Boomerman Posted April 26, 2017 Report Share Posted April 26, 2017 Does anyone here by chance know how to get asylum skins into eden editor? FudgeR likes this Link to comment
Brendon Smith Posted April 26, 2017 Report Share Posted April 26, 2017 Take there mission file and load it in editor Link to comment
Boomerman Posted April 26, 2017 Author Report Share Posted April 26, 2017 Just now, Brendon Smith said: Take there mission file and load it in editor I tried doing that, the sqm file that is inside of the mission file doesnt load the skins. Link to comment
Brendon Smith Posted April 26, 2017 Report Share Posted April 26, 2017 Just now, Boomerman said: I tried doing that, the sqm file that is inside of the mission file doesnt load the skins. Weird Link to comment
Boomerman Posted April 26, 2017 Author Report Share Posted April 26, 2017 Just now, Brendon Smith said: Weird Like I open it up and it only opens the map data. Doesnt load skins or anything like that. Link to comment
Brendon Smith Posted April 26, 2017 Report Share Posted April 26, 2017 Just now, Boomerman said: Like I open it up and it only opens the map data. Doesnt load skins or anything like that. Well idk go ask the Chinese they know how to do it after all they did make a server with all of asylums files Nameless likes this Link to comment
Boomerman Posted April 26, 2017 Author Report Share Posted April 26, 2017 Just now, Brendon Smith said: Well idk go ask the Chinese they know how to do it after all they did make a server with all of asylums files Gonna assume they just used asylums mission file. I feel like that could be reletively easy as I was even able to do it but never hooked the server up to a database. But I need to get a custom texture into eden editor which i dont see how. Link to comment
BlackShot Posted April 26, 2017 Report Share Posted April 26, 2017 Go to your Arma 3 profiles folder > YourProfileName > missions > create a folder "Asylum.Altis" and put Asylum's mission.sqm in there. Also, make sure to copy the skins you wanna load and throw them into the same folder (where you put mission.sqm in). Go to Eden Editor and load "Asylum.Altis". Mr. Linux likes this Link to comment
BlackShot Posted April 26, 2017 Report Share Posted April 26, 2017 You know what to do from that point forward, right, @Boomerman? Mr. Linux likes this Link to comment
Mr. Slick Posted April 26, 2017 Report Share Posted April 26, 2017 (edited) Depends on what skin you need the only reason your not getting skins is because you need to add the skin to the vehicle or unit. If you want any on a certain vehicle msg me and I'll gladly give you the line of code you need in init box on the entity. Edited April 26, 2017 by Mr.Slick Link to comment
Boomerman Posted April 26, 2017 Author Report Share Posted April 26, 2017 I got it all figured out, Had to do some simple lines of code in the init screen with a pathing to the folder with the skins. Link to comment
Mr. Slick Posted April 26, 2017 Report Share Posted April 26, 2017 Just now, Gnashes said: _this setObjectTextureGlobal [0,"images\skin_layer_1.jpg"]; _this setObjectTextureGlobal [1,"images\skin_layer_2.jpg"]; (if applicable) _this setObjectTextureGlobal [2,"images\skin_layer_3.jpg"]; (if applicable) Exactly. Link to comment
Boomerman Posted April 26, 2017 Author Report Share Posted April 26, 2017 18 minutes ago, Gnashes said: _this setObjectTextureGlobal [0,"images\skin_layer_1.jpg"]; _this setObjectTextureGlobal [1,"images\skin_layer_2.jpg"]; (if applicable) _this setObjectTextureGlobal [2,"images\skin_layer_3.jpg"]; (if applicable) Yeah, I figured it out and didnt do the global part as im only using it on a local instance with myself. Even though there is probably no harm in having it. Also only did this instead of _this. Link to comment
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