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Change Log 7.7.2


Paratus

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7.7.2

  • The PvP seasons have been fully reset; all old data has been wiped and everything is fresh due to corrupt and unrealistic numbers.
  • Winners of each season (top 20) receive cash, and added support for achievements as well (titles, etc).
  • With the clean slate on PvP seasons, we've added a reward for logging in during the next couple of weeks. By simply logging in, you'll get a permanent achievement which gives access to a new camouflage pattern. After the weeks have passed this will not be obtainable any other way. The pattern is the old US desert six color from the 90's which is well adapted to Altis.
  • Achievement fix which was preventing new achievements from being saved. This was also the cause of achievements being earned every login.
  • Some big backend changes to the servers which will make performance a lot more reliable.
  • Normalized adrenaline shot experience gain.
  • Yet another cadet login fix.
  • Improved mechanics for dropping items when killed in a vehicle to prevent vehicle damage.
  • Fixed a bug that could allow you to pay a ticket after being arrested and sent to jail.
  • Speedbombs and suicide vests will be much more deadly if very close to the explosion.
  • Fixed a critical bug where a hint message spelled sentence with an 'a'.
  • Headgear should be restored properly after death.
  • Fixed a bug with laser tag weapons on jailed players.

Hotfix 1

  • Fixed bugs with loadouts being reloaded.
  • Added Apex DLC ownership checks for Apex vehicle purchases.
  • Fixed another issue with achievements being lost.
  • More improvements to help prevent dropped items from blowing up your vehicles.
  • Weapon magazines and attachments now seize from vehicles.
  • Re-factored police seizing from ground.
  • Added a volume slider in your settings for the optional earplug volume.

Hotfix 2

  • Fixed issue with police losing mags on soft log.
  • Fixed various exploits involving the "deploy weapon / rest weapon" mechanics.
  • Re-added the Exchange Mailbox.
  • The Federal Reserve will now spawn gold bars again.
JAY1HP, Jake, The Orphan and 30 others like this
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16 minutes ago, Paratus said:

7.7.2

 

  • Some big backend changes to the servers which will make performance a lot more reliable.

 

Whatever you changed is kicking more people now than when battle-eye was going nuts.

"Your network is not reliable to run on these servers."

Edit: @Paratus Selling houses to the market either doesnt give you the money or puts it in your mailbox, which cant be accessed.. (Its not a persistent thing but is happening)

Edited by Sean That Irish Guy
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14 minutes ago, Paratus said:

13:04:29 Kicking player name='ヂ | Zoke' ID=90715951, steamID=76561197998472309. Ping too high (400/ 300 ms)

That is indeed a very high ping, even if you're in China.

So now that you have a system in place to kick for ping being too high will you unban the people with too much lag and let the system decide when they play and dont?

BioHazard and Feenix like this
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53 minutes ago, Paratus said:

13:04:29 Kicking player name='ヂ | Zoke' ID=90715951, steamID=76561197998472309. Ping too high (400/ 300 ms)

That is indeed a very high ping, even if you're in China.

Ive notice if ur ping goes over 300 350 it does this tbh i think if this a boheima thing you should leave it this will show whos "actually" lag switching. 

Edited by Marco
Le Razoir likes this
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