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Rewards for Watchdog and Bounty Hunter


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Just now, massi said:

I don't think they should be rewarded with that

If you get the warlord title you get free vehicle reloads or something like that, how about we give bounty hunters an advantage similar to that?

Bounty hunters are rewarded with money for there bounty they do not need to be rewarded due to their power already in game.

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Just now, Smee said:

Bounty hunters are rewarded with money for there bounty they do not need to be rewarded due to their power already in game.

Just like rebels are rewarded with dirty money for capturing a cartel. Bounty hunters should get a similar advantage such as an increased chance of waking up in hospital or a chance that your blindfold will not be consumed. These are just ideas and obviously I do not expect them to be implemented in the game.

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7 minutes ago, massi said:

I don't think they should be rewarded with that

If you get the warlord title you get free vehicle reloads or something like that, how about we give bounty hunters an advantage similar to that?

Then bounty hunters should be rewarded with something as useless as vehicle reloads too. 

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6 minutes ago, massi said:

Just like rebels are rewarded with dirty money for capturing a cartel. Bounty hunters should get a similar advantage such as an increased chance of waking up in hospital or a chance that your blindfold will not be consumed. These are just ideas and obviously I do not expect them to be implemented in the game.

Similar advantage? They get money straight in their bank account, rebels have to go to rebel and sell the dirty money. So from what I can see the Bounty hunters are already having an " advantage ".

JIMBO, g1ant, Xehons and 3 others like this
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5 minutes ago, massi said:

Just like rebels are rewarded with dirty money for capturing a cartel. Bounty hunters should get a similar advantage such as an increased chance of waking up in hospital or a chance that your blindfold will not be consumed. These are just ideas and obviously I do not expect them to be implemented in the game.

With regards to these suggestions, it does not needed to be implemented but gives the devs a chance to say hey you will be rewarded with "what ever" but it never has to be what i said. and can be totally changed with an in game feature but not cosmetic 

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Just now, Rodrigo said:

Similar advantage? They get money straight in their bank account, rebels have to go to rebel and sell the dirty money. So from what I can see the Bounty hunters are already having an " advantage ".

You're forgetting that they must bring their bounty to a courthouse, where other gang members may await you and might try to kill you on the way or at the courthouse. 

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Just now, massi said:

You're forgetting that they must bring their bounty to a courthouse, where other gang members may await you and might try to kill you on the way or at the courthouse. 

You are forgetting rebels need to go to rebel and sell the dirty money. And the chance of dying there is bigger than the courthouse.

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Just now, Rodrigo said:

You are forgetting rebels need to go to rebel and sell the dirty money. And the chance of dying there is bigger than the courthouse.

You can't actually say that, it depends on a lot of circumstances. Not to mention the bounty can log after 10 minutes of being detained

 

Selling dirty money is a very easy process, once you get the the sign you're pretty much done, it literally takes me 2 seconds, the same amount of time it'd take me to get my bounty out of the car, escort him to the courthouse and send him to jail. I could even argue that sending a bounty takes even longer than selling dirty money.

1 minute ago, Smee said:

Similar with dirty money you can be intercepted before reaching a rebel outpost

Hence why they should add a reward for bounty hunters - both arguably require a similar degree of risk.

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Just now, massi said:

You can't actually say that, it depends on a lot of circumstances. Not to mention the bounty can log after 10 minutes of being detained

 

Selling dirty money is a very easy process, once you get the the sign you're pretty much done, it literally takes me 2 seconds, the same amount of time it'd take me to get my bounty out of the car, escort him to the courthouse and send him to jail. I could even argue that sending a bounty takes even longer than selling dirty money.

Hence why they should add a reward for bounty hunters - both arguably require a similar degree of risk.

rebel and bounty hunter's are equal at the moment but there is no rewards for the following achievements hence i suggested something everyone can get and its cosmetic.

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Just now, Smee said:

rebel and bounty hunter's are equal at the moment but there is no rewards for the following achievements hence i suggested something everyone can get and its cosmetic.

I don't share the same opinion as you. If you want some cosmetic items, feel free to buy some guardian crates. Personally I'd much rather have features that are practical in-game. I'm not saying what you are suggesting is bad, I'm simply stating that cosmetics aren't very appealing to me, personally. Obviously, it is up to the community/devs to decide. I'm just throwing a suggestion out there.

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3 minutes ago, Rodrigo said:

After my time on Asylum, I can promise you the chance of dying at a rebel is actually so BIG compared to the courthouse. 

Maybe if you went to a less populated rebel such as Pyrgos rebel, the chances of dying would be reduced drastically in comparison to Athira or Kavala rebel, both of which are very close to spawn points. Like I said, there are a lot of variables in play and it is difficult to really determine which one is more dangerous.

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Just now, massi said:

Maybe if you went to a less populated rebel such as Pyrgos rebel, the chances of dying would be reduced drastically in comparison to Athira or Kavala rebel, both of which are very close to spawn points. Like I said, there are a lot of variables in play and it is difficult to really determine which one is more dangerous.

Not really, but we can leave it at that.

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21 minutes ago, Rodrigo said:

After my time on Asylum, I can promise you the chance of dying at a rebel is actually so BIG compared to the courthouse. 

And sending someone to jail is hard work for you? Just don't say it's easier to get dirty money than a bounty.

we have to deal with combat loggers lol 

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7 minutes ago, Budbringer said:

Is afk capping cartels hard for you? 

I tried to afk a cartel and J A I L E D showed up.. lucky for me I saw him coming and it was only 1. :)

Then capped a turf and got downed  by different bounty hunters and got sent to jail.... I think rebels have a harder time then bounty hunters..

Edited by bigjohn561
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2 hours ago, massi said:

I don't think they should be rewarded with that

If you get the warlord title you get free vehicle reloads or something like that, how about we give bounty hunters an advantage similar to that?

free vehicle reloads is broken, and every time you pull out your .50 cal is has ammo anyways

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2 hours ago, Rodrigo said:

After my time on Asylum, I can promise you the chance of dying at a rebel is actually so BIG compared to the courthouse. 

And sending someone to jail is hard work for you? Just don't say it's easier to get dirty money than a bounty.

I don't even check rebels anymore. I used to run in, check everything, buy, check everything again, pull an Orca. 9/10 times now I just drive in buy, leave. In the last 2 months, I've been killed maybe twice going to a rebel to gear up. 

I don't think you've ever been in a city. 95% of people think they can just shoot cops/BHs/prisoners on sight. 

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45 minutes ago, Shane McCoy said:

Fuck bounty hunters. 90% of the time they're sweating over your bounty and just RDM you

You're a career cop, you opinion is null. You play civ and think driving around in a car with a Katiba is playing rebel. 

Edited by Axe
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21 hours ago, massi said:

I don't think they should be rewarded with that

If you get the warlord title you get free vehicle reloads or something like that, how about we give bounty hunters an advantage similar to that?

Like police cuffs to an extent so it's harder for someone to be broken out and saved?

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