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Change log 6.9.1


bamf

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  • Gear and Y menu inventory should now sync for undercover APD officers
  • APD Cadets will no longer spawn without a uniform (after their initial connection following this patch)
  • Map markers will no longer show the name of the player in the group channel
  • Vehicle syncing should be more reliable moving forward
  • Crafted vehicles and weapons should have their item stock more correctly reflected on the market going forward
  • Getting revived will no longer refill your magazines
  • The APD can now request a warrant target at Air HQ
  • The APD may now respond to SWAT requests at Highway Patrol
  • Paying a ticket, or being pardoned by a police officer, now correctly removes parole.
  • The Nourished and Hunger games talents should now work for the APD
  • It now takes a short period of time to take your own life
  • The restart system for patches has been automated.  This means there will be a 10 minute timer (going forward) and vehicle saves at patch time should be much more reliable than you are used to (this applies to subsequent patches).  

Hotfix 1:

  • Fix for APD inventory "flashing" when not on UC and changing gear.

Hotfix 2:

  • SWAT should now function more reliably
  • SWAT is now a triple threat - they can deploy from the land, air, or sea.
  • Restrained APD officers can now be pulled from vehicles
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First

Pretty Late/Early notes. 

As far as the parole changes go? Would that mean the VIOLATION is removed? Or If I pay a ticket given from an officer it will remove my parole timer? 

Edited by Axe
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Damn, such an early hour, I guess its our time to shine, second!

As I've said before, keep them coming, amazing job!


Edit:

mf said:
  • The APD may now respond to SWAT requests at Highway Patrol

Does that mean S.W.A.T is fixed as well @bamf ?

Edited by Zoex
badger likes this
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6 minutes ago, KBW said:

Nope.

Meant if I'm playing normal cop/have an MK-1 then decide to go play UC if it would remove everything and give me the standard UC loadout having to buy another MK-1.

Edited by Slittcer
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38 minutes ago, Mahdizzle said:

meh not really what im looking for in a patch, but nice to see you guys fixing problems :) 

Well this patch was added to hit a major feature request of the APD.  It's small, but it's not really a normal patch cycle either.  

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1 hour ago, bamf said:
  • Gear and Y menu inventory should now sync for undercover APD officers
  • APD Cadets will no longer spawn without a uniform (after their initial connection following this patch)
  • Map markers will no longer show the name of the player in the group channel
  • Vehicle syncing should be more reliable moving forward
  • Crafted vehicles and weapons should have their item stock more correctly reflected on the market going forward
  • Getting revived will no longer refill your magazines
  • The APD can now request a warrant target at Air HQ
  • The APD may now respond to SWAT requests at Highway Patrol
  • Paying a ticket, or being pardoned by a police officer, now correctly removes parole.
  • The Nourished and Hunger games talents should now work for the APD
  • It now takes a short period of time to take your own life
  • The restart system for patches has been automated.  This means there will be a 10 minute timer (going forward) and vehicle saves at patch time should be much more reliable than you are used to (this applies to subsequent patches).  

You should tell everyone about the 15 second suicide timer now :P

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10 minutes ago, Rodrigo said:

There is bug going on with with the loadout etc. Everytime you buy anything your whole I inventory like refreshes, your gun goes back and forth. If you drop a mag, FAK etc your inventory refresh aswell.

Happens when you open the vechile garage aswell

@bamf @KBW

Should be fixed tomorrow

Rodrigo and Sergio like this
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Just now, Ghost0fDawn said:

I agree. That's dumb. How many measures must they take to keep people from abusing mechanics to break rules when those people just get banned anyway. Too much punishment on the many for actions of few.

These kind of measures are necessary in Asylum unfortunately.

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15 minutes ago, Ghost0fDawn said:

I agree. That's dumb. How many measures must they take to keep people from abusing mechanics to break rules when those people just get banned anyway. Too much punishment on the many for actions of few.

A few is putting it lightly, i counted how many people combat suicided on my cadet week and the total number was around 27. I think it is a good mechanic for right now.

BioHazard likes this
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27 minutes ago, Diseased said:

Server 3 guns are still 22.5k on demand, where as 1,2,4 are 18.5k

 

Server 3 is running the same file as every other server.

 

Ergo, your Governor is a bitch.

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