bamf

Change log 7.9.2

304 posts in this topic

It's been a few weeks since we patched (what with the holidays and all).  I hope everyone had a nice break.  We have lots of feature tweaks and bug fixes in this patch (thanks @Gnashes).  We also have a feature that has changed substantially, but I hope it will help with the overall memory utilization on the servers.  We will just have to see how this pans out.  

  • You now "toggle" house crates into displaying or hiding while scrollwheeling on your homes (Show Crates and Hide Crates)
  • The proper talent is now needed to detonate a suicide vest
  • Cop gear check now works properly and will seize non-whitelisted gear
  • Trackers placed on vehicles will persist through the player disconnecting and reconnecting
  • Salt is now able to be mined anywhere the ground is "salt"
  • Feign picking for UCs only shows when not in a vehicle now (rank must be hidden as well)
  • Cadets may no longer offer Parole
  • Flipping a vehicle should no longer allow for explosions
  • You can no longer pickup items from inside a vehicle
  • Master Bounty Hunter requirement changed to "Motivated"
  • Put in/Pull Out of vehicle is yellow for ease of access
  • You can no longer toggle the locks on Asylum-placed houses when not in a gang
  • Cadets can now seize illegal items into evidence
  • You can no longer commit suicide if you are downed
  • Moved MX/MXC to Skiptracer, added Skiptracer vehicle and clothing shop. (Master Bounty Hunters Only)
  • Added apex vehicle color variants (Donation Level Requirements can be found HERE)
  • Bounty Hunters may now get into their own vehicle if it is locked
  • Restrain Hotkey exploit prevention
  • Police can arrest fugitives from higher floors at HQ locations now
  • Civs can pull undowned, unrestrained people from cars they have the keys to.
  • Flashbangs are being purchased from a new distributer, Black Cat USA. They promise increased effectiveness at marginal cost increases
  • UCs should see all scopes in the shops now
  • Apex Predators can buy 6.5mm lethal mags at Skiptracer
  • Removed 3 second wait when dropping all of multiple items
  • UC SGT+ Gets Zubr and Yorris
  • Modified Athira Checkpoint at the request of checkpoint-inclined officers
  • Marker Opacity sliders should no longer affect houses or fugitive tracks
  • Fixed a bug where pardoning would always clear parole, even if canceled
  • Added two new talents related to drug runners. Drug Runners now have a slim chance to alert talented police officers of your destination when taking a mission
  • Improved the "Snitches" talent for police. It should be much more active now.
  • Fixed bug with disarming
  • You may no longer access your cellphone while dead
  • Wong's no longer accepts goods imported from other islands
  • You may no longer store a vehicle while "in combat".  Think of this like the aggression system for your vehicles.
  • Corrected calculation error with Master Crusader payout bonus
  • Corrected bug which allowed Master Bounty Hunters with the "Master of Information" talent to have no cooldown on tracking
  • Athira HQ walls have been reinforced
  • Added proper checks to vehicle crafting factories to ensure only unlocked skins are available

 

Hotfix 1:

  • Fixed a bug preventing vehicle skins from loot crates from being crafted and purchased
  • The "Hide Storage" option has been removed.  We are not seeing a reduction in memory when crates are hidden, so I'm removing that option
  • Fixed the Skiptracer vehicle shop near DP19 to make vehicles spawn at that location
  • The APD on Tanoa may now purchase APD and under cover jeeps.

Hotfix 2:

  • Crates will now be able to be spawned if you have soft logged or disconnected and then come back to the server.  For gang crates, if the person that originally hit "Show Storage" DCs, then someone else in the gang will need to "Show Storage" again to bring them back in.  
  • Prisoners will now be able to get their aggression out once again in laser tag
  • MBH tracking message should now show the proper time until you can re-track your bounty
  • Drug runner plane pings should now show an actual message to the APD

 

Hotfix 3:

  • APD officers on Tanoa will now receive a hazard pay bonus of 20% for most actions
  • The bounty hunter shop on Tanoa will have more items available in order to match similar shops on Altis
  • Masks will again hide names at distance as they shouldVarious wording changes on system messages
  • APD jeeps on Tanoa will have lights now
CrossFade, Space, JAY1HP and 43 others like this

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2 hours ago, bamf said:

Moved MX/MXC to Skiptracer, added Skiptracer vehicle and clothing shop. (Master Bounty Hunters Only)

Ah now they shall become a delicacy in Kavala.

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So questions

How can crates be seized if hidden?

How can I shoot crates if hidden to prevent people from using them?

 

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Just now, Axe said:

So questions

How can crates be seized if hidden?

How can I shoot crates if hidden to prevent people from using them?

 

They can't.

You don't.

Just now, Slayin said:

How is this a buff for bounty hunters?

