invest all of their money into a quad..

 

By giving new players more money on the point of spawn will just entitle them to care less, especially the ones who dont give AF and just ware to shoot and VDM on site. !

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2 minutes ago, Smee said:

By giving new players more money on the point of spawn will just entitle them to care less, especially the ones who dont give AF and just ware to shoot and VDM on site. !

Mehhh, I wouldn't be too worried about the few who actually do that. Kavala rook bangers at the end of the day and are the ones who keep Kavala safe.

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3 minutes ago, JoeDa said:

Mehhh, I wouldn't be too worried about the few who actually do that. Kavala rook bangers at the end of the day and are the ones who keep Kavala safe.

Im all for a "Weekend Bonus Collection" 

  • Collect once
  • Admin message one per restart ( on Week ends )
  • Answer a question about rules on the governor sign ?
  • Rewarded with $2500

Will allow players who are new and have no cash GET cash and learn about asylum rules at the same time.

Edited by Smee
Rogue, Nicolas March, Rag and 4 others like this
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5 minutes ago, Smee said:

Im all for a "Weekend Bonus Collection" 

  • Collect once
  • Admin message one per restart ( on Week ends )
  • Answer a question about rules on the governor sign ?
  • Rewarded with $2500

Will allow players who are new and have no cash GET cash and learn about asylum rules at the same time.

I honestly think they should just do double $ on certain weekends and holidays like gta 5.

Edited by Dillon
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Very few people are new to Altis life. The peach field is fine for players brand new to life servers. But you cant expect players that come over from other community's to go through the same route that we all did years ago. 

10k starter money and 5 starting talent points would be ideal. That way they can get the talents for whichever run they plan on doing and purchasing an offroad, back pack, and rook. 

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2 hours ago, Huan Lee said:

im not gonna lie, I joined olympus once with the pure intention of rdming everyone, but the starter money couldn't get me a rook, I feel the starter money should stay that way, even if a small amount of people join and rdm, it can still leave a lot of damage

That’s exactly why the starting money is set at its current amount. If the player actually applies themselves, they will be just fine. 

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3 hours ago, Batcan said:

Ok, what if there are achievements that give you monetary rewards and bonus skins. For example, you catch 100 salmon or something and you get a title called Fisherman and 20k. These are rough numbers and there would be many different achievements that give you miscellaneous rewards. 

achievements would be so nice

Big Fred likes this
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11 hours ago, JoeDa said:
  • Updates to the Assassin Contracts. Possibly making it so that the server randomly generates a contract for you upon visiting the rebel outpost. Make it so that upon accepting the contract, there is a 30 minute cool down from getting another contract so it won't be a busted money making method.

Hey man, the assasin contracts are there to find people who doesn't want to be found. Who cleared their bounty after they took your apples and stole your quad bike.

It's there to hunt those pesky bounty hunters who think they can hide behind a badge and throw your friends in jail without consequences.

It's not there just to be another money maker.

 

11 hours ago, JoeDa said:
  • Increased payout for gas station robberies. The charge for robbery is 5k and the payout for a robbery is roughly 5k.... Should change it to around 20k to make it more appealing to newer players and maybe add a 1/2 cop policy to rob a gas station.

I would love this. Call me autistic but there's nothing more fun than fucking around with gas station robberies. They could double the initial payout to 10k. With talents and infamy tree specialisation you'd get 20k+ per robbery.

Edited by Big Fred
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