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Change log 6.9.2


bamf

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18 hours ago, bamf said:

Bug and other fixes:

  • Rebel clothing store now requires cash on hand.
  • Seat belts will no longer heal you.
  • You can no longer pay off your bounty at a courthouse while on parole.
  • You can no longer store a vehicle which has been destroyed
  • Cadets can no longer access long-range scopes or lethal rounds.

SAuRqS1.jpg

Nice patch though. Alot of good fixes. 

Gubber Flexx and Cassettes like this
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19 hours ago, bamf said:

Quality of life changes:

  • Police may now use shift+R to restrain

Bug and other fixes:

  • Master medic prestige talent should now work for cops.

+10000000

Missed the infinite revives <3

Surprised no one has said anything about the keybind for restraining people yet. The amount of salt from civs that was on the old forums when I made this suggestion was insane lol.

Mike Stmria likes this
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Good steps in the right direction for server six, ultimately I think what's going to keep the population more consistant is if bank accounts sync from Altis to Australia.  It's just the fact that grinding money on two servers is just a pain and when given the option to keep money high for a certain bank account, most people are going to pick Altis. 

 

Edit.  Also wanted to say thanks for all of the quality life improvements!  As well as adding Acog sights to server six!

Edited by Sheriff Rick Grimes
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43 minutes ago, Zorrak said:

Can we have Barley, Corn and Rye added to the exchange, also the ability to sell ammunition would be cool

I'll add on them in the next patch most likely.

 

Just now, Norwegianviking said:

lesson 1, you're able to put police skinned cars on the marked, and you're not able to remove them on cop. well shit

This is being fixed, cops weren't meant to see that button

 

Just now, Mr.Purple said:

And when you do a scotch run and you have not crates.

 

Crates returning shortly, sorry for the inconvenience

Zorrak and MrAdder like this
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1 minute ago, Norwegianviking said:

Y still dropping on UC when getting killed :/

Because you're effectively a civilian.

Civilians drop their Y inventory when they die.

 

See the logic?

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12 minutes ago, Gnashes said:

Because you're effectively a civilian.

Civilians drop their Y inventory when they die.

 

See the logic?

Also this does not make any sence what we've been reqesting, we used to not like the standard Y you get every time you die. this is worse. So if i cary spike strips i guess civs are supposed to pick that up too?

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