Who ever said BHs were getting a buff?

Sergio and Google™ like this

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Just now, Axe said:

So questions

How can crates be seized if hidden?

How can I shoot crates if hidden to prevent people from using them?

 

I think we'll end up tying that to the aggression system as well, we just did not for today.  The thing we're trying here is to see if we can lower the running memory of the server by not spawning in items that largely go unused most of the time.  

Olivia, Google™, DJB and 5 others like this

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Just now, Axe said:

Thats ridiculous 

 

Just now, bamf said:

I think we'll end up tying that to the aggression system as well, we just did not for today.  The thing we're trying here is to see if we can lower the running memory of the server by not spawning in items that largely go unused most of the time.  

^

Paratus did this piece of the patch. I don't have the needed access to do much there.

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Just now, bamf said:

I think we'll end up tying that to the aggression system as well, we just did not for today.  The thing we're trying here is to see if we can lower the running memory of the server by not spawning in items that largely go unused most of the time.  

What's the point of LTs being able to raid houses?

If I'm just hiding in there and havent triggered the aggression system, then locking yourself in a house is not risky.

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Just now, Axe said:

What's the point of LTs being able to raid houses?

If I'm just hiding in there and havent triggered the aggression system, then locking yourself in a house is not risky.

Again, we're trying to solve the BE issue here - just let us see how things go.

Steve, DJB, BlackShot and 1 other like this

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For you Master Bounty Hunters out there:

If you currently do not have "Motivated", you will unlearn Master Bounty Hunter automatically and have to respec your talents to get it back.

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2 hours ago, bamf said:

 

  • Bounty Hunters may now get into their own vehicle if it is locked

I'm assuming this is similar to the way cops can get into their vehicles. If so why is this only for Bounty Hunters, it applies to rebels too. Couldn't tell you how many times I've had hostages just spam get out till their friends come.

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Just now, Axe said:

Maybe just make the hidden crates apply only when locked. That way when LTs toggle all locks, they reappear

What was the reason for allowing this anyway?

Memory issues involving crate data sticking around after players leave

You want mass kicks to maybe get better? Let us do our thing.

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Just now, Legit said:

I'm assuming this is similar to the way cops can get into their vehicles. If so why is this only for Bounty Hunters, it applies to rebels too. Couldn't tell you how many times I've had hostages just spam get out till their friends come.

It's to help with exploiters. BHs live to stick people in cuffs.

I intend to refine it later to require "an active bounty to be in the vehicle".

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Just now, HotWings said:

Server crashing > trolling

Not really trolling?

This feature legitimately changes the game...

You've taken housing, and made it a pretty safe haven by allowing people to access crates when locked

Then you added this, making there no punishment for getting raided or having crates shot.

 

Also. Who's to guarantee the hide crate function even gets used. Why not just make them appear when at least one door is unlocked and disappear when all are locked. Seems like a way to guarantee this is being used and rule out any issues. 

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Just now, Axe said:

Not really trolling?

This feature legitimately changes the game...

You've taken housing, and made it a pretty safe haven by allowing people to access crates when locked

Then you added this, making there no punishment for getting raided or having crates shot.

 

Also. Who's to guarantee the hide crate function even gets used. Why not just make them appear when at least one door is unlocked and disappear when all are locked. Seems like a way to guarantee this is being used and rule out any issues. 

No I agree that it also has an advantage, but generally I see people just use it as a troll tactic.

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1 minute ago, Axe said:

Not really trolling?

This feature legitimately changes the game...

You've taken housing, and made it a pretty safe haven by allowing people to access crates when locked

Then you added this, making there no punishment for getting raided or having crates shot.

 

Also. Who's to guarantee the hide crate function even gets used. Why not just make them appear when at least one door is unlocked and disappear when all are locked. Seems like a way to guarantee this is being used and rule out any issues. 

 

Raiding hardly ever happens.  To get your house raided you have to be asking for it

Olio, Olivia, Will and 1 other like this

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4 minutes ago, bamf said:

Also, we can fix the trolling piece fairly easily.  

_exit = false;
{
	if (side _x == west && player distance _x < 300) exitWith {_exit = true};
	if ((_x getVariable ["aggressive",-300]) > (time - 300)) exitWith {_exit = true};
} forEach allPlayers;
if(_exit) exitWith {};

Boom. Can't hide crates if cops are within 300M or anyone is red to you.

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5 minutes ago, Allstarplaya said:

@bamf, @Gnashes nice update but no love for Tanoa players?

Likely soon.  I've spent a lot of time going through data and trying to come up with a way that (I hope) will alleviate the BE issue a touch.  If the Tanoa numbers hold up, I'll be looking at doing some stuff on the map though.  

You and I can still talk at some point too...

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