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2 minutes ago, drex said:

what is the actual incentive for being staff on asylum? is it just for the experience and to volunteer?

 

-Support and help the community

-Free loadouts

-Instantly ban cheaters/rulebreakers

- Eligible for Cheif of police

- Host custom events

-Special in game T-Shirt ;3

-Access to admin only vehicles (zues)

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Just now, drex said:

Is this just assumption or has it been proven that they spawn in gear? @Kettles

 

This post was more or less a way to ask if they received money or in game cash for all their work. 

 

They are allowed to spawn in gear for themselves and sometimes give a loadout to a friend. Many of the admins gear up normal as the civilian does by going to rebel outpost but some spawn in crates in their house with loadouts in them.

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Just now, drex said:

Is this just assumption or has it been proven that they spawn in gear? @Kettles

 

This post was more or less a way to ask if they received money or in game cash for all their work. 

 

As of devoting a lot of time for the community in regards of dealing with various kinds of issues on a daily basis, in-game perks is something included, as a form of reward for their dedication, hence it's an unpaid job.

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17 minutes ago, Heidelberg said:

As of devoting a lot of time for the community in regards of dealing with various kinds of issues on a daily basis, in-game perks is something included, as a form of reward for their dedication, hence it's an unpaid job.

Yeah this makes sense. It's unpaid so it's prettt much deserved. The amount of hours they spend pretty much pays for all the gear I would assume. 

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17 minutes ago, Tusken Raider said:

Painbringer and spek were not admins or support at the time of them being COP

That was also before they decided that an admin was required to be captain because non admins couldnt behave themselves unless supervised *cough*ed*cough*  It is now a requirement to be an admin to get CoP

Edited by HotWings
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27 minutes ago, Tusken Raider said:

Painbringer and spek were not admins or support at the time of them being COP

 

5 minutes ago, HotWings said:

That was also before they decided that an admin was required to be captain because non admins couldnt behave themselves unless supervised *cough*ed*cough*  It is now a requirement to be an admin to get CoP

 

cec341db93c56a03ab3a6aeb60642430.png

Please look at number 5. Its from the APD guidebook found here http://wiki.gaming-asylum.com/Chain_of_Command

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13 minutes ago, patato12 said:

 

 

cec341db93c56a03ab3a6aeb60642430.png

Please look at number 5. Its from the APD guidebook found here http://wiki.gaming-asylum.com/Chain_of_Command

You're new here, CoP used to be a position voted on by Sgt+ to choose their own captain. Both Spek and Pain served as CoP prior to the rule requiring you be an admin.  

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1 hour ago, drex said:

Yeah this makes sense. It's unpaid so it's prettt much deserved. The amount of hours they spend pretty much pays for all the gear I would assume. 

Some yes, some dont do shit and get all the toys

 

2 hours ago, drex said:

what is the actual incentive for being staff on asylum? is it just for the experience and to volunteer?

Being continiusely yelled at by kids

 

19 minutes ago, patato12 said:

 

 

cec341db93c56a03ab3a6aeb60642430.png

Please look at number 5. Its from the APD guidebook found here http://wiki.gaming-asylum.com/Chain_of_Command

We tryed doing no admin captains, but unfortunately that didnt work out to well, and we needed to "baby-sit" them

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